@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
2016 JDOW (Axis) vs strategic planner (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Malta to Trans-Jordan
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from India to British Somaliland
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Burma to India
2 infantry moved from India to West India
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 destroyer and 2 transports placed in 121 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 28 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 17 PUs total
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
British defend with 5 infantry
Italians win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 5 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 fighter and 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for British: 1 fighter
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 123 Sea Zone to 121 Sea ZoneCombat - Germans
Battle in 121 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 2 transports
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 aaGuns, 1 armour, 5 artilleries and 14 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
5 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Finland to NorwayPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 3 PUs;Combat Move - Russians
1 tactical_bomber moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
8 infantry and 5 mech_infantrys moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
14 infantry moved from Amur to Manchuria
1 artillery and 4 infantry moved from Belarus to Baltic States
12 infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
1 fighter moved from Belarus to Baltic StatesCombat - Russians
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 3 armour and 12 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bessarabia
Russians attack with 1 artillery, 8 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 mech_infantrys moved from Volgograd to Ukraine
2 aaGuns moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
2 mech_infantrys moved from Russia to Ukraine
1 fighter moved from Ukraine to Trans-Jordan
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Baltic States to UkrainePlace Units - Russians
3 artilleries placed in Ukraine
6 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3
Russians collect 35 PUs (3 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery and 7 infantry moved from Jehol to Manchuria
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 battleship moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from 41 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Hunan to 41 Sea Zone
2 tactical_bombers moved from Hunan to 41 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
2 cruisers moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to Manchuria
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 77
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Manchuria
Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 11 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 14 infantry
Japanese win, taking Celebes from Dutch, taking Manchuria from Chinese with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 aaGun and 14 infantry
Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Yunnan to Burma
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 aaGun moved from Jehol to Manchuria
1 bomber moved from Manchuria to Yunnan
2 carriers moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 armour moved from Yunnan to Shan State
1 bomber moved from 41 Sea Zone to Shan State
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to KweichowPlace Units - Japanese
2 fighters and 6 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
it may have sent you a set of dice bc I forgot to ask you interceptors. but I exited it out so I am going to re-do it and ask you for interceptors. I am going to send one bomber to west Germany, you have up to 2 fighters available to intercept. how many do you want to send?
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I have not received any dice yet. However, please send both fighter up to intercept the bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the attackers have all died
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
2 aaGuns, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Southeast Mexico to Western United States
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 cruiser moved from 64 Sea Zone to 101 Sea ZonePlace Units - Americans
1 harbour placed in Alaska
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 7.
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from British Somaliland to Egypt
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Malaya to Shan StateCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 bomber
Casualties for British: 3 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Quebec to Iceland
2 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 carrier placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs total
Some Units in India change ownership: 5 infantry -
nice dice at Shan state;)
However I am a bit afraid this encourages you to make suicide attacks more often. Most you did in this game were rather ill advised.One note for future reference: You should ask you order of losses in battles like Shan state. TripleA offers you to take bombers off first because the have the lowest defense value. However they have a higher value than tanks or fighters.
I would have taken the Armour and the tac off in this case.
You might sometimes just choose for your opponent but you need to tell him later and offer him to change it. In some battles, the OOP can have a big impact, in those cases waiting for your opponent to respond is the best thing. In this case save the map when being ask to assign casualties, post the map and wait for the reply.
This would not have been necessary in this game though.best regards!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 43
Casualties for Italians: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Italians
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Removing units owned by Italians from Iraq: 2 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to IraqPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
Sorry about the edit. I in fact confused that I have to take NWP during combat move phase, though its NCM like Iraq :roll:
However i was a no brainer move to take NWP with at least one man thus I edited it. -
Sir, just to be sure.
You are aware I can easily attack the transports at Alaska?
The blocker does not prevent the planes from attacking. All I need is to somehow attack the sub.
The rule says I just need a theoretical chance for a landing spot.
Assuming you would have a large fleet placed in sz8 I could still just send a sub to attack the fleet as theoretically by a miracle that sub could win that battle.However even if I would not kill the fleet in sz8 I could still attack the transports at Alaska with a single plane.
In case I would clear sz8 I would have to move a carrier to pick the plane up. In case I would clear sz8 from surface ships the plane attack the transports would crash.
If this would affect your US turn, feel free to change your NCM. And also your buy, in case you believe you don’t need the harbour than anymore.
Advice from my end. The Harbour and transports in Alaska are not a good idea anyway. You will not achieve anything from there. With your fleet being at Queensland all you provide is targets for Japan.
Regards,
Tobias -
All I need is to somehow attack the sub.
–> I meant I just need to attack the destroyer at sz8, even with a single sub and even if the sub loses I could still attack the transports. -
oh… I could have sworn that there was no landing space. yes I am changing.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Alaska: 2 aaGuns, 1 harbour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Alaska: 2 aaGuns, 1 harbour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





