scramble orders.
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Greece to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Greece
2 aaGuns, 3 armour and 6 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Tsinghai
2 fighters moved from India to Tsinghai
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 destroyer and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 harbour placed in Northern Territory
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea Zone
Scramble 126 or 112?
Scramble 1 UK and 2 US figs to 112.
Hang on, probably changing my mind.
Scramble 1 US and 2 UK figs to 126.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
Americans defend with 1 destroyer; Russians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 126 Sea Zone
Germans attack with 4 bombers and 8 fighters
British defend with 2 fighters and 1 transport; Americans defend with 2 battleships, 2 carriers, 1 fighter and 3 transports
Units damaged: 1 battleship owned by the Americans
Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 90
Casualties for Germans: 4 fighters
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 2 battleships, 2 carriers, 1 fighter and 3 transports
Battle in Yakut S.S.R.
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from 126 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
4 bombers moved from 126 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
6 mech_infantrys moved from Western Ukraine to Russia
6 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 1.
Germans undo move 1.
2 carriers and 1 transport placed in 112 Sea Zone
1 carrier placed in 113 Sea Zone
Germans undo move 2.
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Feel like I’ve used up my share of luck this game :roll:
That’s for sure!
You aren’t allowed to load tps in the non combat phase that have done anything or participated in anything in the combat phase. I’ll be looking to link you the thread, but I’m sure.
OK, I was somewhat hesitant about that. If you find the link, please post it.
Edit the units on the transports back to Western Germany and move 1 inf + 1 art from Western Germany to Germany.
The 1 inf + 1 art goes to Poland I meant (instead of moving them from Germany to Western Germany).
http://www.axisandallies.org/forums/index.php?topic=34750.300
What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?
http://www.axisandallies.org/forums/index.php?topic=34750.300
What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?
Nevermind, that won’t work either, but a transport in 113 could in theory move to 114, pick up the units, and move back to 113 to conduct combat.
http://www.axisandallies.org/forums/index.php?topic=34750.300
What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?
Nevermind, that won’t work either, but a transport in 113 could in theory move to 114, pick up the units, and move back to 113 to conduct combat.
Yeah it could, but you would have to unload the troops in Norway, and then I would have the option of scrambling 113 to make sure the tp is destroyed or just destroy the troops that unload.
It would be better if you edited the non combat changes yourself, I’m not 100% sure of what you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
Americans defend with 1 destroyer; Russians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 126 Sea Zone
Germans attack with 4 bombers and 8 fighters
British defend with 2 fighters and 1 transport; Americans defend with 2 battleships, 2 carriers, 1 fighter and 3 transports
Units damaged: 1 battleship owned by the Americans
Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 90
Casualties for Germans: 4 fighters
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 2 battleships, 2 carriers, 1 fighter and 3 transports
Battle in Yakut S.S.R.
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from 126 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
4 bombers moved from 126 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
6 mech_infantrys moved from Western Ukraine to Russia
6 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 1.
Germans undo move 1.
2 carriers and 1 transport placed in 112 Sea Zone
1 carrier placed in 113 Sea Zone
Germans undo move 2.
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
Turn Complete - Russians