TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Iwo Jima to Japan
5 fighters moved from 17 Sea Zone to Japan
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 6,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Japan to Iwo Jima
5 fighters moved from Japan to 17 Sea Zone
5 fighters moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 23 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to Jehol
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 armour, 6 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 bombers placed in Western United States
2 fighters placed in Eastern United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,2,6,4,5,6,1,2,2,4,4,6,3,2,3,2,5,6,3,3,1,3,1,4,2,3,2,1,3,2,6,6,6,6,5,1,5,5,4,5,5,2,4,4,5,3,4,1,1,4,2,5,3,5,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs