ideas and discussion were repeated
most important discussion/progress was at the end of your last post:
Quote from: Imperious Leader on April 01, 2008, 05:11:33 pm
OMFG… what is this? why do you keep going back to losing one ship?
haha I answered already
this is funny, a bit your like misunderstanding at the “Lite” thread
here it is again
“don’t lose more than you ship”
ship as in the verb
my system do not destroy any ships, only IPCs
good then stop using that as a verb, just talk about losing IPC…
basically the idea is say US has Hawaii, takes New Guinea…that is 1 IPC + 1 IPC
if Japan raids convoys from those two islands going for Los Angeles…US can potentially lose 2 IPC…not 1 IPC per Japanese ship for unlimited amount
but its ok I think in the other bits of your post you agree already not to bleed a player like that
fine just make it so only Germany and Italy can affect UK/ Lend Lease/ and USA, while UK/ USA effect Japan… no other relationships
what remains in the merely last point:
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remains realistic even if territory control changes
This is the radioactive part of what you are arguing for. UK is an island economy and Germany and Italy are NOT, but YOU want them to be treated the same…. that cant be possible unless we turn Germany into an island too.
its not radioactive once you see it differently…
you mean view Germany as an Island that requires its resources to be transported by sea rather than land??? No i dont “SEE” that.
its definitely not realistic for African income to go to Berlin if Allies control Med Sea and Altantic right?
Yes by way of the medd, or thru persia land connected all the way to Berlin, The ISLAND OF ENGLAND IS TOTALLY DIFFERENT AS WELL AS THE ISLAND OF JAPAN, unlike THE TERRITORY OF GERMANY CONNECTED BY LAND TO MANY OTHER LAND TERRITORIES…
if the convoy system is nation specific, then you would need to have some sort of blockade rule about Germany Africa, (and potentially Madagascar, Brazil…and other nations depending on the map situation)
No you dont, because they ship from the medd, and italy controls the medd for the most part, plus England didn’t use submarine warfare and didnt have the last great wars experience where it was a focal point to attack Germany, rather they attacked Germany by SBR. Also, if they occupied Brazil thats not a good argument, because Germany has the ability to park subs off the island of England, while UK does not have the ability to park subs around nazi controlled Europe, Africa and asia.
Your looking at the location of where the money is coming from, Im looking at the destination of where the money is flowing.
Money flows to the island of UK, Money flows to the Continent of Europe, thats a huge difference.
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fine reintroduce the rolling idea and playtest.
to clarify, we only reintroduce rolling if you wish (I am good with 1 IPC per unit)
because rolling is incompatible as earlier you got rid of ability to store war material at victory cities
ok fine no rolling just 1 ipc lost per ship
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If Germany took UK the game would be OVER… thats the point the Historically based game design has victory conditions which take care of these issues, so Germany would not get in that position. The German u-boat campaign was developed exclusively by Germany during 2 wars, UK, USSR, Italy, and even USA had not real appreciation of how to successfully run a submarine campaign designed to sink commerce. Thats why only certain nations are given this ability.
no it doesn’t have to be over for Allies if Germany takes UK
it depends on the rest of the map
(and lets history replay arguments would be nice)
Look at the victory conditions of the game….they are not universal, Germany controls victory city points, taking UK will put them over the top, little chance (with all things being equal) for the allies to come back because Germany is probably owning most of Europe anyway, and with UK out the Soviets are not far behind w/o help from UK.
1939 map in particularly gives us the option to explore a heavy Battle of Britain rather than going to Operation Barbarossa
Russia given the spare time could have built up even better than they did in history
yes this is true, but the 1939 version uses HISTORICAL VICTORY CONDITIONS TO WIN, so your point is reflected in that Germany may win at that point.
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But Germany can lose income if they lose Madagascar, or take India, or Norway, of if the Soviet sub is placed in the baltic, or this or that….
you don’t lose more then you ship (verb) in my system
so Madagascar nor India are not going to be become a negative income contribution
naval units don’t hit convoys in a different part of the world in my system
so Soviet sub in Baltic is only going to hit shipping in that particular sea zone
OK cut out part of the map and make a clear example with MS paint of how the system works that you propose. To me it looks now like its going to be a freeking chain of supply thing where you lose income if you cant trace a path of clear sea zones back to UK. That system is silly and tedious
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But a Historical version must not have this because the Soviet player had no idea how to conduct these types of raids. Even if just 1 IPC was potentially at risk it would be a bad rule. This is a historical version and not a universal version. Revised is a universal version and the reason why we are doing a historical version.
this is not a question of how well one nation can raid, that can be dealt with by a Germany NA that increases German raiding efficiency
if Soviet has submarines in Baltic and Germany dont kill them, those submarines are not going to stand there and watch hostile convoy shipping going by
No instead they crash in the anti submarine nets that the Germans had layed down before the war. The Soviets were locked into the Baltic, they cant escape, thanks to Germany. And Germany mined the straights too. Soviet subs were only for coastal defense anyway.
In fact Germany and latter USA and the Japanese 400 series of larger subs were the only subs made for anything approaching long patrol range submarines. Everybody else could only come up with coastal submarines to protect coastlines, from invasion etc…
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We don’t allow IF’s of that type, It simply was not capable for some nations to pursue specific strategies. Its like saying both the Americans and Italians should basically have the same access to technology and diplomacy or the same IPC. Why the heck do we then just give Italy 50 IPC’s a turn?///??? Thats would be a universal idea as well….
please, you are comparing grossly different probabilities
Germany damaged Allied shipping more than US damaged Japanese shipping
but Germany put most naval resources into submarines
WOW your starting to see my point…. now we just need to model only this aspect of what was possible and your universal idea is trash can fodder.
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OK ill make a new map here are the new ipcs…
USSR 50 IPC
UK 50 IPC
USA 50 IPC
Germany 50 IPC
Japan 50 ipc
Italy 50 IPC
there… now its universal rules. great… Now everybody starts out with 40 inf, 10 tanks, and 5 artillery…now just have the same 10 NA’s for everybody… and we just keep doing this until we have… checkers
A system takes into factors as input and gives an outcome.
My system is simple and universal. It is based on actual shipping. It generates different vulerabilities for each nation.
your system totally ignores the very real capabilities of the historical participants of the simulation we are modeling and since its a historical edition , i suggest you forget universal ideas…
The system is realistic. No arbitration in the outcome needed.
Their is no arbitration either is saying “every German/italian naval ship in atlantic and indian ocean costs the western allies 1 IPC”
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To model this we allow only specific nations and specific locations of enemy ships that can even engage of these attacks.
That is no modelling. That is arbitration in outcome.
I repeat, your method will only be realistic for a small subset of game outcomes. Players are not going to perform the same as WWII. Its a game, a simulation.
Its a simulation of history, thus the nations who dont have certain capabilities are not going to be allowed to have them. They have to play only the cards they are dealt with, but they can play those cards how they want. Thats AARHE.
I’ve already mentioned specific examples (territory control and which unit in which sea zone) why your system is unrealistic.
You’ve engaged in a lot of historic replay kind of talk, if you can be more concrete in your argument and give specific examples (territory cotnrol and which unit in which sea zone) why my system is unrealistic it’ll be more helpful.
Ok fine, UK controls Canada, Canada ships resources to England which is fighting Germany, England is an Island economy and needs to import nearly everything to win the war, Germany has subs, they are long range and feel that these subs can starve England because England is an ISLAND, and also tried to do this for 4 years in world war one.
UK only has coastal submarines to protect her coastline, Germany controls most of Europe and her income comes by way of train, thus England using the same technique as Germany will invariable fail.
NOW IS THIS CLEAR ENOUGH???
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Ok if the USA player has subs in the New Guinea sea zone for 2 turns, then Japan faces economic isolation and thats just fine.
that get rid of the problem of US ships at New Guinea hitting convoys from Phillipines to Toyko
this is your isolation rule, which is realistic for islands without VC/IC and low income islands
then you’ve got to create an exception for high income islands like Borneo, East Indies and Phillipines
Thats fine then we go with the 2 turns of isolation rule, Japan has a full reaction turn to stop the income from being cut off
potential players of AARHE are still interested in what-if
they just want the what-if to be more meaningful
or they just want the new dimensions added to the game such as land units can’t hit air units
No they want all the silly tricks of AAR to go away, They want some of the stupid ideas removed because they are not realistic, and view AA as a kids game with lots of dice rolling. They want the defender to retreat, they want real air missions, and airborne infantry and victory conditions that are realistic, They want submarine warfare and try to starve England to submission like Hitler tried.
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This rule does not do that. Its only going by the printed values,not some inflated 8 IPC thing
oh you have new ideas for IC output limit?
anyway, remember its not a "some inflated 8 IPC thing)
the output limit is proportional to territory value, Australia is 2 IPC, her IC can build 8 IPC worth of units
No NO NO… You can still build the 4x rule in those places, thats not effected. Only the total income for purchases, not placement.
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….but is your universal world you allow anybody to do anything. Uk can start making SS units, France can have the worlds largest navy and the Soviets can sink all the non-land locked ipcs coming into Germany from the Baltic. All these ideas are equal with the USA player turning fascist in a universal world.
my system do not allow ships in the Baltic to hit convoys in other parts of the world
so no Soviet ships in the Baltic can’t “sink all non-land locked ipcs coming into Germany”
I wonder if you still have wrong interpretation of the rules
The only thing i have interpreted is what you wrote where its universal, when historically its not universal.
Germany is likely to have submarine campaign while UK is unlikely simply because at game setup, UK territories are spread while Germany are packed together
but anything goes once the game starts
Yes everything goes? you mean England is not not an Island?
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Go look at the map and tell me which are the 2 island nations> UK and Japan, the whole convoy system thing is for nations that are islands and USA is sort of in this block. By extrapolation we conclude based on the war, that UK was nearly starved and Japan was nearly starved. Also, we conclude that USA lost alot of Liberty ships and the Murmansk convoys got attacked as they sent trade to USSR. In the latter war period American subs sunk a huge % of total foodstuffs going to japan because they were feeding off of Japan like vultures.
WE DO NOT conclude Germany lost income or Italy lost income, nor do we conclude American surface ships sunk japanese merchant ships to a high degree…. the solution is we model only the participating nations that historically were effected in this manner. WE DO NOT allow Germany to lose money because they grow food and build supplies from central Europe, while UK / USA must ship stuff to other places and also receive stuff via the SEA because they control many places that are outside in different part of the world or support these localities.
you’re bringing up history replay type of arguments again
Yes i like to stuck with the facts to support ideas in a historical version of an abstract game… yes admittedly.
anyway at game setup this is the likely outcome (that Germany can’t be raided much)
my system keeps convoy raiding on actual shipping, if you play the game like historic it remains realistic
on the other hand, your longer and nation specific system is do not remain realistic all the time
take out the map and just give germany 10 subs and then give the uk player 10 subs… See the potential damage each can have on the other under both systems and post.