Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 strategic planner (Axis) vs JDOW (allies +24)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to Novgorod -
Scramble 3 fighters please to sz110
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to NovgorodCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Germany to Poland
3 armour moved from Southern France to Greater Southern Germany
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
-
"I would also have the right to reroll that dice. "
This means I could roll 1 dice @4 on the forum and if it hits you would have to take town one German air.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Persia to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Smolensk to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Belarus to Russia
1 aaGun, 2 artilleries and 9 infantry moved from Archangel to Smolensk
3 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Ukraine to Bryansk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 15 infantry moved from Amur to KoreaPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
Point taken. carriers first, then fighters. It sounds super stupid but I was thinking that since carriers cost more to build and fighters were replaceable that carriers would be saved. I will more than happily let you reroll and take one of my air. and yes on the 39 I am in desperation mode so I am trying to stave off your formidable attacks
-
is it possible for you to post a desired order of loss to be used in almost any battle so I don’t mess it up?
-
The default rule for casualty choice is: Max defense.
It required a bit of experience to realize when max defense is not taken for granted.Typical example where max defense does not apply was your attack at Shan state where I would save the bomber as there was no way you could win the battle.
With carriers it sometimes depend. there are a number of situations where you would save the carrier
1. When you still think you are gonna win the battle as defender and in this case the carrier would auto repair
2. If damaging a carrier would mean that maybe planes crash or that a follow up attack might come and the planes would be be available as they have to land if the carrier gets damaged.In case of doubt, better ask :)
You can keep that German plane, taking down 5 German planes for that fleet is still good for the Allies :)
-
AA guns are sometimes also worth saving in case of specific potential follow up attacks.
-
Yep. In some cases Inf is taken off before AA because then the attacker could not retreat anymore.
-
You could do it as following strategic planner. First you propose the OOL you think is appropriate. Then JDOW confirms it or not. This might help teach you to see the true value of units in specific situations. Then again it depends on JDOW as well :P.
-
land wise:
aa gun
inf
mechinf
art
tank/airsea wise
1 hit bb (unless not near safety)
sub
destroyer
cruiser
2 hit bb
carrier/ftr/tcbmr (depends on how close they are to a landable space, amount of air units, etc) -
This is ok as a default.
However in the end it depends case by case. Sometimes I prefer to keep ships over air, sometimes air over ships.
Sometimes mech is worth more than arty, sometimes the other way around. In case you feel insecure just ask.
In some cases it is ok to choose for your opponent. For example in case you retreat, you can just choose for your opponent and invite him to change the OOL according to his convenience. this avoids delays in the game.
-
Japans turn :)
I know sinking ships at the coast of Japan was traumatizing, however the war continues:D
-
can Chinese or british units move into French indo china or is it a safe haven?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 cruiser and 2 transports
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Americans: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Kwangtung
2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 2 infantry moved from Hopei to AnhwePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 airfield placed in French Indo China
1 factory_minor placed in Kiangsu
2 fighters placed in Japan
2 artilleries placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
EDIT: Adding units owned by Japanese to French Indo China: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Japanese undo move 5.
1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
I may have 1 extra ipc as japan that I didn’t spend (bc I switched to 1 inf 2 art for FIC)
-
Yep, you could have edited it. I will do that for you





