@Omni Well, the Italians fought.
L16 Snigg vs cds (+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Kazakhstan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
10 fighters and 1 tactical_bomber moved from India to Yunnan
3 armour moved from Eastern Persia to India
1 fighter moved from Persia to India
2 armour and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Yunnan
British attack with 10 fighters and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 10 fighters and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win with 9 fighters remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
9 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun
Turning on Edit Mode
EDIT: Adding units owned by Americans to Belarus: 3 fighters
EDIT: Adding units owned by Americans to Russia: 4 fighters
EDIT: Removing units owned by Americans from Bryansk: 7 fighters
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
Sikang : 1 mech_infantry
India : 6 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 10 fighters, 1 harbour, 14 infantry and 18 mech_infantrys
Kazakhstan : 1 mech_infantry
39 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 harbour
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 29 / 34
Russians : 52 / 80
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about the combat movement edit of usa in russia, forgot about those, large map small screen, bad eyes do the math ;)
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So happy to be able to play again, that I am way too hasty. I would like to edit the mech from yakut too amur. This was my plan, when I played in local. But then you most do it in pbem aswell :)
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@cds:
So happy to be able to play again, that I am way too hasty. I would like to edit the mech from yakut too amur. This was my plan, when I played in local. But then you most do it in pbem aswell :)
Go ahead and repost if you would like. Unfortunately, I won’t be able to download and do Italy until tomorrow. Wife plans on me taking her out tonight after work :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Kazakhstan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
10 fighters and 1 tactical_bomber moved from India to Yunnan
3 armour moved from Eastern Persia to India
1 fighter moved from Persia to India
2 armour and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Yunnan
British attack with 10 fighters and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 10 fighters and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win with 9 fighters remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
9 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun
Turning on Edit Mode
EDIT: Adding units owned by Americans to Belarus: 3 fighters
EDIT: Adding units owned by Americans to Russia: 4 fighters
EDIT: Removing units owned by Americans from Bryansk: 7 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 mech_infantry
EDIT: Adding units owned by Americans to Amur: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
Sikang : 1 mech_infantry
India : 6 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 10 fighters, 1 harbour, 14 infantry and 18 mech_infantrys
Kazakhstan : 1 mech_infantry
39 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 harbour
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 29 / 34
Russians : 52 / 80
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bon Apetit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,4,1,1,6,1,2
Italians collect 0 PUs (8 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
2 fighters moved from Northern Territory to India
2 infantry moved from West India to IndiaNon Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 12 fighters and 2 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 1 aaGun, 2 artilleries and 2 infantry
30 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 29 / 34
Russians : 52 / 80
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
India : 1 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 29 / 34
Russians : 52 / 80
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
1 armour moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Poland
7 mech_infantrys moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Holland Belgium
Germans win, taking Holland Belgium from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Southern France, round 3 : 2/5 hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 3 : 0/2 hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 bomber and 7 mech_infantrys
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 2 armour, 1 bomber and 7 mech_infantrys in Baltic States, round 2 : 4/10 hits
Russians roll dice for 2 artilleries and 5 infantry in Baltic States, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Baltic States, round 3 : 3/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
9 artilleries moved from Bessarabia to Eastern Poland
5 artilleries moved from Bessarabia to Eastern Poland
3 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in France
1 artillery and 6 infantry placed in Western Germany
Germans undo move 1.
3 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 4 infantry
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,3,6,3,1,6,2,5,5
Germans collect 36 PUs (7 lost to blockades); end with 36 PUs totalTerritory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Slovakia Hungary : 1 armour, 1 artillery and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour and 14 infantry
Poland : 1 armour, 1 artillery and 1 infantry
Germany : 1 factory_major and 4 infantry
Denmark : 4 infantry
Holland Belgium : 1 artillery and 3 infantry
Baltic States : 1 flag, 2 armour and 4 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 12 armour, 14 artilleries and 28 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 1 factory_minor
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 36
Russians : 41 / 80
Japanese : 65 / 74
Americans : 55 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
3 artilleries moved from Novgorod to Baltic States
4 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Vologda to Baltic States
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
8 artilleries and 10 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Vologda to Novosibirsk
4 armour moved from Russia to Belarus
1 armour moved from 95 Sea Zone to SardiniaCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Western Ukraine, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 4 mech_infantrys
Russians roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits
Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits
2 infantry owned by the Russians, 4 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/8 hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in SardiniaNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Western Ukraine to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 3 artilleries, 2 fighters and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 68 PUsTerritory Summary for Russians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Sardinia : 1 flag, 1 armour
Belarus : 4 aaGuns, 9 armour, 23 artilleries, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 3 artilleries and 2 infantry
Bryansk : 4 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 4 fighters and 4 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 3 infantry
Novosibirsk : 1 artillery and 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 40 / 36
Russians : 44 / 68
Japanese : 65 / 74
Americans : 55 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Korea to Amur
3 bombers moved from Kansu to Yakut S.S.R.
