@simon33 What do you think? Want to keep going, run it back, or switch sides?
WWII
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to 92 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Morocco
2 fighters moved from 110 Sea Zone to Southern France
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 3 : 5/7 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/4 hits
1 battleship owned by the Italians, 1 transport owned by the Italians, 1 destroyer owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 53
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from 92 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 4 fighters
Morocco : 1 flag, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
101 Sea Zone : 2 aaGuns, 1 destroyer, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 4 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 36 / 50
Russians : 32 / 50
Japanese : 59 / 64
Americans : 61 / 81
Chinese : 9 / 14
British : 30 / 36
UK_Pacific : 11 / 15
Italians : 13 / 20
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 fighter
Kweichow : 1 artillery and 1 infantry
Hunan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 36 / 50
Russians : 32 / 50
Japanese : 58 / 64
Americans : 61 / 81
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 11 / 15
Italians : 13 / 20
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 artilleries moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from West India to India
1 fighter and 1 tactical_bomber moved from India to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from India to Hopei
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Hunan to Anhwe
5 mech_infantrys moved from India to YunnanCombat - British
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,4,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,4,4,4,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag
Kiangsi : 1 mech_infantry
Yunnan : 1 bomber and 5 mech_infantrys
Kweichow : 1 fighter and 1 tactical_bomber
Hopei : 1 armour and 1 mech_infantry
Anhwe : 1 artillery
India : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 2 mech_infantrys
19 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 fighter and 1 infantry
Tobruk : 1 armour and 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 36 / 50
Russians : 32 / 50
Japanese : 50 / 64
Americans : 61 / 81
Chinese : 13 / 16
British : 30 / 36
UK_Pacific : 16 / 15
Italians : 13 / 20
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Algeria to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Algeria to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Romania to BessarabiaCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 7/15 hits
1 infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Americans, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer and 5 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
2 fighters moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 0.932
Standard Deviation : 0.965
Total rolls : 45Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.056
Median : 3.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.174
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23 -
I see you attacked normandy, why dont you ask about OOL. I wanted to loose my bombers. Ill edit this.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to South Australia
2 fighters moved from Yunnan to IndiaCombat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery, 1 fighter and 3 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
63 Sea Zone : 1 cruiser
62 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 36 / 50
Russians : 32 / 50
Japanese : 46 / 64
Americans : 58 / 81
Chinese : 13 / 16
British : 30 / 36
UK_Pacific : 16 / 15
Italians : 16 / 16
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 36 / 50
Russians : 32 / 50
Japanese : 46 / 64
Americans : 58 / 81
Chinese : 13 / 16
British : 30 / 36
UK_Pacific : 16 / 15
Italians : 16 / 16
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Novgorod
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 submarine moved from 93 Sea Zone to 95 Sea Zone -
Sorry about that. I thought you would use them on a U.S. assault on Paris.
So I dont do it again ool for Normandy
Tanks
S.A. -
OOL =
infantry (8 inf) start with french units as casualty
artillery (3 art)
armors (2 arm)
fighter (1 ftr) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Novgorod
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Belarus, round 2 : 4/10 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 3 : 3/8 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 1 armour and 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/12 hits
Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 8 infantry in Normandy Bordeaux, round 2 : 4/14 hits
2 infantry owned by the French, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
2 armour owned by the Germans retreated to France
Americans win with 2 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Baltic States to GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
3 infantry placed in Germany
1 artillery placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 armour placed in Western Germany
1 armour placed in Germany
Germans undo move 7.
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.448
Median : 3.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.229
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
20 infantry moved from Suiyuyan to Chahar
2 fighters, 2 infantry and 1 tactical_bomber moved from Vologda to Urals
1 armour, 4 artilleries and 2 infantry moved from Vyborg to Novgorod
2 infantry moved from Archangel to Novgorod
2 infantry moved from Smolensk to Belarus
7 artilleries and 7 infantry moved from Bryansk to Belarus
2 armour moved from Smolensk to Novgorod
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Kazakhstan to Caucasus
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Chahar
Russians attack with 20 infantry
Japanese defend with 1 infantry
Russians roll dice for 20 infantry in Chahar, round 2 : 6/20 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 7 artilleries and 9 infantry
Germans defend with 2 armour, 2 artilleries and 4 infantry
Russians roll dice for 7 artilleries and 9 infantry in Belarus, round 2 : 3/16 hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 5/8 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 7 artilleries and 4 infantry in Belarus, round 3 : 8/11 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 3 : 3/5 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 8 infantry
Battle in Novgorod
Russians attack with 3 armour, 4 artilleries and 4 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Novgorod, round 2 : 2/11 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 4 artilleries and 3 infantry in Novgorod, round 3 : 3/10 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
2 aaGuns moved from Suiyuyan to ChaharPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUsTerritory Summary for Russians :
Chahar : 2 aaGuns and 20 infantry
Evenkiyskiy : 1 mech_infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour
Belarus : 7 artilleries and 1 infantry
Bryansk : 2 artilleries and 2 infantry
Urals : 2 infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 2 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 55
Japanese : 42 / 64
Americans : 55 / 81
Chinese : 14 / 16
British : 30 / 36
UK_Pacific : 16 / 15
Italians : 14 / 16
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in Java
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to Kiangsu
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 45 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Korea
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.238
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Southern France
3 fighters moved from Gibraltar to Southern France
2 fighters moved from 110 Sea Zone to Southern France
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Southern France
Americans attack with 7 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 7 fighters and 1 infantry in Southern France, round 2 : 4/8 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
4 infantry placed in Central United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 destroyers and 2 submarines
Central United States : 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 3 fighters
Morocco : 1 flag, 2 aaGuns and 4 infantry
Normandy Bordeaux : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 5 transports
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 56
Russians : 35 / 55
Japanese : 51 / 56
Americans : 61 / 81
Chinese : 12 / 16
British : 30 / 36
UK_Pacific : 13 / 15
Italians : 11 / 16
ANZAC : 10 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 infantry placed in Kiangsi
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 2 infantry
Yunnan : 1 fighter
Anhwe : 3 artilleries and 4 infantryProduction/PUs Summary :
Germans : 38 / 56
Russians : 35 / 55
Japanese : 49 / 56
Americans : 61 / 81
Chinese : 14 / 20
British : 30 / 36
UK_Pacific : 13 / 15
Italians : 11 / 16
ANZAC : 10 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from French Indo China to Kwangtung
3 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Greece
Battle in Kwangtung
British attack with 1 bomber and 4 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber and 4 mech_infantrys in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Greece from Italians, taking Kwangtung from Japanese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 6 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 80 Sea Zone
1 transport placed in 110 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,2,3,3,3
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Shantung : 1 mech_infantry
Formosa : 1 flag
Siam : 1 flag, 1 mech_infantry
Yunnan : 1 armour, 1 bomber and 2 mech_infantrys
Anhwe : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Burma : 1 artillery and 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 4 mech_infantrys
French Indo China : 1 flag
39 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Normandy Bordeaux : 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Tunisia : 1 armour and 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 artillery
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 38 / 56
Russians : 35 / 55
Japanese : 43 / 56
Americans : 61 / 81
Chinese : 16 / 20
British : 32 / 37
UK_Pacific : 17 / 15
Italians : 9 / 16
ANZAC : 10 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to 99 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to 99 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





