16L souL (Axis) v. Odonis (Allies +20)

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Western Germany to Greater Southern Germany
                      Americans take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Germany
                3 armour moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                2 fighters and 2 tactical_bombers moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from Western Germany to Germany
                1 artillery and 2 infantry moved from Norway to 112 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Western Germany to Greater Southern Germany
                      Americans take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Germany
                3 armour moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                2 fighters and 2 tactical_bombers moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from Western Germany to Germany
                1 artillery and 2 infantry moved from Norway to 112 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

    Combat - Americans
                Battle in Germany
                    Americans attack with 4 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery, 1 factory_major and 18 infantry
                    Germans win with 1 artillery and 12 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 4 armour, 2 artilleries and 2 infantry
                    2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans retreated

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Germany to Western Germany
                1 artillery and 1 infantry moved from Greece to Albania
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from New Hebrides to New South Wales
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Western Germany
                Americans undo move 1.
                1 artillery and 2 infantry placed in Western Germany
                3 infantry placed in Greece
                Americans undo move 2.
                3 mech_infantrys placed in Holland Belgium
                2 infantry placed in Greece
                1 infantry placed in Norway
                1 airfield and 3 bombers placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry moved from Denmark to 112 Sea Zone
                2 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries moved from United Kingdom to 110 Sea Zone
                4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                5 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
                2 fighters moved from Western Germany to Germany
                3 fighters moved from Novgorod to Germany
                1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from West India to India
                7 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from Western Germany to Germany

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry moved from Denmark to 112 Sea Zone
                2 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries moved from United Kingdom to 110 Sea Zone
                4 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                5 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
                2 fighters moved from Western Germany to Germany
                3 fighters moved from Novgorod to Germany
                1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys moved from West India to India
                7 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from Western Germany to Germany

    Combat - British
                Battle in Germany
                    British attack with 5 artilleries, 5 fighters, 6 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_major and 12 infantry
                    British captures 17PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 5 artilleries, 5 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 artillery and 12 infantry
                    Casualties for British: 3 infantry
                Battle in India
                    British attack with 1 armour, 3 artilleries, 8 infantry and 12 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 3 mech_infantrys
                    1 armour owned by the British retreated to West India
                    Japanese win with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -44
                    Casualties for Japanese: 12 infantry and 1 mech_infantry
                    Casualties for British: 3 artilleries, 8 infantry and 12 mech_infantrys

    Non Combat Move - British
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 fighters moved from Germany to Western Germany
                2 fighters moved from Germany to Caucasus

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 fighter and 1 mech_infantry placed in Egypt
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 55 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 9 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 1 artillery and 9 infantry
                    French defend with 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
                        Italians roll dice for 1 artillery and 9 infantry in France, round 2 :  1/10 hits
                        French roll dice for 1 armour, 3 infantry and 2 mech_infantrys in France, round 2 :  2/6 hits
                        2 infantry owned by the Italians and 1 infantry owned by the French lost in France
                        Italians roll dice for 1 artillery and 7 infantry in France, round 3 :  2/8 hits
                        French roll dice for 1 armour, 2 infantry and 2 mech_infantrys in France, round 3 :  2/5 hits
                        2 infantry owned by the Italians and 2 infantry owned by the French lost in France
                        Italians roll dice for 1 artillery and 5 infantry in France, round 4 :  3/6 hits
                        French roll dice for 1 armour and 2 mech_infantrys in France, round 4 :  1/3 hits
                        2 mech_infantrys owned by the French, 1 armour owned by the French and 1 infantry owned by the Italians lost in France
                    Italians captures 17PUs while taking French capital
                    Italians win, taking France from French with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 5 infantry
                    Casualties for French: 1 armour, 3 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 11 PUs (2 lost to blockades); end with 28 PUs total

    Territory Summary for Italians :

    Malta : 1 flag
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Northern Italy : 1 factory_minor and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 6 / 0
        Russians : 32 / 39
        Japanese : 83 / 94
        Americans : 73 / 88
        Chinese : 0 / 3
        British : 38 / 55
        UK_Pacific : 2 / 0
        Italians : 13 / 28
        ANZAC : 5 / 8
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    sorry, overseas on business - will make my move in 1 or 2 days


  • Round 14 is going to be the last one, one way or another.

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia

    triplea_37029_ANZ13.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in South Australia
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking South Australia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs total

    triplea_37029_ANZ13.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry and 1 mech_infantry moved from Southern France to Northern Italy

    Combat - French
                Battle in Northern Italy
                    French attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    French win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_37029_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Bulgaria to Romania
                      Germans take Romania from Russians
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania

    Combat - Germans

    Non Combat Move - Germans

    Turn Complete - Germans

    Territory Summary for Germans :

    Romania : 4 infantry
        Bulgaria : 1 flag

    Production/PUs Summary :

    Germans : 9 / 0
        Russians : 29 / 39
        Japanese : 82 / 94
        Americans : 73 / 88
        Chinese : 0 / 3
        British : 38 / 55
        UK_Pacific : 2 / 0
        Italians : 9 / 28
        ANZAC : 6 / 6
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37029_Ger14.tsvg

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 airfield and 4 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Italians
                2 armour moved from Slovakia Hungary to Romania
                3 mech_infantrys moved from Ukraine to Romania
                1 tactical_bomber moved from Novgorod to Romania
                3 mech_infantrys moved from Russia to Urals
                1 artillery moved from Novosibirsk to Urals

    triplea_37029_Rus14.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 airfield and 4 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                3 armour moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Italians
                2 armour moved from Slovakia Hungary to Romania
                3 mech_infantrys moved from Ukraine to Romania
                1 tactical_bomber moved from Novgorod to Romania
                3 mech_infantrys moved from Russia to Urals
                1 artillery moved from Novosibirsk to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 artillery and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Romania
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Romania from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Romania to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                2 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 aaGun moved from Russia to Samara
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Russians
                3 armour placed in Volgograd
                1 armour placed in Russia
                1 airfield placed in Caucasus

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs

    triplea_37029_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 bombers, 2 destroyers, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Northern Territory to New South Wales
                3 artilleries and 2 infantry moved from Queensland to New South Wales
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 battleships, 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 armour and 1 infantry moved from Western Australia to South Australia
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
                2 bombers moved from Dutch New Guinea to New South Wales
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
                2 mech_infantrys moved from India to West India
                1 mech_infantry moved from Burma to West India
                3 fighters moved from India to West India
                1 fighter and 1 tactical_bomber moved from French Indo China to West India
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour moved from Timguska to Tsinghai
                1 infantry moved from Timguska to Novosibirsk
                1 tactical_bomber moved from Kweichow to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                1 fighter moved from Dutch New Guinea to 56 Sea Zone
                1 transport moved from 55 Sea Zone to 56 Sea Zone

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 2 fighters and 1 tactical_bomber
                        AA fire in New South Wales :  2/6 hits
                        2 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships in New South Wales, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 :  10/16 hits
                        ANZAC roll dice for 2 aaGuns, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in New South Wales, round 2 :  7/8 hits
                        5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 infantry owned by the ANZAC, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in New South Wales
                    Japanese captures 6PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 aaGuns, 1 fighter, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 artilleries, 2 fighters and 5 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 56 Sea Zone, round 4 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier and 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in South Australia
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in South Australia, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery in South Australia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns and 1 armour
                        AA fire in West India :  1/5 hits
                        1 fighter owned by the Japanese lost in West India
                        Japanese roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in West India, round 2 :  3/7 hits
                        UK_Pacific roll dice for 3 aaGuns and 1 armour in West India, round 2 :  1/1 hits
                        3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 :  2/6 hits
                        UK_Pacific roll dice for 1 armour in West India, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 3 aaGuns and 1 armour
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Battle in Tsinghai
                    Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Novosibirsk to Kansu
                1 infantry moved from Timguska to Kansu
                1 tactical_bomber moved from Tsinghai to Kweichow
                2 armour and 2 mech_infantrys moved from Shensi to Yunnan
                2 mech_infantrys moved from Yunnan to India
                3 fighters and 1 tactical_bomber moved from West India to India
                1 armour moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 56 Sea Zone to Western Australia
                1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 carriers moved from 54 Sea Zone to 62 Sea Zone
                3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 bombers moved from New South Wales to Queensland
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 fighters placed in India
                2 bombers placed in French Indo China
                3 mech_infantrys placed in Malaya
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 93 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 108 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 armour and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 tactical_bomber
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry and 1 tactical_bomber
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 armour and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 mech_infantrys
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Northern Territory : 1 flag
        New South Wales : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Western Australia : 1 flag, 1 fighter
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 4 transports
        39 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        6 Sea Zone : 1 artillery, 2 destroyers, 5 infantry, 2 submarines and 3 transports
        56 Sea Zone : 1 destroyer and 1 transport
        55 Sea Zone : 1 carrier
        62 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        61 Sea Zone : 1 transport
        West India : 1 flag, 1 mech_infantry
        Novosibirsk : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 submarine
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 1 / 0
        Russians : 39 / 52
        Japanese : 87 / 108
        Americans : 73 / 88
        Chinese : 0 / 3
        British : 38 / 55
        UK_Pacific : 0 / 0
        Italians : 7 / 28
        ANZAC : 3 / 0
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37029_Jap14.tsvg

  • 20 19 18 15 13

    Good game! And a very fun one as always :)

    Don’t know what it is about our games but we tend to have marathons that come down to the wire.

    I think we’re 2/2 lifetime - shall we go for the tiebreaker?

    I’ll post the game.


  • sure, we can go again.

  • 20 19 18 15 13

    I’ll bid +25 Allies


  • +24

  • 20 19 18 15 13

    +23


  • you got it.

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