2016 strategic planner axis vs variance (allies +24)

  • '17 '16 '15 '14 '12

    no scramble. OOL is AA, mechs, bomber, tac.


  • @variance:

    no scramble. OOL is AA, mechs, bomber, tac.

    I rolled the first round - but I accidentally lost my own inf, the only takeable unit. what do I do?

  • '17 '16 '15 '14 '12

    It’s OK. Just start your turn again and do it over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                2 bombers and 1 fighter moved from French Indo China to India
                5 fighters and 2 tactical_bombers moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 9 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    1 fighter owned by the Japanese retreated
                    UK_Pacific win with 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -74
                    Casualties for Japanese: 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
                    Casualties for British: 1 aaGun and 5 mech_infantrys

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from India to 39 Sea Zone
                5 fighters and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to Sumatra

    Turn Complete - Japanese

  • '17 '16 '15 '14 '12

    no scramble


  • I’m confused there is no attack?

  • '17 '16 '15 '14 '12

    I could scramble my tactical bomber from India to stop the shore bombardment but I chose not to scramble.


  • @variance:

    I could scramble my tactical bomber from India to stop the shore bombardment but I chose not to scramble.

    okay. your turn

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 1 infantry
                EDIT: Changing ownership of Malaya from Japanese to British
                EDIT: Adding units owned by British to Malaya: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 infantry and 1 mech_infantry
                    British win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                5 infantry moved from Rhodesia to Belgian Congo
                1 bomber moved from India to Egypt
                1 armour moved from Shan State to India
                15 mech_infantrys moved from Shan State to India
                2 aaGuns, 1 artillery and 6 infantry moved from Shan State to French Indo China
                1 tactical_bomber moved from India to Syria

    Place Units - British
                3 transports placed in 98 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,2,6,3,6,6,2,6,3,4,5,6,1,3,1,6,2,1,6,3,4
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                3 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Gibraltar
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    ANZAC defend with 1 transport
                    Italians win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 3 infantry
                    British defend with 1 armour and 1 artillery
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 artilleries and 7 infantry moved from Romania to Bessarabia
                4 infantry moved from Northern Italy to Western Germany
                1 bomber moved from Holland Belgium to Southern Italy
                2 aaGuns moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 fighter moved from 99 Sea Zone to Ukraine
                2 fighters moved from Southern Italy to Ukraine

    Place Units - Italians
                3 infantry placed in Ukraine
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Bryansk to Rostov
                2 bombers and 4 fighters moved from Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 bombers, 4 fighters and 6 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                    Germans win, taking Rostov from Russians with 2 bombers, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 3 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Holland Belgium from British to Germans
                EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                EDIT: Turning off Edit Mode
                2 bombers and 3 fighters moved from Rostov to Ukraine
                3 armour moved from Novgorod to Bryansk
                5 mech_infantrys moved from Germany to Eastern Poland
                4 fighters moved from Western Germany to Ukraine
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                7 mech_infantrys placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                2 infantry moved from Tambov to Rostov
                4 fighters and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 5 mech_infantrys
                    retreated to Rostov
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 aaGun moved from Tambov to Russia
                1 armour moved from Yenisey to Novosibirsk
                2 aaGuns moved from Yenisey to Timguska

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Japanese
                15 mech_infantrys moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Gibraltar
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Syria to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 battleships moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in Southern Italy
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
                    British captures 13PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
                Battle in Northern Italy
                    British converts factory_major into different units
                Battle in Southern France
                Battle in Gibraltar
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                    British win, taking Northern Italy from Italians, taking Southern France from Germans, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 2 submarines and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win, taking 97 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Malta
                4 destroyers moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to Morocco
                4 mech_infantrys moved from Egypt to Iraq
                1 armour and 21 mech_infantrys moved from India to Eastern Persia
                5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Union of South Africa
                2 fighters moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                4 transports placed in 110 Sea Zone
                3 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 47 PUs; end with 62 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,1,1,5,6,5,1,3,5,5,3,5,4,4,5,5,3,1,6,4,5,6
                UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 4 infantry moved from Western Germany to France
                1 armour, 3 fighters and 3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Bessarabia to Ukraine

    Turn Complete - Italians

    triplea_37122_Ita8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    triplea_37122_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers and 7 fighters moved from Ukraine to Bryansk
                7 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 infantry and 2 mech_infantrys placed in Novgorod
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs

    triplea_37122_Ger9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Volgograd
                4 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Sakha to Siberia
                1 armour moved from Buryatia to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                4 fighters moved from Volgograd to Russia
                2 aaGuns moved from Timguska to Novosibirsk

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_37122_Rus9.tsvg


  • I am surrendering. It is not fun to do but I figured there is no hope. Two capitals are captured… Japan is dead. Italy is dead. Germany is about to die even though it is close to Russia. good game

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