I see why I normally protect sz92.
16L Adam514 (Axis) vs PGMatt (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 8 artilleries and 5 mech_infantrys moved from Bryansk to Russia
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Ukraine to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 tactical_bombers moved from Ukraine to Russia
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Russia
Germans attack with 10 armour, 8 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 15 infantry and 3 mech_infantrys
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour and 6 artilleries remaining. Battle score for attacker is -39
Casualties for Germans: 2 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
4 fighters moved from Ukraine to Egypt
2 armour moved from Iraq to Egypt
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Egypt
1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Karelia to Finland
2 infantry moved from Baltic States to BelarusPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 fighter and 9 mech_infantrys placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in France
1 bomber, 1 fighter and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 54 PUs (5 lost to blockades); end with 84 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 artilleries and 7 infantry moved from Vologda to RussiaCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 7 infantry
Germans defend with 2 aaGuns, 1 airfield, 10 armour, 6 artilleries and 1 factory_minor
Germans win with 10 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 2 aaGuns and 5 artilleries
Casualties for Russians: 4 artilleries and 7 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
Japanese take Kansu from Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from French Indo China to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
5 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone -
Scramble 26?
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absolutely!
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Switching 2 bombers for 1 tac 1 fig in casualties, I should have more power on the last round but it won’t matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
Japanese take Kansu from Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from French Indo China to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
5 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 5 carriers, 2 destroyers, 6 fighters, 3 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Wake Island from Americans, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 bombers, 3 carriers, 3 fighters, 1 submarine and 3 tactical_bombers
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
5 artilleries and 4 infantry moved from India to West India
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from Caroline Islands to Java
1 aaGun and 6 infantry moved from Jehol to ShantungPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
as expected, I really see no recourse. I shall post the loss.
I enjoyed the new game experience, but I’m afraid you’re a bit too strong a player to really learn the ropes from.
Best of luck the rest of the way in 2016.
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Thanks for the game! There are more people trying out the mod, I’m sure you can find a game.





