@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in MalayaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 fighter moved from Wake Island to Queensland
1 fighter moved from Korea to SuiyuyanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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UK AA and French inf on US TT in 110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 6 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Belarus to Western Ukraine
11 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 13 armour and 16 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 infantry moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Belarus to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Bessarabia
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
6 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
13 artilleries and 33 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 bomber moved from Russia to 99 Sea Zone
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
2 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 14 artilleries, 34 infantry and 8 mech_infantrys
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 4 armour, 14 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 bomber moved from 99 Sea Zone to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to RostovPlace Units - Russians
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
And Sir, btw: It looks like you made it very easy for me to take Berlin with UK this turn, odds should be great.
I recommend you reconsider your NCM in Western Europe and unit placement with Germany in order to protect Berlin better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Jehol: 10 infantry
EDIT: Adding units owned by Japanese to Shantung: 9 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,4,4,1,4,5,2,3,3,2
Japanese collect 21 PUs (15 lost to blockades); end with 24 PUs total -
i forgot a silly stupid combat move so I edited it in and sacrificed 1 infantry as penance and ‘combat’ (the Japanese one)
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Its fine. However you could have also rolled in the forum for that battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Norway to Eastern Poland
4 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
3 fighters moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 6 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Japanese: 6 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Americans attack with 1 fighter
Germans defend with 3 aaGuns
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 armour moved from Karelia to Norway
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to Norway
3 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kiangsu to Korea
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 infantry and 1 mech_infantry placed in Norway
1 artillery and 2 infantry placed in Korea
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 15 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Burma to YunnanCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 aaGun and 9 infantry
Chinese roll dice for 5 artilleries and 15 infantry in Shantung, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun and 9 infantry in Shantung, round 2 : 3/9 hits
4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries and 12 infantry in Shantung, round 3 : 3/17 hits
Japanese roll dice for 5 infantry in Shantung, round 3 : 1/5 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 11 infantry in Shantung, round 4 : 2/16 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
1 armour owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 8 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Kwangtung
British attack with 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 aaGun moved from Burma to India
1 artillery moved from Shan State to Burma
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Holland Belgium
1 aaGun, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Vyborg to NorwayPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Normandy BordeauxTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,2,1,4,1,3,4,4,5,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Romania to Bessarabia
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
2 infantry moved from Syria to Iraq
Italians take Iraq from Russians
1 armour moved from Syria to Iraq
1 artillery moved from Syria to IraqCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
8 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
1 fighter moved from Java to India
1 fighter moved from Suiyuyan to Hunan
1 artillery moved from Malaya to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
French take Syria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
13 armour and 15 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 artilleries and 3 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 3 mech_infantrys
Russians defend with 1 infantry; Americans defend with 1 fighter
Germans win, taking Belarus from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
7 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Germany to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 armour, 14 artilleries, 30 infantry and 8 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Rostov to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 6 armour, 14 artilleries, 2 bombers, 2 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
Germans defend with 13 armour, 1 factory_minor and 15 mech_infantrys
17 infantry owned by the Russians, 14 artilleries owned by the Russians, 6 armour owned by the Russians and 13 mech_infantrys owned by the Russians retreated to Western Ukraine
Germans win with 5 armour remaining. Battle score for attacker is 69
Casualties for Germans: 8 armour and 15 mech_infantrys
Casualties for Russians: 13 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Ukraine to Russia
1 aaGun moved from Rostov to Bryansk
2 aaGuns and 15 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
3 armour, 1 infantry and 6 mech_infantrys placed in Russia
Russians undo move 1.
1 armour and 1 mech_infantry placed in Volgograd
2 armour, 1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to Shan State
1 armour moved from Kwangtung to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
3 fighters moved from Kwangsi to French Indo China
1 fighter and 2 tactical_bombers moved from Japan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,3,5,5,1,2,6,5,3,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6
Japanese collect 14 PUs (9 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
3 fighters moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea ZoneCombat - Americans
Battle in Formosa
Battle in Okinawa
Battle in Kwangtung
Battle in 113 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 transport
Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Kwangtung from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to Holland Belgium
1 bomber moved from 113 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Korea to Manchuria
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
5 bombers moved from Eastern United States to United KingdomPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 armour and 2 infantry placed in Norway
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
5 artilleries and 11 infantry moved from Shantung to AnhwePlace Units - Chinese
4 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs