@zarhunter sub please
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 5 infantry moved from Bulgaria to Greece
1 fighter moved from Tobruk to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
1 fighter moved from Greece to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to 63 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to Novgorod -
Scramble 3 fighters please to sz110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to NovgorodCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Germany to Poland
3 armour moved from Southern France to Greater Southern Germany
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
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"I would also have the right to reroll that dice. "
This means I could roll 1 dice @4 on the forum and if it hits you would have to take town one German air.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Persia to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Smolensk to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Belarus to Russia
1 aaGun, 2 artilleries and 9 infantry moved from Archangel to Smolensk
3 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Ukraine to Bryansk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 15 infantry moved from Amur to KoreaPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
Point taken. carriers first, then fighters. It sounds super stupid but I was thinking that since carriers cost more to build and fighters were replaceable that carriers would be saved. I will more than happily let you reroll and take one of my air. and yes on the 39 I am in desperation mode so I am trying to stave off your formidable attacks
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is it possible for you to post a desired order of loss to be used in almost any battle so I don’t mess it up?
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The default rule for casualty choice is: Max defense.
It required a bit of experience to realize when max defense is not taken for granted.Typical example where max defense does not apply was your attack at Shan state where I would save the bomber as there was no way you could win the battle.
With carriers it sometimes depend. there are a number of situations where you would save the carrier
1. When you still think you are gonna win the battle as defender and in this case the carrier would auto repair
2. If damaging a carrier would mean that maybe planes crash or that a follow up attack might come and the planes would be be available as they have to land if the carrier gets damaged.In case of doubt, better ask :)
You can keep that German plane, taking down 5 German planes for that fleet is still good for the Allies :)
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AA guns are sometimes also worth saving in case of specific potential follow up attacks.
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Yep. In some cases Inf is taken off before AA because then the attacker could not retreat anymore.
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You could do it as following strategic planner. First you propose the OOL you think is appropriate. Then JDOW confirms it or not. This might help teach you to see the true value of units in specific situations. Then again it depends on JDOW as well :P.
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land wise:
aa gun
inf
mechinf
art
tank/airsea wise
1 hit bb (unless not near safety)
sub
destroyer
cruiser
2 hit bb
carrier/ftr/tcbmr (depends on how close they are to a landable space, amount of air units, etc) -
This is ok as a default.
However in the end it depends case by case. Sometimes I prefer to keep ships over air, sometimes air over ships.
Sometimes mech is worth more than arty, sometimes the other way around. In case you feel insecure just ask.
In some cases it is ok to choose for your opponent. For example in case you retreat, you can just choose for your opponent and invite him to change the OOL according to his convenience. this avoids delays in the game.
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Japans turn :)
I know sinking ships at the coast of Japan was traumatizing, however the war continues:D
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can Chinese or british units move into French indo china or is it a safe haven?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone