@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
1 bomber moved from Iraq to Bessarabia
6 armour and 2 mech_infantrys moved from Iraq to Caucasus
Germans take Northwest Persia from Russians
1 bomber moved from Iraq to Caucasus
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from Americans
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
Germans take Belgian Congo from British
3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport; French defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 5 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Caucasus
Germans attack with 6 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour, 2 fighters and 1 infantry
Germans win, taking Caucasus from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to India
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 125 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from France to Southern France
2 armour moved from Western Germany to Southern France
6 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
5 armour and 12 mech_infantrys moved from Romania to Germany
1 bomber moved from Bessarabia to Romania
2 armour moved from Western Germany to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Egypt
3 artilleries placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Germans undo move 5.
2 fighters placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Volgograd to Caucasus
1 armour moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novosibirsk to Caucasus
3 fighters moved from Western Ukraine to Caucasus
1 fighter moved from Western Ukraine to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 4 fighters and 3 infantry
Germans defend with 5 armour
Russians roll dice for 4 fighters and 3 infantry in Caucasus, round 2 : 3/7 hits
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
2 infantry owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters and 1 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 fighters in Caucasus, round 4 : 1/3 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 2/2 hits
2 fighters owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter in Caucasus, round 5 : 1/1 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 5 armour
Casualties for Russians: 3 fighters and 3 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Baltic States to Smolensk
4 infantry moved from Russia to Smolensk
2 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Rostov
1 fighter moved from Caucasus to VolgogradPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 5 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transportsWhat a bummer! I only counted the spaces towards the south and totally forgot about the northern flying route.
I still don’t have it automatically in my mind to not leave TT’s unprotected when a Bmbr is presentin W.Ger.
Next time I will!! grrrr :xDo your Tanks have AA-Guns mounted lately ?? :?
Shot almost all my Ratas and Sturmovics down :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Anhwe to Shantung
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Shensi
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kweichow to Tsinghai
1 armour moved from Kweichow to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese win, taking Celebes from ANZAC, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
4 battleships, 8 carriers, 1 cruiser and 9 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 armour moved from Malaya to YunnanPlace Units - Japanese
10 infantry placed in Japan
1 transport placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
that was an expensive one indeed…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
Scramble in sz 6?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
Please use this file.
I forgot to move my SS out of the combat Zone. -
no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Americans roll dice for 1 fighter in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Shantung, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Belgian Congo
Americans attack with 1 artillery
Germans defend with 1 armour
Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Tunisia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Tunisia to Algeria
5 infantry moved from Morocco to Algeria
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 bombers moved from 19 Sea Zone to Buryatia
1 infantry moved from Korea to Manchuria
2 infantry moved from Iwo Jima to 17 Sea Zone
2 bombers and 1 fighter moved from Iwo Jima to Caroline Islands
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 12 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Caroline Islands
1 fighter moved from 110 Sea Zone to Norway
2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 6 Sea Zone to 33 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 4.
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 3.
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 infantry placed in Chahar
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Rhodesia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Germans
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 3 armour
Germans defend with 3 infantry
British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 armourNon Combat Move - British
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Norway
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
2 infantry moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
I ran into some problems with my PC.
Will try to post this weekend and keep you updated. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Iwo Jima to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 17 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Anglo Egyptian Sudan
1 bomber moved from Western Germany to 126 Sea Zone
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern France to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic StatesCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 2 armour
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Germans win, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from Baltic States to Novgorod
1 bomber moved from Eastern Poland to Germany
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 armour moved from Southern France to Western Germany
2 artilleries and 1 infantry moved from Southern France to France
2 infantry moved from Slovakia Hungary to Germany
1 bomber moved from 126 Sea Zone to Western Germany
5 armour and 5 mech_infantrys moved from Germany to Baltic States
2 artilleries and 1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to EgyptPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 artilleries placed in Egypt
2 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 5.
1 infantry and 1 mech_infantry placed in Novgorod
1 submarine placed in 127 Sea Zone
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to VolgogradCombat - Russians
Non Combat Move - Russians
3 artilleries moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun, 3 artilleries and 22 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Russia to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Eastern Poland
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Smolensk
1 infantry moved from Smolensk to BelarusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total





