@simon33 - can you ncm 1 anzac inf from malaya to shan?
2016 JDOW (Axis) vs strategic planner (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Syria to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Northwest Persia to Persia
Italians take Persia from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
retreated to 98 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 3 fighters and 2 submarines
Casualties for British: 1 destroyer
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
Sir, you really make me curious :)
I give you lots of advice in order to help you. Very basic things. In the other game I just told you to not let air idle that could fight because this did cost you the battle at Holland.
Now you attack the sub at 91 and leave the 2 US bombers idle at Gibraltar. Don’t you look at the air? Do you play too fast? Don’t you care? :)
I do care :) . As far as I know I don’t play too fast, it usually takes me a while to complete my turn. I will say that playing here makes me pay way more attention to detail (which is great).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter and 2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 1 fighter and 2 infantry
Germans defend with 1 fighter
French win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 1 carrier and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
3 armour and 6 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Rostov to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 bombers moved from Bryansk to Novgorod
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
6 armour and 8 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Belarus to NovgorodCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,6,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Novgorod
Germans attack with 3 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Germans: 3 armour, 1 bomber, 8 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 3 armour and 5 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the British
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Volgograd
Germans attack with 6 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 carrier
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier
Cleaning up after air battles
1 fighter owned by the British forced to land in United KingdomNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Finland to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Belarus to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from Novgorod to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest PersiaPlace Units - Germans
1 carrier and 5 transports placed in 112 Sea Zone
2 artilleries and 2 bombers placed in Western Germany
1 bomber placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
Forgot the obv walkin at Ural. Assume you dont mind.
And crazy dice at Novo:D
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Are you btw familiar with victory conditions in the Pacific?
You left New South Wales pretty alone now. If I capture it Axis have met victory conditions (assuming I will kill the Chinese at Kwangsi)
And you have no chance to recapture after I took it.So in order to not lose in the next turn you should have put the fighters and inf to NSW.
As an alternative you could put the carrier to sz61 in order to block the Japanese fleet off.Feel free to edit Anzac if you like.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters and 2 infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit ModeCombat Move - Russians
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I am familiar, AFAIK it is six cities in the pacific and eight in the atlantic. I was going to fortify up north but since I am in danger of losing the game I edited it. Thanks for reminding me ;).
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Yeah, you need to fortify the South too:D
How about the Russians?
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Ups, I did not realize that there aren’t any Russians left on the map, sorry about that. Will proceed with Japan now.
But dude, when adding units to sz63 you also need to remove them from sz30 ;)
I will edit that for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 carrier, 2 fighters, 2 infantry and 1 transport
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
2 bombers moved from Kiangsi to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from India to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Japanese win, taking 62 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Victoria
Battle in Caroline Islands
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Victoria from ANZAC, taking Caroline Islands from Americans, taking Kwangsi from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries moved from Western Australia to Northern Territory
1 infantry moved from Western Australia to Northern Territory
2 transports moved from 56 Sea Zone to 37 Sea Zone
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to Kweichow
1 aaGun moved from Kweichow to Shensi
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to India
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 bomber
EDIT: Adding units owned by Japanese to Western Australia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 1 bomber
EDIT: Adding units owned by Japanese to Java: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 fighters and 5 submarines; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Gibraltar to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 transport
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
2 bombers moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
5 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
5 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 mech_infantry moved from Egypt to Syria
4 fighters moved from Egypt to SyriaCombat - British
Battle in Syria
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 artillery, 1 fighter and 1 infantry
British win, taking Syria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery, 1 fighter and 1 infantryNon Combat Move - British
3 fighters moved from Syria to Egypt
3 armour moved from Belgian Congo to Egypt
2 infantry moved from British Somaliland to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
2 bombers moved from Southern Italy to SyriaCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Syria
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Syria to Southern Italy
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
Some more advice:
It does not make sense to repair 20 damage and then buy only 1 unit. You could have also just repaired 11 damage, but the fighter and have 9 IPC left for e.g. 2 mech in South africa.
Or maybe better:
Repair 15 and buy 5 infantry.Did you consider that yet?
You did repair “for nothing” and now I can SBR you again next turn.
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gogo FrAnzac :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,3,6,5
ANZAC collect 2 PUs (4 lost to blockades); end with 3 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turn Complete - French





