@dawgoneit I edited the Yunnan casualties to keep UK fighters instead of ANZAC and assumed no scramble for Northern Italy as it would be nearly 100% win rate for me
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 bombers moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Western United States to AlaskaCombat - Americans
Battle in Philippines
Battle in Alaska
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Philippines from Japanese, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
4 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from Cyprus to Greece
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
2 armour and 1 infantry placed in Greece
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from 99 Sea Zone to Greece
1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from Greece to Bulgaria
1 fighter moved from Greece to Cyprus
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Quebec
British undo move 3.
1 infantry placed in Union of South Africa
British undo move 3.
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Ukraine to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 3 PUs (5 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
ANZAC undo move 4.
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 infantry placed in New South Wales
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Syria to 99 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern Italy to Yugoslavia
Germans take Yugoslavia from Americans
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from British
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
3 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
14 armour and 7 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
1 tactical_bomber moved from Novgorod to Belarus
2 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone -
scramble 110?
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Yes please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern Italy to Yugoslavia
Germans take Yugoslavia from Americans
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from British
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
3 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
14 armour and 7 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
1 tactical_bomber moved from Novgorod to Belarus
2 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea ZoneCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 fighter
retreated to 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iceland
Battle in Caucasus
Germans attack with 17 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Iceland from British, taking Caucasus from Russians with 17 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
2 artilleries and 3 infantry moved from France to Northern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 armour and 7 mech_infantrys moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Baltic States to Slovakia Hungary
1 armour and 7 mech_infantrys moved from Novgorod to Baltic States
1 bomber moved from 110 Sea Zone to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
1 infantry moved from Smolensk to Archangel
1 infantry moved from Eastern Persia to West India
Russians take West India from JapaneseCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 4/4 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 aaGun, 3 artilleries, 29 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Russia
2 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Russia
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Sikang to SzechwanPlace Units - Russians
1 fighter and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to West India
2 armour moved from India to Shan State
2 armour moved from India to Shan StateCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking West India from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from West India to India
6 fighters moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 39 Sea Zone
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in India
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 mech_infantry moved from Greece to Romania
2 fighters moved from Greece to Romania
1 submarine moved from 26 Sea Zone to 16 Sea Zone
8 fighters moved from 26 Sea Zone to 16 Sea Zone
4 bombers moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Libya
Battle in Romania
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Libya from Italians, taking Romania from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 4 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers, 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 2 bombers and 1 fighter in 123 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 123 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 123 Sea Zone
Americans roll dice for 2 bombers in 123 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 123 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 bomber and 1 fighterNon Combat Move - Americans
1 bomber moved from 123 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Greece
2 armour and 4 infantry moved from Greece to Bulgaria
1 carrier and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Romania to Bulgaria
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 fighter moved from Western United States to Midway
1 battleship and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry, 8 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 bombers moved from 16 Sea Zone to Midway
8 fighters moved from 16 Sea Zone to 25 Sea ZonePlace Units - Americans
2 fighters and 1 infantry placed in Greece
4 infantry placed in Eastern United States
3 fighters and 2 infantry placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 30 PUs;
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to West India
3 armour, 2 fighters and 4 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Cyprus to YugoslaviaCombat - British
Battle in Yugoslavia
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 4 armour, 2 fighters and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 4 armour, 2 fighters and 5 mech_infantrys in West India, round 2 : 5/11 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 armour, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from West India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Yugoslavia to Bulgaria
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 2 infantry moved from Greece to Bulgaria
1 destroyer moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Ukraine to Yugoslavia
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from ANZACCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Northern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 53 Sea Zone
2 fighters moved from 53 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Gibraltar: 1 fighter
EDIT: Adding units owned by ANZAC to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Bulgaria to YugoslaviaCombat - French
Battle in Yugoslavia
French attack with 1 infantry
Italians defend with 1 mech_infantry
French roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the French lost in Yugoslavia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
2 infantry moved from 99 Sea Zone to GreeceTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 bomber moved from Novgorod to Volgograd
2 infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
16 armour and 4 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
2 armour and 7 mech_infantrys moved from Germany to Romania
1 armour and 11 mech_infantrys moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Ukraine to Romania
1 armour and 7 mech_infantrys moved from Baltic States to Romania
1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 4 armour and 29 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 4 armour and 29 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 16 armour and 4 mech_infantrys
British defend with 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans win, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Rostov to Bessarabia
1 bomber moved from Volgograd to Bessarabia
1 bomber moved from Kazakhstan to Bessarabia
3 aaGuns, 11 artilleries and 13 infantry moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Western Germany
5 artilleries and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Volgograd
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Bryansk to Vologda
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Shensi
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Szechwan
1 fighter moved from Kazakhstan to Szechwan
1 fighter moved from Volgograd to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total





