scramble 111, no scramble in 110
16L G40 Karl7 (Allies +27) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Manchuria
3 mech_infantrys moved from Kweichow to Jehol
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Szechwan to Yunnan
2 artilleries moved from Szechwan to Yunnan
4 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Szechwan to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to Korea
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea ZoneCombat - Japanese
Air Battle in Korea
Japanese attacks with 5 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Korea causes 9 damage total. Damaged units is as follows: harbour = 2, factory_minor = 6, airfield = 1
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 2 transports
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
2 fighters moved from Korea to Japan
2 tactical_bombers moved from Korea to Manchuria
1 bomber moved from Korea to Japan
1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 fighter moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in Manchuria
1 destroyer placed in 6 Sea Zone
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,2,4,1,4,2,1,2,1,1,6,5,5,6,2,4,1,2,1,5,3,3,2,2,3,5,3,4,2,6,3,4
Japanese collect 49 PUs (9 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 1x airfield, 2x harbour, 6x factory_minor; Remaining resources: 71 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 6 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Northern Territory to Caroline IslandsPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 artillery and 1 fighter placed in Korea
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 fighter moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Tobruk
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Persia to Russia
1 fighter moved from 98 Sea Zone to Egypt
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
2 aaGuns, 3 artilleries and 10 infantry moved from Burma to IndiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Southern Italy to Rostov
2 armour moved from Western Ukraine to Rostov
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to BryanskCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer, 5 fighters and 1 submarineNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 fighters moved from Belarus to Volgograd
3 armour moved from Ukraine to Volgograd
4 bombers moved from Eastern Poland to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from France to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 3 fighters
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Volgograd to Rostov
3 armour moved from Ukraine to Rostov
3 aaGuns, 21 artilleries and 25 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
7 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Western Ukraine
10 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to NorwayPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 23 PUs;
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 armour, 6 infantry and 1 mech_infantry moved from Samara to Russia
2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone -
Scramble off Korea?
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oh fuckk … I forgot to move the brit! Will you allow change? Makes no sense to leave him there.
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Oh, I thought you were taunting me.
Where do you want it?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea -
Intercept, then?
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Since you didn’t want to last time, and I’m about to go to bed, I’ll assume no intercept.
If that’s a problem we can roll it on the board.
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let me see real quick
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Ya none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese
Air Battle in Korea
Japanese attacks with 6 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 tactical_bomber killed by AA
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Philippines to Japan
3 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
3 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to HunanPlace Units - Japanese
3 artilleries placed in Manchuria
3 armour placed in Kwangtung
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship and 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 2 transports
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,1,3,1
Japanese collect 47 PUs (11 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Changing ownership of Borneo from Japanese to Dutch
EDIT: Changing ownership of Borneo from Dutch to Japanese
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode -
Sorry for the walk-in, I forgot to include that in my combat move. And I wanted to transport the person off Borneo, but the game won’t let me for some reason. Meh. It’s not super important.