• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 1 infantry
        Yunnan : 1 fighter
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 36 / 50
        Russians : 32 / 50
        Japanese : 58 / 64
        Americans : 61 / 81
        Chinese : 10 / 16
        British : 30 / 36
        UK_Pacific : 11 / 15
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 artilleries moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from West India to India
                1 fighter and 1 tactical_bomber moved from India to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 bomber moved from India to Hopei
                1 mech_infantry moved from Malaya to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 mech_infantrys moved from Yunnan to Anhwe
                1 artillery moved from Hunan to Anhwe
                5 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in French Indo China
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in French Indo China, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    British attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 bomber moved from Hopei to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 110 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,4,6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,4,4,4,3,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Formosa : 1 flag
        Kiangsi : 1 mech_infantry
        Yunnan : 1 bomber and 5 mech_infantrys
        Kweichow : 1 fighter and 1 tactical_bomber
        Hopei : 1 armour and 1 mech_infantry
        Anhwe : 1 artillery
        India : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 mech_infantry
        French Indo China : 1 flag, 2 mech_infantrys
        19 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 fighter and 1 infantry
        Tobruk : 1 armour and 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 36 / 50
        Russians : 32 / 50
        Japanese : 50 / 64
        Americans : 61 / 81
        Chinese : 13 / 16
        British : 30 / 36
        UK_Pacific : 16 / 15
        Italians : 13 / 20
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 armour, 1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 armour, 1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Romania to Bessarabia

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  3/5 hits
                        Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 :  7/15 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Americans, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win with 2 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in Bessarabia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 :  0/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                        Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 carrier, 1 destroyer and 5 fighters
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 :  3/7 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 fighters moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.178
            Median : 3.000
            Variance : 0.932
            Standard Deviation : 0.965
            Total rolls : 45

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.056
            Median : 3.500
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.174
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23


  • I see you attacked normandy, why dont you ask about OOL. I wanted to loose my bombers. Ill edit this.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from New South Wales to South Australia
                2 fighters moved from Yunnan to India

    Combat - ANZAC
                Battle in Java
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        India : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 artillery, 1 fighter and 3 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine
        63 Sea Zone : 1 cruiser
        62 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 36 / 50
        Russians : 32 / 50
        Japanese : 46 / 64
        Americans : 58 / 81
        Chinese : 13 / 16
        British : 30 / 36
        UK_Pacific : 16 / 15
        Italians : 16 / 16
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 36 / 50
        Russians : 32 / 50
        Japanese : 46 / 64
        Americans : 58 / 81
        Chinese : 13 / 16
        British : 30 / 36
        UK_Pacific : 16 / 15
        Italians : 16 / 16
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                6 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                2 armour moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 submarine moved from 93 Sea Zone to 95 Sea Zone


  • Sorry about that. I thought you would use them on a U.S. assault on Paris.
    So I dont do it again ool for Normandy
    Tanks
    S.A.


  • OOL =

    infantry (8 inf) start with french units as casualty
    artillery (3 art)
    armors (2 arm)
    fighter (1 ftr)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                6 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                2 armour moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour, 2 artilleries and 6 infantry
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Belarus, round 2 :  4/10 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 :  2/5 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 3 :  3/8 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 :  3/5 hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 1 armour and 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                        Germans roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 :  5/12 hits
                        Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 8 infantry in Normandy Bordeaux, round 2 :  4/14 hits
                        2 infantry owned by the French, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    2 armour owned by the Germans retreated to France
                    Americans win with 2 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Germany to Western Germany
                2 armour and 2 mech_infantrys moved from Baltic States to Germany

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Western Germany
                3 infantry placed in Germany
                1 artillery placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                1 armour placed in Western Germany
                1 armour placed in Germany
                Germans undo move 7.
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.448
            Median : 3.000
            Variance : 0.772
            Standard Deviation : 0.879
            Total rolls : 58

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.229
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 35

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.929
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                20 infantry moved from Suiyuyan to Chahar
                2 fighters, 2 infantry and 1 tactical_bomber moved from Vologda to Urals
                1 armour, 4 artilleries and 2 infantry moved from Vyborg to Novgorod
                2 infantry moved from Archangel to Novgorod
                2 infantry moved from Smolensk to Belarus
                7 artilleries and 7 infantry moved from Bryansk to Belarus
                2 armour moved from Smolensk to Novgorod
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Kazakhstan to Caucasus
                1 armour moved from Tobruk to Tunisia
                      Russians take Libya from Italians
                      Russians take Tunisia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Urals, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 artilleries in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 2 artilleries in Western Ukraine, round 5 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Chahar
                    Russians attack with 20 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 20 infantry in Chahar, round 2 :  6/20 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 7 artilleries and 9 infantry
                    Germans defend with 2 armour, 2 artilleries and 4 infantry
                        Russians roll dice for 7 artilleries and 9 infantry in Belarus, round 2 :  3/16 hits
                        Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 :  5/8 hits
                        5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 7 artilleries and 4 infantry in Belarus, round 3 :  8/11 hits
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 3 :  3/5 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 7 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
                    Casualties for Russians: 8 infantry
                Battle in Novgorod
                    Russians attack with 3 armour, 4 artilleries and 4 infantry
                    Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Novgorod, round 2 :  2/11 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 :  1/4 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 3 armour, 4 artilleries and 3 infantry in Novgorod, round 3 :  3/10 hits
                        Germans roll dice for 2 armour in Novgorod, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 3 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Urals to Russia
                2 aaGuns moved from Suiyuyan to Chahar

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs

    Territory Summary for Russians :

    Chahar : 2 aaGuns and 20 infantry
        Evenkiyskiy : 1 mech_infantry
        Yenisey : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag, 1 armour
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 armour
        Belarus : 7 artilleries and 1 infantry
        Bryansk : 2 artilleries and 2 infantry
        Urals : 2 infantry
        Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 artillery
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 2 infantry
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 55
        Japanese : 42 / 64
        Americans : 55 / 81
        Chinese : 14 / 16
        British : 30 / 36
        UK_Pacific : 16 / 15
        Italians : 14 / 16
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 bomber moved from Kiangsu to 45 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 bomber moved from Kiangsu to 45 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in Java
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 :  3/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Kwangtung to 20 Sea Zone
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Japan to Kiangsu
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 45 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Korea
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.172
            Median : 3.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from 92 Sea Zone to Southern France
                3 fighters moved from Gibraltar to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in Southern France
                    Americans attack with 7 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 7 fighters and 1 infantry in Southern France, round 2 :  4/8 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Southern France to 92 Sea Zone
                2 fighters moved from Southern France to 110 Sea Zone
                3 fighters moved from Southern France to Normandy Bordeaux
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 infantry placed in Central United States
                1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                2 fighters placed in Eastern United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 2 destroyers and 2 submarines
        Central United States : 1 factory_major and 4 infantry
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 3 fighters
        Morocco : 1 flag, 2 aaGuns and 4 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 1 submarine and 5 transports
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 38 / 56
        Russians : 35 / 55
        Japanese : 51 / 56
        Americans : 61 / 81
        Chinese : 12 / 16
        British : 30 / 36
        UK_Pacific : 13 / 15
        Italians : 11 / 16
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 artillery and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 artillery and 2 infantry
        Yunnan : 1 fighter
        Anhwe : 3 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 38 / 56
        Russians : 35 / 55
        Japanese : 49 / 56
        Americans : 61 / 81
        Chinese : 14 / 20
        British : 30 / 36
        UK_Pacific : 13 / 15
        Italians : 11 / 16
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 artillery and 2 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from French Indo China to Kwangtung
                3 mech_infantrys moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to Anhwe
                1 armour moved from Hopei to Anhwe
                1 mech_infantry moved from Hopei to Shantung
                      Chinese take Shantung from Japanese
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Greece
                Battle in Kwangtung
                    British attack with 1 bomber and 4 mech_infantrys
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 1 bomber and 4 mech_infantrys in Kwangtung, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Greece from Italians, taking Kwangtung from Japanese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 6 infantry, 2 mech_infantrys and 2 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer placed in 80 Sea Zone
                1 transport placed in 110 Sea Zone
                2 artilleries, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,2,3,3,3
                UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Shantung : 1 mech_infantry
        Formosa : 1 flag
        Siam : 1 flag, 1 mech_infantry
        Yunnan : 1 armour, 1 bomber and 2 mech_infantrys
        Anhwe : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Burma : 1 artillery and 2 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 4 mech_infantrys
        French Indo China : 1 flag
        39 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 1 flag
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Normandy Bordeaux : 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
        Tunisia : 1 armour and 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Eire : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 transport
        Iraq : 1 artillery
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 38 / 56
        Russians : 35 / 55
        Japanese : 43 / 56
        Americans : 61 / 81
        Chinese : 16 / 20
        British : 32 / 37
        UK_Pacific : 17 / 15
        Italians : 9 / 16
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to 99 Sea Zone
                1 fighter moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to 99 Sea Zone
                1 fighter moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from South Australia to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from Yunnan to India

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 fighter and 3 infantry
        New Guinea : 1 artillery
        46 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 38 / 56
        Russians : 35 / 55
        Japanese : 43 / 56
        Americans : 58 / 81
        Chinese : 16 / 20
        British : 32 / 37
        UK_Pacific : 17 / 15
        Italians : 12 / 12
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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