Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 artilleries moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Shan State to French Indo China
2 artilleries moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
points taken and noted. did I do it correctly this time? thanks!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
@strategic:
points taken and noted. did I do it correctly this time? thanks!
Yep, technicall your move was correct.
Strategically you again sent your transports at sz6 into almost certain death. The blocker does not help at all.
I could air strike sz6 as I explained already just landing on the carriers and attacking the blocker in sz16, however in this case I do not even need to attack the blocker because the planes can land in Korea.
Sir, I expect no scramble both, in sz6 and sz112 because your planes will very likely gonna die. In case you would like to scramble, we can roll that on the forum later, please let me know if this is the case.
Cheers!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer and 3 transports
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - Americans
5 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Wake Island
2 carriers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 3 armour and 1 factory_minor
Japanese win with 2 armour remaining. Battle score for attacker is -20
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Anhwe
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery placed in Yunnan
1 artillery placed in Chahar
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Egypt to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 armour moved from Alexandria to Tobruk
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
retreated to Shan State
Japanese win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour and 2 artilleries
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ethiopia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsi to India
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Hunan to Yunnan
Place Units - British
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,1,1,2,6,1,5,4,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Sir, you dodged a lot of bullets in that game. I guess you should have no need to complain about dice^^
Not sure if you were aware that I would have attacked your fleet at sz37 with Anzac if Shan State would have been better.
That battle at Kiangsu was 5% chance or less to have that outcome, so you factory was not destroyed.
Curious to see what reckless attacks you are gonna do next:D
p.s.: I took of Inf at Shan state, feel free to switch that and take the Arty off.
Sir, you dodged a lot of bullets in that game. I guess you should have no need to complain about dice^^
Not sure if you were aware that I would have attacked your fleet at sz37 with Anzac if Shan State would have been better.
That battle at Kiangsu was 5% chance or less to have that outcome, so you factory was not destroyed.Curious to see what reckless attacks you are gonna do next:D
p.s.: I took of Inf at Shan state, feel free to switch that and take the Arty off.
the dice are making it difficult I see. I was not aware but I will examine and note. Dice are whats fun, sometimes you get the good and sometimes… well we don’t talk about that :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 16 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to Wake Island
1 fighter moved from 16 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 7 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 infantry moved from Germany to Western Germany
2 fighters moved from Western Ukraine to Belarus
10 mech_infantrys moved from Eastern Poland to Belarus
11 armour moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
3 infantry moved from Novosibirsk to Vologda
2 aaGuns, 6 artilleries and 13 infantry moved from Bryansk to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Bryansk to Ukraine
3 artilleries and 3 infantry moved from Bryansk to Russia
2 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
2 armour placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
It was a good decision from you not to make an ill advised attack at my fleet in 112.
However did you realize that you could have easily taken air support to Holland? This time you paid a high price for that kind of sloppiness!
You should always plan all your planes in advance and use them if possible.
It was a good decision from you not to make an ill advised attack at my fleet in 112.
However did you realize that you could have easily taken air support to Holland? This time you paid a high price for that kind of sloppiness!
You should always plan all your planes in advance and use them if possible.
I normally use a calculator but I was cocky. I thought how could I lose with this many infantry. and then look at what happened :mrgreen: :-o :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
5 fighters moved from French Indo China to India
1 bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
10 infantry moved from Manchuria to Jehol
Combat - Japanese
Scramble the tactical bomber please please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
5 fighters moved from French Indo China to India
1 bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
10 infantry moved from Manchuria to Jehol
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
British defend with 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 4 artilleries, 1 bomber, 7 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrys
Non Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 42 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
2 fighters moved from Korea to Japan
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - Americans
2 transports placed in 6 Sea Zone
1 fighter placed in Korea
1 harbour placed in Korea
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs