@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Germany to 98 Sea Zone
1 armour moved from Poland to Baltic StatesCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Baltic States
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Germany
2 armour moved from Poland to Germany
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Normandy Bordeaux to Germany
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
1 artillery and 5 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.100
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Archangel to Novgorod
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 armour and 3 infantry
Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Western Ukraine
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 fighter and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Russia
Russians undo move 3.
2 infantry placed in Russia
1 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Japan to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Hunan to Burma
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to Java
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Japan to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Hunan to Burma
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to Java
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Volgograd
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor, 1 fighter and 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 2/2 hits
2 infantry owned by the Japanese lost in Volgograd
1 artillery owned by the Japanese retreated to Kazakhstan
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 4 artilleries and 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/9 hits
UK_Pacific roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Burma, round 2 : 2/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the British, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 4/7 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Burma, round 3 : 3/4 hits
1 armour owned by the British, 1 armour owned by the Japanese, 3 artilleries owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 4 artilleries and 3 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 41 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
1 battleship owned by the Japanese retreated to 37 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber, 1 cruiser and 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 bomber and 1 mech_infantry in Java, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Java
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 1 cruiser moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,1,5,2,1,1,2,1,4
Japanese collect 65 PUs (4 lost to blockades); end with 65 PUs totalDice Statistics:
Total
1 was rolled 20 times
2 was rolled 24 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.210
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 100Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.514
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5UK_Pacific Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.250
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from 41 Sea Zone to 37 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 battleship
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
3 fighters moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
6 infantry moved from Scotland to United Kingdom
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber and 1 destroyer; Americans loiter and taunt
Italians defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber moved from 97 Sea Zone to EgyptPlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Iraq
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery and 4 infantry moved from Yugoslavia to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.300
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Alexandria to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Karelia
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 tactical_bombers moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Karelia
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 tactical_bombers moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Battle in Eastern Poland
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Nenetsia
Battle in Karelia
Battle in Novgorod
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Nenetsia from Russians, taking Karelia from Russians, taking Novgorod from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Finland to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Novgorod to Vyborg
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Germany to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
3 armour moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Baltic StatesPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
2 infantry placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Germans undo move 2.
2 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.676
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.611
Median : 4.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
1 fighter moved from Volgograd to Romania
1 fighter moved from Western Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 4 infantry
retreated to Romania
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
2 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kazakhstan to Caucasus
Japanese take Caucasus from RussiansCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 25 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.889
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 carriers, 6 destroyers, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 97 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 armour, 3 carriers, 6 destroyers, 6 fighters, 1 infantry and 1 transport
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 3 carriers, 6 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from India to QueenslandPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
4 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Egypt to Gibraltar
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 armour and 2 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Libya
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Libya
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3