Oh I forgot the walk to Alexandria. I will add that on NCM.
2016 JDOW (Axis) vs strategic planner (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
5 armour moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Karelia
12 infantry moved from Novgorod to Karelia
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Ukraine to 98 Sea Zone
1 tactical_bomber moved from Ukraine to 98 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Karelia
Russians attack with 3 armour and 12 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 5 armour, 3 artilleries and 5 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in 98 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Russians
1 fighter moved from 98 Sea Zone to Egypt
4 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 aaGuns moved from Novgorod to KareliaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,6,5,1,1,6,5,2,5,3,2,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
3 bombers moved from Western Germany to Bessarabia
4 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Belarus
8 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 9 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 7 infantry and 5 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 7 infantry and 5 mech_infantrys
Battle in Western Ukraine
Germans attack with 5 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Eastern Poland
3 bombers moved from Bessarabia to Eastern Poland
1 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Norway to FinlandPlace Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 121 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Oh, you were just moving.
Sorry I made an edit in between.
However the German sub activites do not influence the Russians at all.You taking high risks in every turn, and you are getting away with it so far. For future games my advice is to be more carefull with the units, especially Russian air.
Japan incoming:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 artilleries and 2 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Amur
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Jehol to Amur
1 bomber moved from Shan State to 55 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Java from Dutch with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in KoreaNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
5 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from 55 Sea Zone to Shan State
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Burma
1 fighter moved from Jehol to Burma
1 bomber moved from Yunnan to Kwangsi
2 fighters moved from Amur to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
By the way: You are aware that you could have taken Brazil during Americans Non Combat move?
The transport at Mexico could have taken it.Just keep it in mind for the next turn just in case you were unaware.
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Here is the strategy session part 2: Playing the Russians
While playing the Russians on a very high level is very difficult and underestimated by many players, playing them at least solid is quite easy.
There is just 1 simple objective: Don’t lose Moscow
If you make it easy for the Axis to get Moscow, the Allies lose the game, as simple as that.You might have seen games where the Axis lost despite taking Moscow, but those games had special circumstances:
- Germans took unacceptable losses in order to take Moscow
- Germans took unacceptable losses in Western Europe
- Allies successfully got Japan so much down that America could focus 100% on Germany
In order to accomplish to not lose Moscow, there are just 2 rules:
1. Do not let substantial parts of the red Army get slaughtered
2. Make sure the biggest part of the Red Army stays in range of Moscow to defend itYou heavily breached both of those rules with your Russians.
- You sent expensive units twice into certain death at Bessarabia
- You sent a substantial part of the Red army to an expedition into Scandinavia, thus they out of range of Moscow
Both attacks at Bessarabia were ill advised, you have no chance there, Germans resupplies just kill those guys en passent, Germans have superior air power to make sure that battles ending up in blood baths. instead sending so many units into certain death you had 2 other options:
1. Not attacking Bessarabia at all
2. Just attacking with few infantry plus solid air support, you just want to exchange units and maybe kill 3-4 Germans and only losing 2 RussiansIf you would have kept all those units you could have had a very strong army now at Bryansk making it hard for the Germans to crack.
In addition do not send the Russian planes to chase Italian boats. You need those planes to defend and to efficiently take territories.So for the next time: Make it hard for the Germans to progress in Russia. Lure them deep into Russia like it happened in the real WW2. The deeper they are into Russia, the longer the German supply chain is and the shorter the Russian is.
- Make solid buys with the Russians: Buy 10 units at least each round, better 11-12 as long as you have the money. Rather something like 7 inf, 3 art, 1 mech for the first 2 rounds
- Only make exchange battles with air support against single Inf. Take e.g. inf+fig+tac vs single inf. Only take more units than the defender in case you really want to take the territory to block somehow
- Keep them in range of Moscow, skip scandinavian expedictions, try to hold Bryansk as long as possible, the hold Moscow as long as possible, bring Allied air to Moscow if necessary
Of course this is a very simple strategy which does not make you autowin, however it will just give the other powers enough time to severely harm the Axis. You need well played US and UK to get the Axis down but as I said, solid Russians are a good start to do so :)
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thanks for the advice :). I am good at 1942 1E - this Saturday I played Russia, bought all inf/art the whole time and pushed Germany back to eastern Europe and Italy. but I am horrendous at global so far, but my goal is to get better. that is a good strategy to hold the front and to not get blown up. I think I need to be more cautious with attacks and positioning so I don’t destroy my armies for nothing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
British creates battle in territory 109 Sea ZoneNon Combat Move - British
1 fighter moved from Iceland to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
2 destroyers placed in 109 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Union of South Africa: 2 mech_infantrys
EDIT: Changing PUs for British from 33 to 35
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from 98 Sea Zone to Iraq
1 artillery moved from Syria to IraqPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
I btw looks like you do not take my advice seriously or did not understand what the issue was at Alaska last turn.
Again, I can attack your destroyer and sending planes to sz26. Those planes kill the destroyer and the 5 transports and land on a carrier after that.
I assume you did not want to send your Transports into certain death? You could send them to Johnston Island. Edit them if you like.
That was the last time I warned you ;)You were aware that subs can always slip through Gibraltar regardless who owns it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from 98 Sea Zone to Iraq
1 artillery moved from Syria to IraqPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode -
And Sir,
it is a bit frustrating that you don’t read carefully what I write and do the same mistakes twice.
I just realized now that you killed my sub in sz125 with the Russian sub, this was not possible.
Again, you cannot force a sub into combat without an attacking destroyer present!
Without a destroyer present the defender can decide whether he wants to fight or submerge, TripleA forces you to decide. In this case I would have obviously submerged.I edited this back in the last map, no further changes necessary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 24 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 aaGun moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 34 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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understood. I’m not sure what to do. I feel terrible.
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You shouldn’t feel terrible:)
You should have bought something with Anzac though, why didn’t you?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
3 bombers moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 3 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 5 armour, 3 artilleries and 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 3 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 3 artilleries and 2 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 106 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
4 armour, 5 artilleries, 3 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
5 tactical_bombers moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
2 bombers moved from Bessarabia to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from 114 Sea Zone to Western Germany
5 infantry moved from Finland to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Northern Italy to Western Germany
7 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Bessarabia to Eastern PolandPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
I am saving with Anzac for something special :evil:





