Nearly a catastrophic mistake there.
2016 JDOW (Axis) vs strategic planner (allies +24)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 armour and 12 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 armour and 12 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
@strategic:
I am saving with Anzac for something special :evil:
Okay, I am curious:D
Please keep in mind you can only buy 3 units per round right now with Anzac.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Burma to India
1 bomber moved from Shan State to India
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from 37 Sea Zone to India
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 5 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 5 transports
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 harbour and 14 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Midway from Americans, taking India from UK_Pacific with 4 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 aaGuns and 14 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from India to Hunan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from India to French Indo China
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
2 tactical_bombers moved from India to Burma
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Korea
2 bombers moved from India to Malaya
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
about subs and stuff:
I am on the us turn. your Italian sub sunk my destroyer and so I eventually retreated.
secondly - do you want your midway sub to submerge or stay?I don’t want to mess up the battles so that’s why I’m asking you.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Americans take 106 Sea Zone from Germans
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 artilleries, 1 destroyer, 3 infantry and 3 transports
Italians defend with 1 submarine
2 artilleries owned by the Americans, 2 transports owned by the Americans and 1 infantry owned by the Americans retreated to 88 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -21
Casualties for Americans: 1 destroyer, 2 infantry and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport -
Hey,
glad you asked:)
You really need to get more confident with the rules, you entirely messed it up in sz91 :)
First of all and MOST important: Do NOT mix combat moves and non combat moves!!! What you did in sz91 was in the end not even legal!
What you should have done:
Send just the destroyer to 91 and let him fight! Do not move any transport in combat move phase, you may only pick up ground units in combat move phase in case they end up doing an amphibious assault.Now the DD lost, however this does not affect your transports for now.
You can just move the transports on the sub in non combat move phase. Remember: You can ignore subs during non combat movement.Here is what you gonna do:
- You redo the entire US turn (Do not move the destroyer to sz55 in combat move phase)
- You remove the Destroyer from sz106 via edit mode (it lost the battle in 91)
- You do the midway attack and I strongly recommend to unload ALL transports! (On the attached map you did not unload all units)
- You let my sub submerge
- AFTER you killed the fleet off Midway you can do non combat moves in the Atlantic and for instance move the transports to 91. (You could protect them with the boats in sz109 with your UK move.
Got it? :)
-
And why didn’t you send your US bombers from London to sz91 to support the destroyer? Forgot it?
In case you wanna send them in, just let me know. So the DD will die as my sub got the hit but I would allow you to roll 2 dice in the forum @4 in order to kill the sub (unless you wanted to send your bombers elsewhere and did not let them support 91 on purpose)
I could roll those dice on the forum if you like.
-
And why didn’t you send your US bombers from London to sz91 to support the destroyer? Forgot it?
In case you wanna send them in, just let me know. So the DD will die as my sub got the hit but I would allow you to roll 2 dice in the forum @4 in order to kill the sub (unless you wanted to send your bombers elsewhere and did not let them support 91 on purpose)
I could roll those dice on the forum if you like.
please roll the dice for the bomber and yes I forgot the bomber.
so the plan is: redo us turn BUT kill off destroyer via edit mode, do midway and unload all, let sub submerge in 91, THEN do unload trannys
improvement is important. I have the first edition rules so I will keep those handy as I move turns.
and I looked on the spreadsheet and youre an elite player - that’s really good!!
-
Yep!
And no need to submerge the 91 sub, you can just completely ignore it during NCM
However, here are the rolls for your 2 bombers. If one hits, you can just remove the 91 sub via edit mode.
Rolls: 2@4; Total Hits: 12@4: (5, 1) -
So one bomber did hit, remove the sub in 91.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone -
like this?
-
Almost.
Pacific is nice, just let me sub in sz25 submerge and then happy killing.
In the Atlantic: Why do you always load units during combat move phase?;) Still: Only load during combat move phase when doing an amphibious assault = unloading that units in a hostile territory. This is not the happening in this turn.
So just leave the units where they are, do the combats and move them AFTER the combat during non combat movement phase.Good luck.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Midway
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Midway from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0, carrier = 0
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to 114 Sea Zone
4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 fighters and 3 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Kenya to Italian Somaliland
EDIT: 1 infantry moved from Kenya to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to AlgeriaPlace Units - British
1 carrier placed in 109 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
-
Sir, you are really somehow funny. :)
I am really wondering who you are doing the turns and how you read the messages the tripleA client tells you and how you look at the map after the battles.
I mean, I just need to read the history without downloading the map and I can read:
You did let the American sub submerge and the Japanese sub die. Aren’t wondering where the Japanese sub ended up after the battle at midway? ;) -
In addition you - and I of course believe unintended - kind of cheated in the battle at sz25. You removed 2 damage from 2 carries but only added 1 damage to the battleship.
So you need to add another damage to either a cruiser or a fighter. Ill take of a fighter, you can change to cruiser or tac or bomber if you like later.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer; Americans defend with 3 transports
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to Syria
1 infantry moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Romania to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
I took off a cruiser in sz25 as a fighter would have more defense, however you can change if you like.





