No intercept
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to Japan -
Please use 2nd file for refrence.
Scramble and Intereception orders.
Scramble in sz 97?
Interception over Tokio? -
scramble no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 6,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Japan to Iwo Jima
5 fighters moved from Japan to 17 Sea Zone
5 fighters moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 23 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to Jehol
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 armour, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 6 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 bombers placed in Western United States
2 fighters placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,2,6,4,5,6,1,2,2,4,4,6,3,2,3,2,5,6,3,3,1,3,1,4,2,3,2,1,3,2,6,6,6,6,5,1,5,5,4,5,5,2,4,4,5,3,4,1,1,4,2,5,3,5,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in NorwayNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 armour moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Northwest Persia
Italians attack with 2 fighters
Russians defend with 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Greater Southern Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 17 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bessarabia
1 bomber moved from Iraq to Bessarabia
6 armour and 2 mech_infantrys moved from Iraq to Caucasus
Germans take Northwest Persia from Russians
1 bomber moved from Iraq to Caucasus
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from Americans
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
Germans take Belgian Congo from British
3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport; French defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 5 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Caucasus
Germans attack with 6 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour, 2 fighters and 1 infantry
Germans win, taking Caucasus from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to India
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 125 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from France to Southern France
2 armour moved from Western Germany to Southern France
6 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
5 armour and 12 mech_infantrys moved from Romania to Germany
1 bomber moved from Bessarabia to Romania
2 armour moved from Western Germany to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Egypt
3 artilleries placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Germans undo move 5.
2 fighters placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Volgograd to Caucasus
1 armour moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novosibirsk to Caucasus
3 fighters moved from Western Ukraine to Caucasus
1 fighter moved from Western Ukraine to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 4 fighters and 3 infantry
Germans defend with 5 armour
Russians roll dice for 4 fighters and 3 infantry in Caucasus, round 2 : 3/7 hits
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
2 infantry owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters and 1 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 fighters in Caucasus, round 4 : 1/3 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 2/2 hits
2 fighters owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter in Caucasus, round 5 : 1/1 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 5 armour
Casualties for Russians: 3 fighters and 3 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Baltic States to Smolensk
4 infantry moved from Russia to Smolensk
2 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Rostov
1 fighter moved from Caucasus to VolgogradPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 5 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transportsWhat a bummer! I only counted the spaces towards the south and totally forgot about the northern flying route.
I still don’t have it automatically in my mind to not leave TT’s unprotected when a Bmbr is presentin W.Ger.
Next time I will!! grrrr :xDo your Tanks have AA-Guns mounted lately ?? :?
Shot almost all my Ratas and Sturmovics down :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Anhwe to Shantung
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Shensi
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kweichow to Tsinghai
1 armour moved from Kweichow to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese win, taking Celebes from ANZAC, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
4 battleships, 8 carriers, 1 cruiser and 9 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 armour moved from Malaya to YunnanPlace Units - Japanese
10 infantry placed in Japan
1 transport placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
that was an expensive one indeed…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
Scramble in sz 6?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
Please use this file.
I forgot to move my SS out of the combat Zone. -
no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
2 bombers moved from Iwo Jima to 19 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Americans roll dice for 1 fighter in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Shantung, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 6 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Belgian Congo
Americans attack with 1 artillery
Germans defend with 1 armour
Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Tunisia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Tunisia to Algeria
5 infantry moved from Morocco to Algeria
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 bombers moved from 19 Sea Zone to Buryatia
1 infantry moved from Korea to Manchuria
2 infantry moved from Iwo Jima to 17 Sea Zone
2 bombers and 1 fighter moved from Iwo Jima to Caroline Islands
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 12 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Caroline Islands
1 fighter moved from 110 Sea Zone to Norway
2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 6 Sea Zone to 33 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 4.
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 3.
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs





