16L G40 Giallo(Axis) vs AeV(Allies +20)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 battleship, 2 bombers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 bombers moved from Hawaiian Islands to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 fighter moved from Western United States to Alaska

    Combat - Americans
                Battle in Philippines
                Battle in Alaska
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Alaska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Alaska
                    Americans win, taking Philippines from Japanese, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 bombers, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 16 Sea Zone to 26 Sea Zone
                4 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Alaska to Western United States
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Cyprus to Greece
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 battleship and 1 submarine placed in 10 Sea Zone
                2 armour and 1 infantry placed in Greece
                2 bombers placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 4.
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 28 PUs;
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 2 infantry moved from Egypt to 98 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from Greece to Bulgaria
                1 fighter moved from Greece to Cyprus
                1 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Iraq
                1 infantry placed in Quebec
                British undo move 3.
                1 infantry placed in Union of South Africa
                British undo move 3.
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Ukraine to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                Italians undo move 1.
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 3 PUs (5 lost to blockades); end with 4 PUs total

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 infantry placed in New South Wales
                2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                ANZAC undo move 4.
                ANZAC undo move 3.
                ANZAC undo move 2.
                ANZAC undo move 1.
                2 infantry placed in New South Wales
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Syria to 99 Sea Zone

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern Italy to Yugoslavia
                      Germans take Yugoslavia from Americans
                1 mech_infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from British
                1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Rostov to Volgograd
                14 armour and 7 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Western Germany to Archangel
                1 tactical_bomber moved from Novgorod to Belarus
                2 bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone

  • 21 20 19 18 17 16

    scramble 110?

  • 22 21 20 19 18 17 16

    Yes please.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern Italy to Yugoslavia
                      Germans take Yugoslavia from Americans
                1 mech_infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from British
                1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Rostov to Volgograd
                14 armour and 7 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Western Germany to Archangel
                1 tactical_bomber moved from Novgorod to Belarus
                2 bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer and 1 fighter
                    retreated to 110 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 3 infantry; Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iceland
                Battle in Caucasus
                    Germans attack with 17 armour and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Iceland from British, taking Caucasus from Russians with 17 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
                1 aaGun moved from Rostov to Ukraine
                1 tactical_bomber moved from Belarus to Novgorod
                1 bomber moved from Archangel to Novgorod
                2 artilleries and 3 infantry moved from France to Northern Italy
                3 aaGuns moved from Western Germany to Northern Italy
                1 armour and 7 mech_infantrys moved from Germany to Slovakia Hungary
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Baltic States to Slovakia Hungary
                1 armour and 7 mech_infantrys moved from Novgorod to Baltic States
                1 bomber moved from 110 Sea Zone to Novgorod

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                2 infantry moved from Tambov to Volgograd
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Sikang to Tsinghai
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Eastern Persia to West India
                      Russians take West India from Japanese

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 :  4/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Smolensk to Bryansk
                1 aaGun, 3 artilleries, 29 infantry and 1 mech_infantry moved from Tambov to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Archangel to Russia
                2 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Tsinghai to Szechwan
                1 infantry moved from Sikang to Szechwan

    Place Units - Russians
                1 fighter and 4 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Bryansk: 1 fighter
                EDIT: Removing units owned by Russians from Russia: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kansu to Shensi
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 bomber moved from India to 41 Sea Zone
                1 bomber moved from India to 37 Sea Zone
                1 mech_infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from India to West India
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to West India
                2 armour moved from India to Shan State
                2 armour moved from India to Shan State

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in West India
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking West India from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 fighter and 1 tactical_bomber moved from West India to India
                6 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                1 bomber moved from 37 Sea Zone to French Indo China
                1 bomber moved from 41 Sea Zone to French Indo China
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                Japanese undo move 1.
                1 armour and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 armour and 1 mech_infantry placed in India
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Eastern United States to 123 Sea Zone
                1 fighter moved from United Kingdom to 123 Sea Zone
                1 mech_infantry moved from Greece to Romania
                2 fighters moved from Greece to Romania
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                8 fighters moved from 26 Sea Zone to 16 Sea Zone
                4 bombers moved from Hawaiian Islands to 16 Sea Zone
                1 transport moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Libya
                Battle in Romania
                    Americans attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                    Americans win, taking Libya from Italians, taking Romania from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 bombers, 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 bombers, 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 123 Sea Zone
                    Americans attack with 2 bombers and 1 fighter
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                        Americans roll dice for 2 bombers and 1 fighter in 123 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 123 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 123 Sea Zone
                        Americans roll dice for 2 bombers in 123 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 battleship and 1 transport in 123 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 123 Sea Zone
                        1 transport owned by the Germans lost in 123 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Americans: 1 bomber and 1 fighter

    Non Combat Move - Americans
                1 bomber moved from 123 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to Greece
                2 armour and 4 infantry moved from Greece to Bulgaria
                1 carrier and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
                4 transports moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Romania to Bulgaria
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 fighter moved from Western United States to Midway
                1 battleship and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry, 8 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                4 bombers moved from 16 Sea Zone to Midway
                8 fighters moved from 16 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 fighters and 1 infantry placed in Greece
                4 infantry placed in Eastern United States
                3 fighters and 2 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 30 PUs;
                British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to West India
                3 armour, 2 fighters and 4 mech_infantrys moved from Eastern Persia to West India
                1 infantry moved from Bulgaria to Yugoslavia
                1 bomber moved from Cyprus to Yugoslavia

    Combat - British
                Battle in Yugoslavia
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber and 1 infantry in Yugoslavia, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Yugoslavia
                    British win, taking Yugoslavia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in West India
                    British attack with 4 armour, 2 fighters and 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 4 armour, 2 fighters and 5 mech_infantrys in West India, round 2 :  5/11 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 4 armour, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from West India to Eastern Persia
                1 fighter moved from Iraq to Eastern Persia
                1 bomber moved from Yugoslavia to Bulgaria
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour and 2 infantry moved from Greece to Bulgaria
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Ukraine to Yugoslavia
                1 fighter moved from Northern Italy to 96 Sea Zone
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from ANZAC

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Yugoslavia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from Yugoslavia to Northern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to 53 Sea Zone
                2 fighters moved from 53 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Gibraltar: 1 fighter
                EDIT: Adding units owned by ANZAC to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Bulgaria to Yugoslavia

    Combat - French
                Battle in Yugoslavia
                    French attack with 1 infantry
                    Italians defend with 1 mech_infantry
                        French roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Yugoslavia
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                2 infantry moved from 99 Sea Zone to Greece

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Novgorod to Kazakhstan
                1 bomber moved from Novgorod to Volgograd
                2 infantry moved from Ukraine to Rostov
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from Russians
                      Germans take Persia from British
                16 armour and 4 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                2 armour and 7 mech_infantrys moved from Germany to Romania
                1 armour and 11 mech_infantrys moved from Slovakia Hungary to Romania
                4 mech_infantrys moved from Ukraine to Romania
                1 armour and 7 mech_infantrys moved from Baltic States to Romania
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Romania
                    Germans attack with 4 armour and 29 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Germans win, taking Romania from Americans with 4 armour and 29 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 16 armour and 4 mech_infantrys
                    British defend with 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
                    Germans win, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Belarus to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Rostov to Bessarabia
                1 bomber moved from Volgograd to Bessarabia
                1 bomber moved from Kazakhstan to Bessarabia
                3 aaGuns, 11 artilleries and 13 infantry moved from Ukraine to Bessarabia

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns, 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber placed in Western Germany
                5 artilleries and 5 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                2 artilleries and 2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 mech_infantrys moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 fighter moved from Russia to Volgograd
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Bryansk to Vologda
                1 fighter moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Vologda, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Vologda, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Rostov, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Shensi
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                        Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Shensi to Szechwan
                1 fighter moved from Kazakhstan to Szechwan
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 aaGun moved from Bryansk to Rostov
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                3 armour, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

Suggested Topics

  • 20
  • 39
  • 130
  • 154
  • 176
  • 128
  • 105
  • 121
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

18.0k

Users

40.8k

Topics

1.8m

Posts