@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
2016 League Post Game Results Here
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CdS vs Talleyrand19 no winner/no loser (draw)
http://www.axisandallies.org/forums/index.php?topic=37221.45
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Karl (axis) over Dawgoneit
http://www.axisandallies.org/forums/index.php?topic=37049.135
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Zhukov (Axis) over ArtofWar (Allies + 23)
http://www.axisandallies.org/forums/index.php?topic=36972.135
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lebowski (axis) over MrRoboto (allies) in my first balanced mode game.
The missing bid at the beginning really hurts, but I played badly too. -
How many allies and how many axis wins so far with the ballanced mod?
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Look to the far right of the spreadsheet. Not enough data yet. It’s close, if I caught all the results.
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PGMatt (axis) defeats Pherman121 (allies +22), forfeit loss for inactivity.
http://www.axisandallies.org/forums/index.php?topic=36816.new#new
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http://www.axisandallies.org/forums/index.php?topic=37255.45\
Mr.Roboto Allies Balanced over Karl&
dice game. nothing more.
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dice game. nothing more.
I beg to differ :-P
Sadly, Mr. Roboto may be right. I calculated the critical battle on DS Kelly and it said 60ish%. After I lost horribly, and at Mr. Roboto’s assertion, I recalculated on the internal battle calc. It said 48% or so.
Is the DS Kelly battle calc not reliable?
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I think the calc on A&A.org and the Triple A calc are the best, but none are perfect, not that I know of.
If it’s an important calc, I am running it about 3 different ways with 3 different calcs. Plus I developed my own crude one on a spreadsheet because it’s the only one that I can see what is actually happening with the units round by round (especially for big mixed fleet, air, destroyers, subs, capital ships)
They all have their flaws. A big problem I have with the Triple A calc is it ALWAYS takes a hit to all capital ships first and you can’t stop that. Sometimes you don’t want to do that, so the calc will be off. Just one example.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
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If we’re gonna talk much more about calcs I guess we should take it to the league discussion thread
I have more problems with the Triple A calc that I am willing to shareNEVER trust the UK Pacific on defense calculations especially if there are AAA guns. Always change the power to some other Allied power and then enter in the units.
ALWAYS be wary of any calc doing a naval/air/sub/destroyer battle. Triple A calc sometimes goes funny when transports are involved. Sometimes a good idea to remove the transports from the calc
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
Thanks, but you don’t need my permission, FYI. If both players agree, most anything goes except for counting more than one game result for one single game
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
After review the game is over anyway. The Axis were set up for the attack. It not succeeding is the end.
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ShinJi Allies over Karl7
Balanced mod.
http://www.axisandallies.org/forums/index.php?topic=37236.120
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http://www.axisandallies.org/forums/index.php?topic=37197.90
Snake Axis over Karl7
The game tipped when the US attacked Borneo w/2 inf 2 art vs 2 inf and lost. Japan had a whole turn w/out worrying about its islands. All down hill from there.
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http://www.axisandallies.org/forums/index.php?topic=37206.135
Aldoraine (Allies) defeated Talleyrand19 (Axis)