@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
And why didn’t you send your US bombers from London to sz91 to support the destroyer? Forgot it?
In case you wanna send them in, just let me know. So the DD will die as my sub got the hit but I would allow you to roll 2 dice in the forum @4 in order to kill the sub (unless you wanted to send your bombers elsewhere and did not let them support 91 on purpose)
I could roll those dice on the forum if you like.
And why didn’t you send your US bombers from London to sz91 to support the destroyer? Forgot it?
In case you wanna send them in, just let me know. So the DD will die as my sub got the hit but I would allow you to roll 2 dice in the forum @4 in order to kill the sub (unless you wanted to send your bombers elsewhere and did not let them support 91 on purpose)
I could roll those dice on the forum if you like.
please roll the dice for the bomber and yes I forgot the bomber.
so the plan is: redo us turn BUT kill off destroyer via edit mode, do midway and unload all, let sub submerge in 91, THEN do unload trannys
improvement is important. I have the first edition rules so I will keep those handy as I move turns.
and I looked on the spreadsheet and youre an elite player - that’s really good!!
Yep!
And no need to submerge the 91 sub, you can just completely ignore it during NCM
However, here are the rolls for your 2 bombers. If one hits, you can just remove the 91 sub via edit mode.
Rolls: 2@4; Total Hits: 12@4: (5, 1)
So one bomber did hit, remove the sub in 91.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
like this?
Almost.
Pacific is nice, just let me sub in sz25 submerge and then happy killing.
In the Atlantic: Why do you always load units during combat move phase?;) Still: Only load during combat move phase when doing an amphibious assault = unloading that units in a hostile territory. This is not the happening in this turn.
So just leave the units where they are, do the combats and move them AFTER the combat during non combat movement phase.
Good luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Midway
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Midway from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0, carrier = 0
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 114 Sea Zone
4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 fighters and 3 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Kenya to Italian Somaliland
EDIT: 1 infantry moved from Kenya to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Algeria
Place Units - British
1 carrier placed in 109 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Sir, you are really somehow funny. :)
I am really wondering who you are doing the turns and how you read the messages the tripleA client tells you and how you look at the map after the battles.
I mean, I just need to read the history without downloading the map and I can read:
You did let the American sub submerge and the Japanese sub die. Aren’t wondering where the Japanese sub ended up after the battle at midway? ;)
In addition you - and I of course believe unintended - kind of cheated in the battle at sz25. You removed 2 damage from 2 carries but only added 1 damage to the battleship.
So you need to add another damage to either a cruiser or a fighter. Ill take of a fighter, you can change to cruiser or tac or bomber if you like later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 bomber moved from Southern France to 91 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer; Americans defend with 3 transports
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to Syria
1 infantry moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Romania to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
I took off a cruiser in sz25 as a fighter would have more defense, however you can change if you like.
In addition you - and I of course believe unintended - kind of cheated in the battle at sz25. You removed 2 damage from 2 carries but only added 1 damage to the battleship.
So you need to add another damage to either a cruiser or a fighter. Ill take of a fighter, you can change to cruiser or tac or bomber if you like later.
oh yes - the fig can stay dead and it was unintentional. I realized my planes couldn’t land and so I edited damages away from the carriers. and then I thought I had added enough but I didn’t.
I think part of my problem is I have four games going on at once. I am unfortunately about to lose a couple of them so it will be freed up after then. I think I am getting mixed up between games.
About the Japanese sub… I am not really sure, I figured it stayed coexisting… or not. I read the turn summaries and maps but not the dice emails.
I took off a cruiser in sz25 as a fighter would have more defense, however you can change if you like.
cruiser dead, fighter alive. Thanks!
Go Anzac. I can’t wait to see what they were saving their money for:)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 Kamikaze on the cruiser, the fighter scrambles and the sub submerges.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese defend with 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 35 Sea Zone from Japanese with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield and 1 harbour
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs