Surprise Attack vs Dawgoneit Axis vs Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from Yunnan to Shan State
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 artillery and 1 infantry moved from Tsinghai to Sikang
                2 infantry moved from Shensi to Sikang
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery moved from Yunnan to Shan State
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone
                1 cruiser moved from 56 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Burma
                1 fighter moved from 41 Sea Zone to Shan State

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 :  5/10 hits
                        Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 :  1/9 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 3 :  4/9 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 :  1/4 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 fighter and 8 infantry
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 7 infantry
                        AA fire in Manchuria :  1/3 hits
                        1 tactical_bomber owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 :  9/10 hits
                        Chinese roll dice for 1 aaGun and 7 infantry in Manchuria, round 2 :  3/7 hits
                        7 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun and 7 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 fighter in 7 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea

    Non Combat Move - Japanese
                2 bombers moved from Manchuria to Japan
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in Japan
                1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.365
            Median : 3.000
            Variance : 0.247
            Standard Deviation : 0.497
            Total rolls : 74

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.109
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 46

    Russians Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Midway to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Queensland to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from British Columbia to Western United States
                1 infantry moved from British Columbia to Western United States
                1 armour moved from British Columbia to Western United States

    Combat - Americans
                Battle in Sumatra
                Battle in Java

    Non Combat Move - Americans

    Place Units - Americans
                3 carriers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Americans undo move 1.
                3 carriers placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 26 PUs;
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Persia: 3 infantry
                EDIT: Adding units owned by British to Iraq: 3 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Burma to India

    Place Units - British
                2 artilleries and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Libya to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                3 infantry moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                2 fighters moved from Northern Italy to Southern Italy
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Libya to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                3 infantry moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                2 fighters moved from Northern Italy to Southern Italy
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour and 1 bomber
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Tobruk
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Egypt to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 96 Sea Zone to Malta

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 fighter moved from Novgorod to Western Germany
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Germany to Poland
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
                2 fighters moved from Gibraltar to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 fighter moved from Novgorod to Western Germany
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Germany to Poland
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
                2 fighters moved from Gibraltar to 110 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 6 artilleries, 1 bomber, 1 fighter, 18 infantry and 3 tactical_bombers
                    British defend with 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 34 infantry and 1 mech_infantry
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 3 armour, 6 artilleries, 1 bomber, 1 fighter, 18 infantry and 3 tactical_bombers in United Kingdom, round 2 :  8/32 hits
                        British roll dice for 4 artilleries, 2 fighters, 34 infantry and 1 mech_infantry in United Kingdom, round 2 :  13/41 hits
                        8 infantry owned by the British and 13 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 6 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in United Kingdom, round 3 :  7/19 hits
                        British roll dice for 4 artilleries, 2 fighters, 26 infantry and 1 mech_infantry in United Kingdom, round 3 :  9/33 hits
                        7 infantry owned by the British, 5 infantry owned by the Germans and 4 artilleries owned by the Germans lost in United Kingdom
                    2 armour and 2 artilleries retreated to Scotland
                        Germans roll dice for 1 armour in United Kingdom, round 4 :  0/1 hits
                        British roll dice for 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 4 :  11/26 hits
                        1 armour owned by the Germans lost in United Kingdom
                    British win with 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
                    Casualties for Germans: 1 armour, 4 artilleries and 18 infantry
                    Casualties for British: 15 infantry

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to Normandy Bordeaux
                3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Novgorod to Baltic States
                3 armour moved from Romania to Poland

    Place Units - Germans
                3 infantry placed in Novgorod
                2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
                1 artillery and 3 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 28 times
                3 was rolled 29 times
                4 was rolled 31 times
                5 was rolled 28 times
                6 was rolled 28 times
            Average roll : 3.677
            Median : 4.000
            Variance : 0.794
            Standard Deviation : 0.891
            Total rolls : 161

    Germans Combat
                1 was rolled 3 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.712
            Median : 4.000
            Variance : 1.155
            Standard Deviation : 1.075
            Total rolls : 59

    British Combat
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 16 times
                4 was rolled 20 times
                5 was rolled 18 times
                6 was rolled 17 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.263
            Standard Deviation : 0.512
            Total rolls : 100

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Twice I’ve had crap going against London and you’ve had some great Defense
    Keep me posted on when you go in


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Belarus to Baltic States
                1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Novgorod

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Archangel to Western Ukraine

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 2 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                2 fighters and 2 tactical_bombers moved from Szechwan to Burma
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 2 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                2 fighters and 2 tactical_bombers moved from Szechwan to Burma
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  1/10 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  3/3 hits
                        Americans roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                    Japanese win, taking Sumatra from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 cruiser moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 bomber moved from 45 Sea Zone to Philippines
                2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Hunan
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.727
            Median : 3.000
            Variance : 2.476
            Standard Deviation : 1.574
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.889
            Median : 3.000
            Variance : 2.706
            Standard Deviation : 1.645
            Total rolls : 18

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • War game my place Sat @ 4 if you can


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to 41 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 41 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers and 4 fighters remaining. Battle score for attacker is 48
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to India
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                8 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries, 2 fighters and 9 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys moved from India to Burma

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Burma
                    British attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Germans defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Scotland
                    British attack with 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 armour and 2 artilleries
                    British win, taking Scotland from Germans with 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 armour and 2 artilleries
                    Casualties for British: 2 infantry
                Battle in 99 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 fighter moved from Burma to India
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                5 infantry and 1 mech_infantry placed in United Kingdom
                1 factory_minor placed in Egypt
                British undo move 2.
                1 factory_minor placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 bomber moved from Tobruk to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                3 infantry moved from Romania to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 bomber moved from Tobruk to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                3 infantry moved from Romania to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 :  0/3 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 :  1/2 hits
                        1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                    British win with 2 transports remaining. Battle score for attacker is 2
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber, 2 fighters and 1 submarine

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.609
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 5.000
            Variance : 2.154
            Standard Deviation : 1.468
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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