That is by far the best results I have ever had on a J1 DOW.
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Samara to Urals
1 fighter and 1 tactical_bomber moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Russia
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
1 artillery and 3 infantry placed in Russia
1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from Paulau Island to 45 Sea Zone
1 fighter moved from Paulau Island to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 battleships, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from West India to Eastern Persia
1 bomber and 3 fighters moved from India to Eastern Persia
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from French Indo China to Kansu
1 artillery, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 armour and 1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to BuryatiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/6 hits
ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/4 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 cruiser
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Sikang, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber and 3 fighters moved from Eastern Persia to India
1 infantry and 1 mech_infantry moved from India to West India
7 infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from 46 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
2 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Jehol to Buryatia
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
5 carriers moved from 6 Sea Zone to 25 Sea Zone
9 fighters and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Aleutian Islands
1 bomber moved from Kansu to Yunnan
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 carrier and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 destroyer placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 fighter
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag, 1 bomber and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 infantry and 2 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
French Indo China : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 transports
37 Sea Zone : 1 flag, 1 carrier and 1 destroyer
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 carrier and 1 transport
25 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 transport
West India : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 35 / 45
Russians : 31 / 36
Japanese : 75 / 85
Americans : 61 / 73
Chinese : 1 / 5
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone -
OOL in SZ 25?
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No idea until you start shooting.
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:)
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2 Subs hit, then 8 of the FTRs / TACs / Surface fleet
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Hit to bb, 2 hits to carriers, 3 subs, sink one carrier, 2 ftr 1 tac
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6 hits rd 2
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dd, sink carrier, hit/sink carrier, 2 ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 25 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 destroyer, 11 fighters and 5 submarines
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans retreated to 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 5 fighters remaining. Battle score for attacker is -89
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 bomber, 4 carriers, 1 destroyer, 10 fighters and 5 submarines
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 mech_infantry moved from Norway to Karelia
1 tactical_bomber moved from Algeria to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 armour placed in Norway
2 armour placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 fighters and 2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 fighters and 2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Eastern Persia
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Algeria to Egypt
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 artilleries placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Baltic States
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Eastern Poland to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Holland Belgium
2 mech_infantrys moved from Romania to Baltic StatesCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Holland Belgium
Italians attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 armour, 1 artillery and 1 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Baltic States : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 artillery and 5 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 45
Russians : 31 / 36
Japanese : 75 / 85
Americans : 62 / 83
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 2 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 2 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 50 Sea Zone
1 infantry and 1 mech_infantry moved from 50 Sea Zone to Fiji
5 mech_infantrys moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 4 artilleries and 7 infantry
Germans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/14 hits
Russians roll dice for 4 artilleries and 7 infantry in Western Ukraine, round 2 : 3/11 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/11 hits
Russians roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 3 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 4 : 3/9 hits
Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 4 : 4/7 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
1 mech_infantry owned by the Germans, 3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Bessarabia
Russians win with 4 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery and 8 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 34 PUs; end with 34 PUs totalTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 4 mech_infantrys
Poland : 1 artillery and 8 infantry
Germany : 1 factory_major and 10 infantry
Denmark : 1 infantry
Bessarabia : 1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 34 / 34
Russians : 31 / 36
Japanese : 75 / 85
Americans : 62 / 83
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





