@cwglee51 Hey what version of tripleA is this?
16L G40 variance vs strategic planner (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 3 fighters; Remaining resources: 9 PUs; 0 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
china and UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Italy 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for ANZAC: 4 fightersNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,3,5,2,6,1,5,6,4,4,1,3,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
7 artilleries moved from Bryansk to Rostov
Germans take Rostov from Russians
3 fighters moved from Western Germany to 98 Sea Zone
1 bomber moved from Smolensk to 98 Sea Zone
7 bombers and 3 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to EireCombat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers and 6 fighters
British defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Germans win with 8 bombers and 5 fighters remaining. Battle score for attacker is 78
Casualties for Germans: 1 fighter
Casualties for British: 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Battle in EireNon Combat Move - Germans
9 infantry moved from Germany to Western Germany
1 aaGun moved from Smolensk to Russia
10 armour and 11 mech_infantrys moved from Russia to Belarus
6 tactical_bombers moved from Smolensk to Germany
1 mech_infantry moved from Ukraine to Eastern Poland
4 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
7 bombers and 5 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to EgyptPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 4 infantry moved from French Indo China to Shan State
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 36 Sea Zone from French with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
5 carriers moved from 19 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Samara to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 infantry moved from Szechwan to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 1 artillery placed in Japan
3 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Looks like the bad guys won the war. Fun game. Please post result in the League results thread. Thanks!





