TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
1 mech_infantry moved from India to Shan State
1 fighter and 2 tactical_bombers moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from Shan State to India
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Yunnan to Burma
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,4,6,5,3,1,1,5,5,2,5,5,5,2,2,2,4,5,4,3,6,4,4,2,1,2,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry