Use latest map please.
2016 strategic planner (Axis) vs JDOW (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 transports remaining. Battle score for attacker is 49
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Battle in KoreaNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to 7 Sea Zone
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 10 Sea Zone to 51 Sea Zone
2 infantry moved from Brazil to British Guiana
3 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries, 6 infantry and 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Chinese
4 infantry moved from Shensi to Kansu
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Kansu
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Casualties for British: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to India
3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eire to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 5 infantry moved from Bulgaria to Greece
1 fighter moved from Tobruk to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
1 fighter moved from Greece to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to 63 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to Novgorod -
Scramble 3 fighters please to sz110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
8 infantry moved from Baltic States to NovgorodCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Germany to Poland
3 armour moved from Southern France to Greater Southern Germany
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
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"I would also have the right to reroll that dice. "
This means I could roll 1 dice @4 on the forum and if it hits you would have to take town one German air.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Persia to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Smolensk to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Belarus to Russia
1 aaGun, 2 artilleries and 9 infantry moved from Archangel to Smolensk
3 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Ukraine to Bryansk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 15 infantry moved from Amur to KoreaPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
Hi Sir,
1. you are dodging bullets my friend:) You had 39% on that battle.
2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
You need to take care about casualty choice!!!
In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!Please confirm that you read and understood this!
There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
I would also have the right to reroll that dice.I just keep it like that now but please be more attentive towards those details.
Point taken. carriers first, then fighters. It sounds super stupid but I was thinking that since carriers cost more to build and fighters were replaceable that carriers would be saved. I will more than happily let you reroll and take one of my air. and yes on the 39 I am in desperation mode so I am trying to stave off your formidable attacks
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is it possible for you to post a desired order of loss to be used in almost any battle so I don’t mess it up?
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The default rule for casualty choice is: Max defense.
It required a bit of experience to realize when max defense is not taken for granted.Typical example where max defense does not apply was your attack at Shan state where I would save the bomber as there was no way you could win the battle.
With carriers it sometimes depend. there are a number of situations where you would save the carrier
1. When you still think you are gonna win the battle as defender and in this case the carrier would auto repair
2. If damaging a carrier would mean that maybe planes crash or that a follow up attack might come and the planes would be be available as they have to land if the carrier gets damaged.In case of doubt, better ask :)
You can keep that German plane, taking down 5 German planes for that fleet is still good for the Allies :)
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AA guns are sometimes also worth saving in case of specific potential follow up attacks.
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Yep. In some cases Inf is taken off before AA because then the attacker could not retreat anymore.
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You could do it as following strategic planner. First you propose the OOL you think is appropriate. Then JDOW confirms it or not. This might help teach you to see the true value of units in specific situations. Then again it depends on JDOW as well :P.
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land wise:
aa gun
inf
mechinf
art
tank/airsea wise
1 hit bb (unless not near safety)
sub
destroyer
cruiser
2 hit bb
carrier/ftr/tcbmr (depends on how close they are to a landable space, amount of air units, etc) -
This is ok as a default.
However in the end it depends case by case. Sometimes I prefer to keep ships over air, sometimes air over ships.
Sometimes mech is worth more than arty, sometimes the other way around. In case you feel insecure just ask.
In some cases it is ok to choose for your opponent. For example in case you retreat, you can just choose for your opponent and invite him to change the OOL according to his convenience. this avoids delays in the game.