• TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Yugoslavia to Albania
                1 fighter moved from Southern Italy to Albania
                1 fighter moved from Southern Italy to Albania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Yugoslavia to Albania
                1 fighter moved from Southern Italy to Albania
                1 fighter moved from Southern Italy to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 armour and 2 fighters
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Albania, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Bulgaria, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 4 :  0/2 hits
                        British roll dice for 1 artillery in Bulgaria, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 :  1/2 hits
                        British roll dice for 1 artillery in Bulgaria, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Albania to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.444
            Median : 5.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from South Australia to 55 Sea Zone
                1 destroyer and 2 fighters moved from 62 Sea Zone to 55 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC
                Battle in Java
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to 62 Sea Zone
                1 fighter moved from 55 Sea Zone to Western Australia
                1 aaGun and 1 infantry moved from South Australia to Western Australia
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        Western Australia : 1 aaGun, 1 fighter and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        42 Sea Zone : 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 33 / 49
        Russians : 38 / 58
        Japanese : 37 / 52
        Americans : 58 / 78
        Chinese : 17 / 23
        British : 35 / 42
        UK_Pacific : 17 / 15
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 33 / 49
        Russians : 38 / 58
        Japanese : 37 / 52
        Americans : 58 / 78
        Chinese : 17 / 23
        British : 35 / 42
        UK_Pacific : 17 / 15
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Poland to Baltic States
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 armour moved from Romania to Greece
                      Germans take Greece from British
                3 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Poland to Baltic States
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 armour moved from Romania to Greece
                      Germans take Greece from British
                3 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Germans creates battle in territory 92 Sea Zone
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  1/7 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 :  2/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  2/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 2 artilleries in Baltic States, round 2 :  0/2 hits
                        1 artillery owned by the Russians lost in Baltic States
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in 92 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer and 2 fighters
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                3 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 aaGun moved from Poland to Germany
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Denmark
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in France
                1 armour and 1 artillery placed in Germany
                1 armour placed in Western Germany
                4 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.491
            Median : 4.000
            Variance : 0.304
            Standard Deviation : 0.551
            Total rolls : 57

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.606
            Median : 4.000
            Variance : 0.719
            Standard Deviation : 0.848
            Total rolls : 33

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Romania
                      Russians take Romania from Germans
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
                2 artilleries and 2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                4 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                2 infantry moved from Timguska to Yenisey
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                9 infantry moved from Jehol to Shantung
                1 armour moved from Egypt to Iraq
                1 armour moved from Morocco to 91 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 2 :  4/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 :  2/4 hits
                        2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 aaGun moved from Jehol to Shantung
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                3 armour, 1 bomber and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 64 PUs

    Territory Summary for Russians :

    Shantung : 1 aaGun and 9 infantry
        Manchuria : 1 infantry
        Anhwe : 1 aaGun and 10 infantry
        Yenisey : 2 infantry
        Yakut S.S.R. : 1 infantry and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Romania : 1 flag, 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 artillery and 2 infantry
        Baltic States : 2 artilleries
        Bryansk : 1 infantry
        Eastern Poland : 2 artilleries and 1 mech_infantry
        Bessarabia : 2 artilleries and 2 infantry
        Russia : 1 airfield, 3 armour, 1 bomber, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 2 armour, 1 artillery and 2 infantry
        Novosibirsk : 4 armour and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Iraq : 1 flag, 1 armour
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 armour

    Production/PUs Summary :

    Germans : 35 / 37
        Russians : 41 / 64
        Japanese : 34 / 52
        Americans : 58 / 78
        Chinese : 20 / 23
        British : 30 / 42
        UK_Pacific : 17 / 15
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 armour moved from Marianas to 22 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 3 infantry moved from Kiangsu to Shantung
                4 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 armour moved from Marianas to 22 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 armour, 1 artillery and 3 infantry moved from Kiangsu to Shantung
                4 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Shantung

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Shantung
                    Japanese attack with 2 armour, 3 artilleries, 5 fighters, 5 infantry and 4 tactical_bombers
                    Russians defend with 1 aaGun and 9 infantry; Chinese defend with 2 artilleries and 2 infantry
                        AA fire in Shantung :  1/3 hits
                        1 fighter owned by the Japanese lost in Shantung
                        Japanese roll dice for 2 battleships and 1 cruiser in Shantung, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Shantung, round 2 :  4/18 hits
                        Chinese roll dice for 1 aaGun, 2 artilleries and 11 infantry in Shantung, round 2 :  4/13 hits
                        3 infantry owned by the Russians, 4 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shantung
                        Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Shantung, round 3 :  8/14 hits
                        Chinese roll dice for 2 artilleries and 6 infantry in Shantung, round 3 :  2/8 hits
                        6 infantry owned by the Russians, 2 artilleries owned by the Chinese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 armour, 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
                    Casualties for Russians: 1 aaGun and 9 infantry
                    Casualties for Chinese: 2 artilleries and 2 infantry
                Battle in Kwangtung
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 :  1/4 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsi to 20 Sea Zone
                1 tactical_bomber moved from Shantung to 20 Sea Zone
                1 tactical_bomber moved from Shantung to 20 Sea Zone
                4 fighters and 2 tactical_bombers moved from Shantung to Kiangsu
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in Korea
                1 artillery and 5 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 20 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.575
            Median : 4.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 80

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.653
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 49

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25


  • Dont take the AA gun until British turn (Jap. Fac.)


  • What do you mean? Is this information for me or did you post it for yourself as a reminder?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany
                1 armour, 2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour moved from Normandy Bordeaux to 110 Sea Zone
                3 armour, 2 artilleries, 1 carrier, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                5 fighters moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Gibraltar to Holland Belgium
                1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Germany
                    Americans attack with 3 armour, 2 artilleries, 9 fighters and 6 infantry
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
                        AA fire in Western Germany :  0/3 hits
                        Americans roll dice for 3 armour, 2 artilleries, 9 fighters and 6 infantry in Western Germany, round 2 :  7/20 hits
                        Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 :  4/11 hits
                        1 aaGun owned by the Germans, 4 infantry owned by the Americans, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Germany
                        Americans roll dice for 3 armour, 2 artilleries, 9 fighters and 2 infantry in Western Germany, round 3 :  4/16 hits
                        Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 :  2/5 hits
                        1 tactical_bomber owned by the Germans, 2 infantry owned by the Americans and 3 armour owned by the Germans lost in Western Germany
                        Americans roll dice for 3 armour, 2 artilleries and 9 fighters in Western Germany, round 4 :  4/14 hits
                        Germans roll dice for 1 fighter in Western Germany, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 3 armour, 2 artilleries and 9 fighters remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 6 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                4 fighters moved from Western Germany to 112 Sea Zone
                5 fighters moved from Western Germany to Normandy Bordeaux
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 25 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Norway
                1 airfield placed in Normandy Bordeaux
                1 transport placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 transport
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        Central United States : 1 armour, 1 artillery, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters and 4 infantry
        Morocco : 1 flag, 2 aaGuns and 3 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Western Germany : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        112 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 6 transports
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 27 / 37
        Russians : 41 / 64
        Japanese : 43 / 43
        Americans : 66 / 86
        Chinese : 14 / 23
        British : 30 / 42
        UK_Pacific : 14 / 15
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries, 1 fighter and 4 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 2 armour and 2 artilleries
                        Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Shantung, round 2 :  3/7 hits
                        Japanese roll dice for 2 armour and 2 artilleries in Shantung, round 2 :  2/4 hits
                        1 armour owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shantung, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour in Shantung, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 armour and 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Shantung : 2 artilleries and 2 infantry
        Anhwe : 2 artilleries, 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 27 / 37
        Russians : 41 / 64
        Japanese : 41 / 43
        Americans : 66 / 86
        Chinese : 16 / 22
        British : 30 / 42
        UK_Pacific : 14 / 15
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 40 PUs;
                British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                2 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour and 4 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 112 Sea Zone to Denmark
                2 fighters moved from Normandy Bordeaux to Denmark
                3 fighters moved from United Kingdom to Denmark
                2 artilleries and 4 infantry moved from Norway to Finland
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                2 artilleries and 4 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                2 mech_infantrys moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung
                1 fighter moved from Anhwe to Kwangtung
                1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
                1 artillery and 2 infantry moved from Shan State to French Indo China
                2 mech_infantrys moved from Malaya to Yunnan

    Combat - British
                Battle in Sumatra
                Battle in Kiangsi
                    British attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                        British roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 :  3/6 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Sumatra from Japanese, taking Kiangsi from Japanese with 1 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Denmark
                    British attack with 2 armour, 7 fighters and 4 infantry
                    Germans defend with 1 aaGun, 2 armour, 1 artillery and 5 infantry
                        AA fire in Denmark :  0/3 hits
                        British roll dice for 2 armour, 7 fighters and 4 infantry in Denmark, round 2 :  2/13 hits
                        Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in Denmark, round 2 :  4/8 hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Denmark
                        British roll dice for 2 armour and 7 fighters in Denmark, round 3 :  5/9 hits
                        Germans roll dice for 2 armour, 1 artillery and 4 infantry in Denmark, round 3 :  5/7 hits
                        3 fighters owned by the British, 4 infantry owned by the Germans, 2 armour owned by the British and 1 artillery owned by the Germans lost in Denmark
                    Germans win with 2 armour remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for British: 2 armour, 3 fighters and 4 infantry
                    4 fighters owned by the British retreated
                Battle in Kwangtung
                    British attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for British: 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Finland
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 2 artilleries and 4 infantry in Finland, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                        British roll dice for 2 artilleries and 3 infantry in Finland, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo

    Non Combat Move - British
                1 bomber moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kiangsi to Anhwe
                1 fighter moved from Western Australia to Shan State
                2 fighters moved from Denmark to 112 Sea Zone
                2 fighters moved from Denmark to Normandy Bordeaux

    Place Units - British
                2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,4,1,3,1,4,2,1,4,2
                UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Formosa : 1 flag
        Kiangsi : 1 armour and 4 mech_infantrys
        Siam : 1 flag
        Yunnan : 2 mech_infantrys
        Anhwe : 1 bomber and 1 tactical_bomber
        Shan State : 2 artilleries, 1 fighter and 4 infantry
        Burma : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 1 harbour and 1 mech_infantry
        French Indo China : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
        43 Sea Zone : 1 transport
        39 Sea Zone : 1 flag, 2 submarines
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Normandy Bordeaux : 2 fighters, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Finland : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 25 / 37
        Russians : 41 / 64
        Japanese : 29 / 43
        Americans : 66 / 86
        Chinese : 17 / 22
        British : 32 / 37
        UK_Pacific : 25 / 26
        Italians : 12 / 10
        ANZAC : 14 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • DICE  :cry:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Albania to Romania
                1 artillery and 4 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 armour moved from Southern Italy to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Albania to Romania
                1 artillery and 4 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 armour moved from Southern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
                    Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Western Germany, round 2 :  3/8 hits
                        Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 2 :  3/5 hits
                        2 artilleries owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 :  3/5 hits
                        Americans roll dice for 2 armour in Western Germany, round 3 :  1/2 hits
                        2 armour owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 3 armour and 2 artilleries
                Battle in Romania
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Romania, round 2 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Southern France to Northern Italy
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.459
            Median : 3.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 37

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.611
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from 62 Sea Zone to Caroline Islands
                1 fighter moved from Western Australia to 33 Sea Zone
                1 infantry moved from Western Australia to South Australia
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from South Australia to New South Wales
                3 fighters moved from India to Shan State

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from Western Australia to South Australia
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 1 fighter and 1 infantry
        Shan State : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        New Guinea : 1 artillery
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 33 / 37
        Russians : 38 / 64
        Japanese : 29 / 43
        Americans : 61 / 86
        Chinese : 17 / 22
        British : 32 / 37
        UK_Pacific : 25 / 26
        Italians : 12 / 9
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 33 / 37
        Russians : 38 / 64
        Japanese : 29 / 43
        Americans : 61 / 86
        Chinese : 17 / 22
        British : 32 / 37
        UK_Pacific : 25 / 26
        Italians : 12 / 9
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • This one is over. Good game, I missed something somewhere.
    I’ll go post the results

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