2 bombers moved from Kansu to Kazakhstan
2 bombers moved from Kansu to Sikang
1 bomber moved from Kansu to Shensi
1 bomber moved from Kwangtung to Shensi
2 fighters moved from Kansu to Kazakhstan
2 fighters moved from Kansu to Sikang
3 fighters moved from Kansu to Shensi
3 transports moved from 36 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Kwangtung to 20 Sea Zone
3 mech_infantrys and 3 transports moved from 20 Sea Zone to 45 Sea Zone
3 mech_infantrys moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 36 Sea Zone to 45 Sea Zone
3 bombers moved from Kiangsu to Shensi
1 bomber moved from Japan to AmurCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 3 bombers
Americans defend with 1 armour
Japanese roll dice for 3 bombers in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Yakut S.S.R.
Japanese win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Casualties for Japanese: 1 bomber
Battle in Amur
Japanese attack with 3 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Amur, round 2 : 4/11 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 fighters in Kazakhstan, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Dutch New Guinea from Americans with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 fighters in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Sikang
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 5 bombers and 3 fighters
British defend with 1 mech_infantry
Japanese roll dice for 5 bombers and 3 fighters in Shensi, round 2 : 6/8 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win with 5 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers and 2 fighters moved from Sikang to Szechwan
2 bombers and 2 fighters moved from Kazakhstan to Szechwan
5 bombers and 3 fighters moved from Shensi to Szechwan
2 bombers moved from Yakut S.S.R. to Korea
1 bomber moved from Amur to Japan
1 aaGun moved from Kiangsu to Kiangsi
12 armour, 2 artilleries, 4 fighters, 6 infantry, 26 mech_infantrys and 5 tactical_bombers moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
4 fighters and 5 tactical_bombers moved from Yunnan to SzechwanPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 armour and 3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 3 armour, 2 bombers, 1 factory_major and 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 12 armour, 5 artilleries, 6 infantry and 26 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 9 bombers, 11 fighters and 5 tactical_bombers
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Timguska : 1 flag
French Indo China : 1 flag, 3 artilleries and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 3 mech_infantrys
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 submarines and 3 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
6 Sea Zone : 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 40 / 36
Russians : 43 / 68
Japanese : 66 / 71
Americans : 55 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 5 infantry moved from Quebec to 106 Sea Zone
1 armour, 5 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
6 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 fighters moved from 30 Sea Zone to Northern Territory
1 destroyer and 2 submarines moved from 54 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from British Columbia to Western United StatesCombat - Americans
Battle in Holland Belgium
Americans attack with 5 fighters and 4 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 5 fighters and 4 infantry in Holland Belgium, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 5/8 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 5 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United States
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Burma : 1 mech_infantry
India : 15 fighters and 1 mech_infantry
Northern Territory : 5 fighters
New Guinea : 1 artillery
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
30 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines
10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
1 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 6 infantry
Gibraltar : 2 aaGuns
United Kingdom : 1 armour, 3 fighters and 5 infantry
Morocco : 1 flag, 1 aaGun, 1 airfield and 1 infantry
Normandy Bordeaux : 1 armour, 2 artilleries, 1 fighter and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 3 infantry
Belarus : 3 fighters
Russia : 4 fighters
95 Sea Zone : 1 carrier and 1 cruiser
106 Sea Zone : 3 transports
93 Sea Zone : 1 flag, 2 submarines
Crete : 1 flag
109 Sea Zone : 2 destroyers and 3 transports
97 Sea Zone : 5 submarines
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 37 / 36
Russians : 43 / 68
Japanese : 65 / 71
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Production/PUs Summary :
Germans : 37 / 36
Russians : 43 / 68
Japanese : 65 / 71
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
8 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
9 mech_infantrys moved from India to Eastern Persia
6 armour moved from India to Eastern Persia
1 infantry moved from West India to IndiaCombat - British
Non Combat Move - British
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 mech_infantry
Shan State : 1 mech_infantry
India : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 10 fighters, 1 harbour and 15 infantry
Kazakhstan : 1 mech_infantry
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun and 1 infantry
Ethiopia : 1 flag, 1 harbour
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 11 armour and 21 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 36
Russians : 43 / 68
Japanese : 64 / 71
Americans : 58 / 78
Chinese : 3 / 3
British : 31 / 36
UK_Pacific : 7 / 8
Italians : 8 / 1
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK. I’m gonna go ahead and throw in the towel.
I know the game’s been lost for awhile now, but wanted to get some time in to see what others can do to you. Thank you very much for the game.
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Ok, thank you aswell for the game. Rematch is ok for me, but will have to wait for now. What do you mean when you said that you wanted to get some time in, to see what others can do?!
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I wanted to see the Allies attacks and counters strategy…or at least one of them. I’m still just getting into G40, as this was only my 3rd game against a person and TripleA’s AI isn’t very good for something like this.
I know I had this lost probably by round 8~9ish I think. Whenever I split my Germans was really the killer I think.
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Yes, its essential to keep your force relatively close to each other, otherwise they are cut off from each other and your complete front gets too weak. A strong and swift tactic will allow you to have better changes in the long run.