would you like any scrambles?
16L G40 Giallo(Axis) vs AeV(Allies +20)
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That was a costly German round.
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yes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Samara to Shensi
1 infantry moved from Karelia to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Russians roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Samara to Kazakhstan
1 aaGun and 6 infantry moved from Samara to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to Russia
3 artilleries moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Rostov to Russia
1 infantry moved from Trans-Jordan to EgyptPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 infantry moved from Sikang to Shensi
3 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Alaska
Battle in 45 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking Alaska from Americans with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in MidwayNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 45 Sea Zone to French Indo China
1 aaGun moved from Burma to India
1 tactical_bomber moved from West India to India
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from India to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 destroyers placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in French Indo China
Japanese undo move 1.
Japanese undo move 2.
1 infantry placed in French Indo China
2 destroyers placed in 36 Sea Zone
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
1 fighter placed in French Indo China
1 armour and 1 mech_infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 bombers moved from Hawaiian Islands to Midway
3 fighters moved from 26 Sea Zone to Midway
2 bombers moved from Western United States to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Kenya to Italian Somaliland
Americans take Italian Somaliland from ItaliansCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 bombers, 5 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 5 fighters and 1 transport in 25 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Midway
Americans attack with 2 bombers, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Midway, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - Americans
1 artillery and 1 infantry moved from Greece to Bulgaria
1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
2 bombers moved from Midway to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 25 PUs;
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Romania
1 mech_infantry moved from Greece to Yugoslavia
1 bomber moved from Northwest Persia to Romania
2 fighters moved from 99 Sea Zone to Yugoslavia
1 fighter moved from Greece to RomaniaCombat - British
Battle in Yugoslavia
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Yugoslavia
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Romania
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
British win, taking Romania from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Romania to Cyprus
1 armour, 2 fighters and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 infantry moved from Caucasus to Volgograd
1 fighter moved from Romania to 99 Sea Zone
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter moved from Yugoslavia to Greece
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
retreated to Bulgaria
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Bulgaria to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to British Somaliland
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in British Somaliland
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Greece to BulgariaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
2 mech_infantrys moved from Finland to Vyborg
3 mech_infantrys moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Archangel to Novgorod
14 armour and 10 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Ukraine to Southern Italy
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Ukraine to Bryansk
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Romania
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 15 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
3 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 artilleries and 3 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Novgorod
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
extraordinary dice for you lately
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Western Ukraine
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
20 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Tambov
7 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 fighters moved from Western Ukraine to Russia
1 fighter moved from Vologda to Russia
2 infantry moved from Kazakhstan to Sikang
1 fighter moved from Tsinghai to Sikang
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Vologda to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Sumatra to India
1 fighter moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from 37 Sea Zone to India
1 bomber moved from Hopei to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 armour and 1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from India to YunnanPlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 4 submarines placed in 6 Sea Zone
Japanese undo move 3.
4 submarines placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 bombers moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Western United States to AlaskaCombat - Americans
Battle in Philippines
Battle in Alaska
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Philippines from Japanese, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
4 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from Cyprus to Greece
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
2 armour and 1 infantry placed in Greece
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from 99 Sea Zone to Greece
1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from Greece to Bulgaria
1 fighter moved from Greece to Cyprus
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Quebec
British undo move 3.
1 infantry placed in Union of South Africa
British undo move 3.
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Ukraine to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 3 PUs (5 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
ANZAC undo move 4.
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 infantry placed in New South Wales
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs





