@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Tsinghai to Sikang
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Yunnan to Shan State
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Shan StateCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 5/10 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
AA fire in Manchuria : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 9/10 hits
Chinese roll dice for 1 aaGun and 7 infantry in Manchuria, round 2 : 3/7 hits
7 infantry owned by the Russians, 2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in KoreaNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Japan
1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.365
Median : 3.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 74Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.109
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 46Russians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 infantry moved from British Columbia to Western United States
1 armour moved from British Columbia to Western United StatesCombat - Americans
Battle in Sumatra
Battle in JavaNon Combat Move - Americans
Place Units - Americans
3 carriers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Persia: 3 infantry
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Burma to IndiaPlace Units - British
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Egypt to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 96 Sea Zone to MaltaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter moved from Novgorod to Western Germany
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery and 8 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter moved from Novgorod to Western Germany
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery and 8 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
2 fighters moved from Gibraltar to 110 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 6 artilleries, 1 bomber, 1 fighter, 18 infantry and 3 tactical_bombers
British defend with 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 34 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 3 armour, 6 artilleries, 1 bomber, 1 fighter, 18 infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/32 hits
British roll dice for 4 artilleries, 2 fighters, 34 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/41 hits
8 infantry owned by the British and 13 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 6 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/19 hits
British roll dice for 4 artilleries, 2 fighters, 26 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/33 hits
7 infantry owned by the British, 5 infantry owned by the Germans and 4 artilleries owned by the Germans lost in United Kingdom
2 armour and 2 artilleries retreated to Scotland
Germans roll dice for 1 armour in United Kingdom, round 4 : 0/1 hits
British roll dice for 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 4 : 11/26 hits
1 armour owned by the Germans lost in United Kingdom
British win with 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Germans: 1 armour, 4 artilleries and 18 infantry
Casualties for British: 15 infantryNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Novgorod to Baltic States
3 armour moved from Romania to PolandPlace Units - Germans
3 infantry placed in Novgorod
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 28 times
3 was rolled 29 times
4 was rolled 31 times
5 was rolled 28 times
6 was rolled 28 times
Average roll : 3.677
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 161Germans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.712
Median : 4.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 59British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.640
Median : 4.000
Variance : 0.263
Standard Deviation : 0.512
Total rolls : 100Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Twice I’ve had crap going against London and you’ve had some great Defense
Keep me posted on when you go in -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to NovgorodCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrysNon Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Archangel to Western UkrainePlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Szechwan to Burma
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Szechwan to Burma
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/10 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from 45 Sea Zone to Philippines
2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.727
Median : 3.000
Variance : 2.476
Standard Deviation : 1.574
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
6 was rolled 8 times
Average roll : 3.889
Median : 3.000
Variance : 2.706
Standard Deviation : 1.645
Total rolls : 18UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
War game my place Sat @ 4 if you can
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 25 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 41 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers and 4 fighters remaining. Battle score for attacker is 48
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
3 carriers moved from 10 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
8 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 fighters and 9 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys moved from India to BurmaCombat - British
British creates battle in territory 98 Sea Zone
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour and 2 artilleries
British win, taking Scotland from Germans with 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 artilleries
Casualties for British: 2 infantry
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Burma to India
2 fighters moved from Scotland to United KingdomPlace Units - British
5 infantry and 1 mech_infantry placed in United Kingdom
1 factory_minor placed in Egypt
British undo move 2.
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Tobruk to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
3 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Tobruk to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
3 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 3 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber, 2 fighters and 1 submarineNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.609
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 5 times
2 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.571
Median : 5.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs