Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 1 infantry moved from Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 fighter moved from Western Germany to Baltic States
                1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Western Germany to 98 Sea Zone
                1 armour moved from Poland to Baltic States

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Baltic States
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to Germany
                2 armour moved from Poland to Germany
                2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Normandy Bordeaux to Germany
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 aaGun moved from Western Germany to Denmark
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to France
                1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
                1 artillery and 5 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.100
            Median : 5.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 infantry moved from Archangel to Novgorod
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Baltic States
                1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Baltic States
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Tambov to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Samara to Novosibirsk

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 armour and 3 infantry
                    Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 armour and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                1 fighter and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Russia
                Russians undo move 3.
                2 infantry placed in Russia
                1 infantry placed in Novgorod
                Russians undo move 2.
                1 infantry placed in Russia
                2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 bomber moved from Japan to 41 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Hunan to Burma
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 19 Sea Zone to 46 Sea Zone
                1 battleship moved from 36 Sea Zone to 41 Sea Zone
                1 bomber moved from Philippines to Java
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 bomber moved from Japan to 41 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Hunan to Burma
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 19 Sea Zone to 46 Sea Zone
                1 battleship moved from 36 Sea Zone to 41 Sea Zone
                1 bomber moved from Philippines to Java
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor, 1 fighter and 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 3 :  0/3 hits
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 :  2/2 hits
                        2 infantry owned by the Japanese lost in Volgograd
                    1 artillery owned by the Japanese retreated to Kazakhstan
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 4 artilleries and 3 mech_infantrys
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  4/9 hits
                        UK_Pacific roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Burma, round 2 :  2/8 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 :  4/7 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Burma, round 3 :  3/4 hits
                        1 armour owned by the British, 1 armour owned by the Japanese, 3 artilleries owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for British: 1 armour, 4 artilleries and 3 mech_infantrys
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
                        Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 41 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 battleship owned by the Japanese retreated to 37 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 bomber, 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Java, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 3 :  2/2 hits
                        1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Java
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 carrier and 1 cruiser moved from 19 Sea Zone to 34 Sea Zone
                1 fighter moved from 46 Sea Zone to 34 Sea Zone
                1 fighter moved from Japan to 34 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Kweichow
                1 fighter moved from Japan to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 2 infantry placed in Japan
                1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,1,5,2,1,1,2,1,4
                Japanese collect 65 PUs (4 lost to blockades); end with 65 PUs total

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 24 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 18 times
                6 was rolled 12 times
            Average roll : 3.210
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 100

    Null / Other
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.514
            Median : 3.000
            Variance : 1.441
            Standard Deviation : 1.200
            Total rolls : 35

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    UK_Pacific Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from India to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 39 Sea Zone
                3 fighters moved from 41 Sea Zone to 37 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 cruisers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 battleship
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                3 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from 37 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries moved from Scotland to United Kingdom
                1 mech_infantry moved from Scotland to United Kingdom
                6 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                3 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 1 destroyer; Americans loiter and taunt
                    Italians defend with 1 submarine
                    British win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.300
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 artilleries placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - French
                Battle in Alexandria
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from Alexandria to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                1 armour moved from Norway to Finland
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Karelia
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                2 tactical_bombers moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                1 armour moved from Norway to Finland
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Karelia
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                2 tactical_bombers moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                Battle in Eastern Poland
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Eastern Poland
                    Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Finland
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Nenetsia
                Battle in Karelia
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Novgorod, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Nenetsia from Russians, taking Karelia from Russians, taking Novgorod from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Finland to 112 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 fighter moved from 104 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Novgorod to Vyborg
                1 tactical_bomber moved from Baltic States to Germany
                1 fighter moved from Germany to 93 Sea Zone
                1 fighter moved from Western Germany to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Germany to Poland
                3 armour moved from Germany to Slovakia Hungary
                2 infantry moved from Western Germany to Denmark
                1 armour moved from Germany to Baltic States

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                2 infantry placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany
                Germans undo move 2.
                2 infantry placed in Germany
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.611
            Median : 4.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                2 artilleries moved from Bessarabia to Romania
                1 fighter moved from Volgograd to Romania
                1 fighter moved from Western Ukraine to Romania
                1 tactical_bomber moved from Western Ukraine to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                1 fighter moved from Western Ukraine to Eastern Poland
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 artillery moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 mech_infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 4 infantry
                    retreated to Romania
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Romania to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                2 aaGuns moved from Western Ukraine to Bessarabia
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Ukraine
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Kweichow to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Kansu
                1 armour moved from Shensi to Tsinghai
                1 fighter moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Kansu
                1 fighter moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Kweichow to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Kansu
                1 armour moved from Shensi to Tsinghai
                1 fighter moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Kansu
                1 fighter moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 25 Sea Zone and were removed
                1 fighter and 1 tactical_bomber moved from Kansu to Hopei
                1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Kiangsu
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Americans Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 3 carriers, 6 destroyers, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking 97 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 armour, 3 carriers, 6 destroyers, 6 fighters, 1 infantry and 1 transport
                    Japanese defend with 1 submarine
                    Americans win, taking 54 Sea Zone from Japanese with 3 carriers, 6 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from India to Queensland

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 bomber moved from Egypt to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Iraq to Persia
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 armour and 2 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Libya
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Libya
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

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