@simon33 - can you ncm 1 anzac inf from malaya to shan?
2016 JDOW (Axis) vs strategic planner (allies +24)
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In addition my subs would have had surprise strikes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
2 armour and 3 mech_infantrys moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 3 mech_infantrys
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
In addition my subs would have had surprise strikes.
sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
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@strategic:
In addition my subs would have had surprise strikes.
sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs
The logic is: When the attacker has overwhelming odds the subs might submerge. In this case the defender hat overwhelming odds, in this case subs usually fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
1 armour moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Nenetsia to Archangel
2 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
6 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Sikang to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Trans-Jordan
2 bombers moved from Southern France to Western Germany
1 armour moved from Evenkiyskiy to NovosibirskPlace Units - Germans
1 carrier placed in 112 Sea Zone
6 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 bombers, 1 fighter and 3 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Japan to 10 Sea Zone
3 bombers moved from Japan to 10 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
4 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in New South Wales
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 aaGuns, 2 armour, 3 artilleries, 3 fighters and 3 infantry
Casualties for Japanese: 1 fighter and 4 infantry
Battle in 10 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 2 destroyers and 3 submarines
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 2 destroyers and 3 submarines
Casualties for Japanese: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
4 fighters moved from 10 Sea Zone to Alaska
2 tactical_bombers moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
3 transports moved from 61 Sea Zone to 62 Sea Zone
3 bombers moved from 10 Sea Zone to Alaska
2 infantry moved from Amur to KoreaPlace Units - Japanese
1 artillery, 5 bombers and 1 fighter placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 88 PUs; end with 95 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 105 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 110 PUs -
Hey Sir,
Japan won the race and took 6VC with no theoretical chance the Allies can take one back in the next round.
Thanks for the game. Please report the result.
Cheers,
Tobias -
Thanks for the match and for your help!





