@surfer Scramble? You have 6 planes!
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Tobruk
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Tobruk
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
Americans attack with 2 fighters
Germans defend with 2 bombers
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 8 fighters moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to Guam
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
2 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Persia to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Persia to Egypt
2 fighters moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Egypt
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun moved from Eastern Persia to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 1 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
3 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 armour moved from Belarus to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
1 fighter moved from Bessarabia to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 3 mech_infantrys in Egypt, round 2 : 2/3 hits
3 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 3 infantry
French defend with 1 infantry
Italians roll dice for 3 infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 flag
Algeria : 1 flag, 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
Belarus : 1 flag
Baltic States : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 2 aaGuns
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Greece : 1 bomber
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 2 fighters
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 41 / 58
Russians : 32 / 37
Japanese : 60 / 71
Americans : 57 / 77
Chinese : 8 / 10
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Western Germany to Finland
2 mech_infantrys moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Finland, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Finland to Novgorod
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Poland to Eastern Poland
1 aaGun and 11 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea ZonePlace Units - Germans
1 infantry placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Greece
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Poland : 1 aaGun and 11 infantry
Germany : 2 artilleries, 1 factory_major and 4 infantry
Belarus : 1 infantry
Karelia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries and 9 infantry
Eastern Poland : 1 flag, 5 aaGuns, 8 armour, 1 artillery, 24 infantry and 5 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 30 / 37
Japanese : 60 / 71
Americans : 55 / 77
Chinese : 8 / 10
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Hopei to Chahar
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Eastern Poland
16 artilleries, 27 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
3 artilleries and 4 infantry moved from Bryansk to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Hopei to Chahar
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Eastern Poland
16 artilleries, 27 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
3 artilleries and 4 infantry moved from Bryansk to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 16 artilleries, 2 fighters, 27 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 8 armour, 1 artillery, 24 infantry and 5 mech_infantrys; Italians defend with 2 aaGuns
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 5 aaGuns, 8 armour, 1 artillery, 24 infantry and 5 mech_infantrys
Casualties for Russians: 15 artilleries, 1 fighter, 27 infantry and 5 mech_infantrys
Casualties for Italians: 2 aaGunsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Western Ukraine
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Hopei to Tsinghai
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 bombers moved from French Indo China to West India
2 infantry moved from India to West India
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Anhwe to Shensi
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from French Indo China to Hunan
7 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Manchuria to Chahar
2 tactical_bombers moved from Japan to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Aleutian Islands
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 1 tactical_bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 3/4 hits
Americans roll dice for 1 tactical_bomber in Guam, round 2 : 0/1 hits
1 tactical_bomber owned by the Americans lost in Guam
Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 fighters in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from West India to India
3 infantry moved from Burma to India
3 fighters moved from Malaya to India
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters moved from Hunan to French Indo China
1 tactical_bomber moved from Shensi to Anhwe
2 fighters moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Anhwe
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Celebes to Philippines
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 5.
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 artilleries
Hunan : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery and 1 mech_infantry
Anhwe : 1 flag, 3 tactical_bombers
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 infantry
Amur : 1 flag, 7 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports
39 Sea Zone : 1 flag, 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 37
Japanese : 67 / 71
Americans : 55 / 77
Chinese : 4 / 10
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 carrier and 1 transport; Italians defend with 1 cruiser, 2 fighters and 2 transports
Italians win with 2 fighters and 3 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier
Casualties for Italians: 1 cruiser
Casualties for Americans: 3 fighters
Battle in Algeria
Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 3 infantry
Americans win, taking Algeria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
2 fighters owned by the Italians forced to land in EgyptNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
5 artilleries, 2 destroyers, 3 infantry, 1 submarine and 5 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 26 Sea Zone
4 carriers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Norway
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,2,2
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transports
Battle in Egypt
British attack with 4 fighters and 6 mech_infantrys
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 3 mech_infantrys
Casualties for Italians: 1 artillery, 2 fighters and 1 infantryNon Combat Move - British
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 aaGuns and 7 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 bomber moved from Greece to Bessarabia
2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Eastern Poland
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 artilleryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bessarabia to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery, 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Bessarabia : 1 flag, 2 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 37
Japanese : 65 / 71
Americans : 58 / 70
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese





