16L souL (Axis) v. Odonis (Allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 artillery moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 mech_infantry moved from Samara to Urals
                1 fighter and 1 tactical_bomber moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Urals from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 4 artilleries and 7 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 artilleries moved from Belarus to Novgorod
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Bryansk
                2 armour and 2 mech_infantrys moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 aaGun moved from Samara to Russia
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Urals to Russia
                1 aaGun and 6 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsinghai to Kazakhstan

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia
                1 infantry placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea
                1 tactical_bomber moved from Paulau Island to 45 Sea Zone
                1 fighter moved from Paulau Island to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 battleships, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from West India to Eastern Persia
                1 bomber and 3 fighters moved from India to Eastern Persia
                1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
                1 bomber moved from French Indo China to Kansu
                1 artillery, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
                1 armour and 1 artillery moved from Hopei to Shensi
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 armour, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 tactical_bomber moved from Manchuria to Yakut S.S.R.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 fighters
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  1/6 hits
                        ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 :  2/4 hits
                        ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 :  5/11 hits
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 25 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines
                    Americans defend with 1 cruiser
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 :  2/8 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Eastern Persia, round 2 :  4/6 hits
                        British roll dice for 2 infantry in Eastern Persia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Sikang, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber and 3 fighters moved from Eastern Persia to India
                1 infantry and 1 mech_infantry moved from India to West India
                7 infantry moved from Shan State to Burma
                2 mech_infantrys moved from French Indo China to Burma
                1 fighter moved from 46 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
                2 infantry moved from Hunan to Yunnan
                1 tactical_bomber moved from Jehol to Buryatia
                1 tactical_bomber moved from Yakut S.S.R. to Buryatia
                1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
                5 carriers moved from 6 Sea Zone to 25 Sea Zone
                9 fighters and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to Aleutian Islands
                1 bomber moved from Kansu to Yunnan
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                1 carrier and 1 transport placed in 39 Sea Zone
                1 infantry placed in India
                1 destroyer placed in 37 Sea Zone
                1 transport placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Manchuria
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 fighter
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        Yunnan : 1 flag, 1 bomber and 2 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 7 infantry and 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
        Siberia : 1 flag
        Buryatia : 1 flag, 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        French Indo China : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 fighter and 1 tactical_bomber
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer and 2 transports
        37 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        39 Sea Zone : 1 flag, 1 carrier and 1 transport
        25 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 1 transport
        West India : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 35 / 45
        Russians : 31 / 36
        Japanese : 75 / 85
        Americans : 61 / 73
        Chinese : 1 / 5
        British : 31 / 33
        UK_Pacific : 0 / 0
        Italians : 15 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                      Russians take Karelia from Germans
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 tactical_bomber moved from Gibraltar to 112 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                7 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from Caroline Islands to 25 Sea Zone
                4 carriers moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Eastern United States to 25 Sea Zone

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    OOL in SZ 25?


  • No idea until you start shooting.

  • 20 19 18 15 13

    :)

  • 20 19 18 15 13

    first round was 10 hits.

    OOL?

    Amer10battle.tsvg

  • 20 19 18 15 13

    2 Subs hit, then 8 of the FTRs / TACs / Surface fleet


  • Hit to bb, 2 hits to carriers, 3 subs, sink one carrier, 2 ftr 1 tac

  • 20 19 18 15 13

    6 hits rd 2

    japrd2.tsvg


  • dd, sink carrier, hit/sink carrier, 2 ftr

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                      Russians take Karelia from Germans
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 tactical_bomber moved from Gibraltar to 112 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                7 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from Caroline Islands to 25 Sea Zone
                4 carriers moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Eastern United States to 25 Sea Zone

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 11 fighters and 5 submarines
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    1 battleship owned by the Americans retreated to 26 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser and 5 fighters remaining. Battle score for attacker is -89
                    Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 bomber, 4 carriers, 1 destroyer, 10 fighters and 5 submarines
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Norway
                1 mech_infantry moved from Norway to Karelia
                1 tactical_bomber moved from Algeria to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 armour placed in Norway
                2 armour placed in Normandy Bordeaux
                1 fighter and 1 tactical_bomber placed in Western United States
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                3 fighters and 2 infantry moved from Persia to Eastern Persia

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                3 fighters and 2 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Eastern Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters moved from Eastern Persia to Persia
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Eastern Persia
                5 mech_infantrys moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Algeria to Egypt
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                3 artilleries placed in Persia
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Bessarabia to Baltic States
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Eastern Poland to 95 Sea Zone
                1 mech_infantry moved from Northern Italy to Holland Belgium
                2 mech_infantrys moved from Romania to Baltic States

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Holland Belgium
                    Italians attack with 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Italians attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Malta : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Romania : 1 armour, 1 artillery and 1 infantry
        Holland Belgium : 2 infantry and 1 mech_infantry
        Northern Italy : 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        Baltic States : 1 flag, 2 armour and 2 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 5 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 34 / 45
        Russians : 31 / 36
        Japanese : 75 / 85
        Americans : 62 / 83
        Chinese : 1 / 3
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 2 infantry moved from New Guinea to Dutch New Guinea

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 2 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer and 2 transports
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 50 Sea Zone
                1 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji
                5 mech_infantrys moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                    Russians defend with 4 artilleries and 7 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Western Ukraine, round 2 :  2/14 hits
                        Russians roll dice for 4 artilleries and 7 infantry in Western Ukraine, round 2 :  3/11 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Western Ukraine, round 3 :  2/11 hits
                        Russians roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 3 :  2/9 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 4 :  3/9 hits
                        Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 :  4/7 hits
                        3 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
                    1 mech_infantry owned by the Germans, 3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Bessarabia
                    Russians win with 4 artilleries remaining. Battle score for attacker is -7
                    Casualties for Germans: 8 infantry and 1 mech_infantry
                    Casualties for Russians: 7 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Bessarabia
                1 artillery and 8 infantry moved from Germany to Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Germans collect 34 PUs; end with 34 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 armour and 2 mech_infantrys
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 4 mech_infantrys
        Poland : 1 artillery and 8 infantry
        Germany : 1 factory_major and 10 infantry
        Denmark : 1 infantry
        Bessarabia : 1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 34 / 34
        Russians : 31 / 36
        Japanese : 75 / 85
        Americans : 62 / 83
        Chinese : 1 / 3
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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