Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
Savegame
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
5 fighters moved from French Indo China to India
1 bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
10 infantry moved from Manchuria to JeholCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
British defend with 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 4 artilleries, 1 bomber, 7 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrysNon Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to Japan
2 fighters moved from Korea to Japan
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
1 harbour placed in Korea
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Hunan to AnhwePlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Hunan to AnhwePlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Yunnan to India
1 artillery moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Tobruk to LibyaCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 0/5 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Battle in Libya
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 artillery in Libya, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
British roll dice for 1 artillery in Libya, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries in India, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in India
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in India, round 5 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in India, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Yunnan to Burma
3 fighters moved from Normandy Bordeaux to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,5,4,6,4,6,5,1,5,3,5,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode -
I assumed no intercept at Japan as it would just be bad for Axis.
That was a very poor UK turn for the Axis. 0/18 @2 was very lucky for UK.
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I assumed no intercept at Japan as it would just be bad for Axis.
That was a very poor UK turn for the Axis. 0/18 @2 was very lucky for UK.
that’s correct. 0 for 18?? #tears
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in SyriaNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in MalayaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
1 fighter moved from Wake Island to Queensland
1 fighter moved from Korea to SuiyuyanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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UK AA and French inf on US TT in 110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 6 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Belarus to Western Ukraine
11 armour moved from Belarus to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 13 armour and 16 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 infantry moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Belarus to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Bessarabia
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
6 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (1 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
13 artilleries and 33 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 bomber moved from Russia to 99 Sea Zone
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
2 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 14 artilleries, 34 infantry and 8 mech_infantrys
Germans defend with 5 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 4 armour, 14 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Russians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 15 infantry moved from Korea to Manchuria
1 bomber moved from 99 Sea Zone to Rostov
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to RostovPlace Units - Russians
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
And Sir, btw: It looks like you made it very easy for me to take Berlin with UK this turn, odds should be great.
I recommend you reconsider your NCM in Western Europe and unit placement with Germany in order to protect Berlin better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangsi from Chinese
Japanese take Kwangtung from UK_Pacific
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Jehol: 10 infantry
EDIT: Adding units owned by Japanese to Shantung: 9 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 4 transports moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,5,5,4,4,1,4,5,2,3,3,2
Japanese collect 21 PUs (15 lost to blockades); end with 24 PUs total -
i forgot a silly stupid combat move so I edited it in and sacrificed 1 infantry as penance and ‘combat’ (the Japanese one)
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Its fine. However you could have also rolled in the forum for that battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Norway to Eastern Poland
4 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
3 fighters moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 6 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Japanese: 6 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Americans attack with 1 fighter
Germans defend with 3 aaGuns
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 armour moved from Karelia to Norway
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to Norway
3 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kiangsu to Korea
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 infantry and 1 mech_infantry placed in Norway
1 artillery and 2 infantry placed in Korea
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 15 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Burma to YunnanCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 aaGun and 9 infantry
Chinese roll dice for 5 artilleries and 15 infantry in Shantung, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun and 9 infantry in Shantung, round 2 : 3/9 hits
4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries and 12 infantry in Shantung, round 3 : 3/17 hits
Japanese roll dice for 5 infantry in Shantung, round 3 : 1/5 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 11 infantry in Shantung, round 4 : 2/16 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
1 armour owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 8 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Kwangtung
British attack with 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 aaGun moved from Burma to India
1 artillery moved from Shan State to Burma
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Holland Belgium
1 aaGun, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Vyborg to NorwayPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Normandy BordeauxTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,2,1,4,1,3,4,4,5,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry