2016 JDOW (Axis) vs strategic planner (allies +24)


  • @JDOW:

    Assumed no intercept in London and no scramble off hawaii.

    you are right. whichever I have the best odds of winning at do so


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Western United States to 26 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 6 fighters and 5 submarines
                    Japanese defend with 1 artillery, 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                    2 submarines owned by the Japanese Submerged
                    retreated to 26 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 3 fighters and 5 submarines

    Non Combat Move - Americans
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Egypt to Gibraltar

    Place Units - Americans
                2 destroyers and 3 submarines placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3,2,2,5,2,2,2,4,6,3,1,5,5,4,1,2
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 30 PUs;
                British buy 3 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                3 armour placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

  • '15 '14

    Sir, you cannot let my subs submerge in sz26 without asking. I of course let those fight in that battle that I am gonna win for sure. I will adjust.

  • '15 '14

    In addition my subs would have had surprise strikes.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour and 3 mech_infantrys
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Western Germany
                1 bomber moved from Southern Italy to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs


  • @JDOW:

    In addition my subs would have had surprise strikes.

    sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 2 PUs; end with 2 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 7 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • '15 '14

    @strategic:

    @JDOW:

    In addition my subs would have had surprise strikes.

    sorry. I assumed submerge bc that’s what people most of the time want and I didn’t want you to want me to submerge and then you lose your subs

    The logic is: When the attacker has overwhelming odds the subs might submerge. In this case the defender hat overwhelming odds, in this case subs usually fight.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 bombers, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from British
                1 armour moved from Sikang to Turkmenistan
                      Germans take Turkmenistan from Russians
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,7,3,3 and causes: 15 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 15 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from United Kingdom to Western Germany
                4 fighters moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Nenetsia to Archangel
                2 fighters moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Iraq to Trans-Jordan
                6 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
                2 mech_infantrys moved from Sikang to Turkmenistan
                1 tactical_bomber moved from Kazakhstan to Trans-Jordan
                2 bombers moved from Southern France to Western Germany
                1 armour moved from Evenkiyskiy to Novosibirsk

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                6 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 bombers, 1 fighter and 3 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 fighters moved from Japan to 10 Sea Zone
                3 bombers moved from Japan to 10 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 cruiser moved from 61 Sea Zone to 62 Sea Zone
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers moved from South Australia to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Alaska to British Columbia

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 2 transports
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for ANZAC: 2 aaGuns, 2 armour, 3 artilleries, 3 fighters and 3 infantry
                    Casualties for Japanese: 1 fighter and 4 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 1 artillery, 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                    Americans defend with 2 destroyers and 3 submarines
                    Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 26
                    Casualties for Americans: 2 destroyers and 3 submarines
                    Casualties for Japanese: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                4 fighters moved from 10 Sea Zone to Alaska
                2 tactical_bombers moved from New South Wales to Queensland
                2 bombers moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                3 transports moved from 61 Sea Zone to 62 Sea Zone
                3 bombers moved from 10 Sea Zone to Alaska
                2 infantry moved from Amur to Korea

    Place Units - Japanese
                1 artillery, 5 bombers and 1 fighter placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 88 PUs; end with 95 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 105 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 110 PUs

  • '15 '14

    Hey Sir,

    Japan won the race and took 6VC with no theoretical chance the Allies can take one back in the next round.

    Thanks for the game. Please report the result.

    Cheers,
    Tobias


  • Thanks for the match and for your help!

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