No thank you
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 25 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 11 fighters and 5 submarines
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans retreated to 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 5 fighters remaining. Battle score for attacker is -89
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 bomber, 4 carriers, 1 destroyer, 10 fighters and 5 submarines
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 mech_infantry moved from Norway to Karelia
1 tactical_bomber moved from Algeria to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 armour placed in Norway
2 armour placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 fighters and 2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 fighters and 2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Eastern Persia
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Algeria to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 artilleries placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Baltic States
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Eastern Poland to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Holland Belgium
2 mech_infantrys moved from Romania to Baltic StatesCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Holland Belgium
Italians attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 armour, 1 artillery and 1 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Baltic States : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 artillery and 5 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 45
Russians : 31 / 36
Japanese : 75 / 85
Americans : 62 / 83
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 2 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 2 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 50 Sea Zone
1 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji
5 mech_infantrys moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 4 artilleries and 7 infantry
Germans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/14 hits
Russians roll dice for 4 artilleries and 7 infantry in Western Ukraine, round 2 : 3/11 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/11 hits
Russians roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 3 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 4 : 3/9 hits
Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 : 4/7 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
1 mech_infantry owned by the Germans, 3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Bessarabia
Russians win with 4 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery and 8 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 34 PUs; end with 34 PUs totalTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 4 mech_infantrys
Poland : 1 artillery and 8 infantry
Germany : 1 factory_major and 10 infantry
Denmark : 1 infantry
Bessarabia : 1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 34 / 34
Russians : 31 / 36
Japanese : 75 / 85
Americans : 62 / 83
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Kansu
1 mech_infantry moved from Urals to Kansu
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Kansu
1 mech_infantry moved from Urals to Kansu
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
3 artilleries moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Baltic StatesCombat - Russians
Battle in Kansu
Russians attack with 6 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in Bessarabia
Russians attack with 2 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry
Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 armour and 2 mech_infantrys
Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 artilleries, 1 fighter and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
3 artilleries and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 3 infantry moved from Russia to Samara
1 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Belarus
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bessarabia to Belarus
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour, 4 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
2 infantry moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 artillery and 3 mech_infantrys moved from Sikang to Tsinghai
1 armour, 1 artillery and 1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 tactical_bomber moved from Buryatia to Yenisey
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Dutch New GuineaCombat - Japanese
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 bomber and 1 transport in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 45 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber and 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 2/5 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 26 Sea Zone
Japanese attack with 1 cruiser and 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 cruiser and 4 fighters in 26 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 cruiser
Battle in Yenisey
Japanese attack with 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yenisey, round 2 : 5/11 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Yunnan
2 mech_infantrys moved from Burma to Szechwan
7 infantry moved from Burma to India
1 artillery, 3 infantry and 2 mech_infantrys moved from West India to India
1 carrier moved from 39 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from French Indo China to 45 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Paulau Island to 45 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Manchuria to BuryatiaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
Japanese undo move 1.
3 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
2 destroyers and 1 transport placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 5.
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag, 2 armour, 4 infantry and 4 mech_infantrys
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry and 2 tactical_bombers
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 3 carriers, 4 fighters, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 2 destroyers and 1 transport
39 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 transport
6 Sea Zone : 2 submarines and 3 transports
West India : 1 flagProduction/PUs Summary :
Germans : 34 / 34
Russians : 30 / 35
Japanese : 78 / 89
Americans : 62 / 83
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 14 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 armour, 4 artilleries and 4 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to France
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Baltic States
1 tactical_bomber moved from Norway to Baltic States
1 fighter moved from Norway to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 armour, 4 artilleries and 4 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to France
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Baltic States
1 tactical_bomber moved from Norway to Baltic States
1 fighter moved from Norway to Holland BelgiumCombat - Americans
Battle in France
Americans attack with 2 armour, 6 artilleries and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Tunisia from Americans with 2 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Baltic States
Americans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Americans win, taking Baltic States from Italians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Libya to AlexandriaPlace Units - Americans
1 artillery and 2 infantry placed in Norway
3 submarines placed in 10 Sea Zone
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
7 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Persia to Kazakhstan
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
7 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Persia to Kazakhstan
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
British attack with 3 fighters and 7 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 3 fighters and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Kazakhstan to Russia
4 mech_infantrys moved from Iraq to Eastern Persia
3 aaGuns, 1 armour, 3 artilleries and 4 infantry moved from Persia to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Egypt to Bessarabia
1 fighter moved from Normandy Bordeaux to France
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Malta : 1 flag
Western Germany : 1 artillery and 1 infantry
Romania : 1 armour, 1 artillery and 5 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 25 / 34
Russians : 31 / 35
Japanese : 75 / 89
Americans : 61 / 84
Chinese : 0 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 9
ANZAC : 10 / 16
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 infantry and 1 mech_infantry moved from Fiji to 50 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
3 infantry moved from France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
3 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 3 infantry
Italians defend with 1 factory_major and 1 infantry
French converts factory_major into different units
French win, taking Northern Italy from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total





