I don’t even miss the BM modifications… :O
16L Adam514 (Axis) vs PGMatt (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Persia to India
3 infantry moved from West India to IndiaCombat - British
Battle in Ethiopia
Battle in India
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Ethiopia from Italians, taking India from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Scotland to Morocco
1 bomber moved from United Kingdom to Morocco
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,6,1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,6,6,2,5,6,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to BessarabiaPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
2 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Removing units owned by Italians from Gibraltar: 1 bomber and 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 113 Sea ZoneNon Combat Move - Germans
2 aaGuns, 10 armour, 8 artilleries, 22 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Novgorod
6 infantry moved from Karelia to Finland
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 3 infantry
EDIT: Adding units owned by Germans to Tunisia: 3 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
sorry for the holiday delays. I’m back to work this week but not doing my normal job.
My regular play time should be back for Monday next week.
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No problem.
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any idea if the board is working correctly? I keep getting an error when I try to post my move
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It is, there was maintenance today. It should work now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 7 infantry moved from Smolensk to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 2 fighters
1 submarine owned by the Russians Submerged
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians winGermans win with 1 cruiser and 2 fighters remaining, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery moved from Volgograd to Samara
8 artilleries and 2 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 artillery and 2 infantry moved from Burma to India
1 bomber moved from French Indo China to Hopei
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from French Indo China to Yunnan
1 marine moved from Ceylon to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Hopei to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Philippines
1 tactical_bomber moved from Hopei to Kiangsu
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 21 Sea Zone
1 bomber moved from 16 Sea Zone to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to MoroccoCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in French West AfricaNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 bombers moved from Western United States to Amur
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Is there a newer version than the one we’re playing? I didn’t notice any real China changes including to the burma road? It’s fine if there is, I just wanted to know if I had missed something.
China, I think (only 3 1/2 rounds played) will be much more historical. The Burma road NO is appropriately knocked down, and a rule is added that makes it MUCH more costly for Japan to dominate the interior of China. Ever since 2008, AA50, China has been WAY too easy to dominate, which flies in the face of historical reality. Balanced mod addresses this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from West India to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 1 infantry moved from Ethiopia to Kenya
6 mech_infantrys moved from Belgian Congo to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 71 Sea Zone
3 aaGuns, 1 armour, 6 artilleries and 4 infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Persia
1 bomber and 3 fighters moved from Morocco to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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@PGMatt:
Is there a newer version than the one we’re playing? I didn’t notice any real China changes including to the burma road? It’s fine if there is, I just wanted to know if I had missed something.
China, I think (only 3 1/2 rounds played) will be much more historical. The Burma road NO is appropriately knocked down, and a rule is added that makes it MUCH more costly for Japan to dominate the interior of China. Ever since 2008, AA50, China has been WAY too easy to dominate, which flies in the face of historical reality. Balanced mod addresses this.
Yup there is, which is all Axis-controlled Chinese non-coastal territory which does not have at least 1 land unit on it (not counting AA guns) will spawn 1 Chinese inf in those territories on the Chinese combat phase. UK also saw a reduction in their NOs and makes one of them a bit harder to maintain.
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And Burma road goes from 6 to 3.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Belarus
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
2 artilleries and 3 infantry moved from Trans-Jordan to IraqCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 4 aaGuns, 19 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Russians win with 3 aaGuns, 19 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun
Battle in Belarus
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 2 artilleries and 3 infantry
ANZAC defend with 1 infantry
Italians win, taking Iraq from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Belarus to PolandPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 4.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
Feel free to change casualties in Bryansk.
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OK. I’d rather have the AA gun so I"m going to swap that out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Syria
Germans take Syria from ANZAC
1 armour moved from Syria to Iraq
1 bomber moved from Egypt to Bryansk
10 armour, 8 artilleries, 1 fighter, 22 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Tunisia to Algeria
Germans take Algeria from AmericansCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Bryansk
Germans attack with 10 armour, 8 artilleries, 2 bombers, 1 fighter, 22 infantry, 24 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 19 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 10 armour, 8 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Germans: 22 infantry and 19 mech_infantrys
Casualties for Russians: 4 aaGuns, 19 artilleries, 2 fighters, 33 infantry and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Ukraine to Bryansk
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Ukraine
2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Western Germany to Southern Italy
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Finland to KareliaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Bessarabia: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Ukraine: 1 tactical_bomber
EDIT: Adding units owned by Germans to Bessarabia: 1 tactical_bomber
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Bessarabia: 1 aaGun
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Bessarabia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs