@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
Turn Complete - French
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Ukraine
3 infantry moved from Rostov to Ukraine
7 infantry moved from Bryansk to Belarus
4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
retreated to Belarus
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 5 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
1 mech_infantry moved from Shantung to Manchuria
2 aaGuns and 53 infantry moved from Bryansk to Russia
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
4 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Java to 42 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 carriers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
5 fighters moved from 41 Sea Zone to Sumatra
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Shan State
3 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
Battle in Borneo
Battle in Shan State
Japanese attack with 1 armour and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 5 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Sumatra to 41 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
8 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 2 artilleries and 1 factory_minor
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Italians
2 artilleries and 7 infantry moved from Bulgaria to Romania
3 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
20 armour, 5 artilleries, 21 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 fighters moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in France
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Manchuria to Amur
Russians take Amur from Japanese
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Timguska to Yenisey
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
5 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 fighter moved from French Indo China to India
no scramble. OOL is AA, mechs, bomber, tac.
no scramble. OOL is AA, mechs, bomber, tac.
I rolled the first round - but I accidentally lost my own inf, the only takeable unit. what do I do?
It’s OK. Just start your turn again and do it over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 bombers and 1 fighter moved from French Indo China to India
5 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 9 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
1 fighter owned by the Japanese retreated
UK_Pacific win with 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -74
Casualties for Japanese: 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 5 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from India to 39 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to Sumatra
Turn Complete - Japanese
no scramble
I’m confused there is no attack?
I could scramble my tactical bomber from India to stop the shore bombardment but I chose not to scramble.