16L G40 Karl7 (Allies +27) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Anhwe to Manchuria
                3 mech_infantrys moved from Kweichow to Jehol
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 infantry moved from Szechwan to Yunnan
                2 artilleries moved from Szechwan to Yunnan
                4 artilleries moved from Kwangsi to Yunnan
                1 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Szechwan to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                1 fighter moved from Japan to Korea
                1 fighter moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 bomber moved from Manchuria to Korea
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from Japan to 21 Sea Zone

    Combat - Japanese
                Air Battle in Korea
                    Japanese attacks with 5 units heading to Korea
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Korea
                    Bombing raid in Korea rolls: 2 and causes: 2 damage to unit: harbour
                    Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Korea rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in Korea causes 9 damage total.  Damaged units is as follows: harbour = 2, factory_minor = 6, airfield = 1
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Java from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from 21 Sea Zone to Japan
                2 fighters moved from Korea to Japan
                2 tactical_bombers moved from Korea to Manchuria
                1 bomber moved from Korea to Japan
                1 tactical_bomber moved from 21 Sea Zone to Manchuria
                1 fighter moved from 43 Sea Zone to Philippines

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                3 armour placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,2,4,1,4,2,1,2,1,1,6,5,5,6,2,4,1,2,1,5,3,3,2,2,3,5,3,4,2,6,3,4
                Japanese collect 49 PUs (9 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans repair damage of 1x airfield, 2x harbour, 6x factory_minor; Remaining resources: 71 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 6 Sea Zone to 1 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Western United States to British Columbia
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Northern Territory to Caroline Islands

    Place Units - Americans
                1 submarine placed in 6 Sea Zone
                1 artillery and 1 fighter placed in Korea
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                4 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 fighter moved from Egypt to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Tobruk
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 fighters moved from Persia to Russia
                1 fighter moved from 98 Sea Zone to Egypt
                1 cruiser moved from 91 Sea Zone to 88 Sea Zone
                2 aaGuns, 3 artilleries and 10 infantry moved from Burma to India

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern France to Southern Italy
                1 bomber and 1 fighter moved from Southern Italy to Rostov
                2 armour moved from Western Ukraine to Rostov
                2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour, 1 bomber and 1 fighter
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Ukraine to Bryansk
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 transports
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 fighter
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 5 fighters and 1 submarine

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Northern Territory to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                3 fighters moved from Belarus to Volgograd
                3 armour moved from Ukraine to Volgograd
                4 bombers moved from Eastern Poland to Western Germany
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                3 artilleries and 1 infantry moved from France to Western Germany

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour and 3 fighters
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 fighters moved from Volgograd to Rostov
                3 armour moved from Ukraine to Rostov
                3 aaGuns, 21 artilleries and 25 infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                7 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Poland to Western Ukraine
                10 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 23 PUs;
                Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 armour, 6 infantry and 1 mech_infantry moved from Samara to Russia
                2 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 armour, 2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                3 fighters moved from Japan to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                3 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone

  • '15

    Scramble off Korea?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    oh fuckk … I forgot to move the brit!  Will you allow change?  Makes no sense to leave him there.

  • '15

    Oh, I thought you were taunting me.

    Where do you want it?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from Japan to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea

  • '15

    Intercept, then?

  • '15

    Since you didn’t want to last time, and I’m about to go to bed, I’ll assume no intercept.

    If that’s a problem we can roll it on the board.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    let me see real quick

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ya none

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 bomber and 3 fighters moved from Japan to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea

    Combat - Japanese
                Air Battle in Korea
                    Japanese attacks with 6 units heading to Korea
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Korea
                    1 tactical_bomber killed by AA
                    Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Korea causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 6
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Philippines to Japan
                3 mech_infantrys moved from Jehol to Manchuria
                1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
                3 armour moved from Kwangtung to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 armour and 2 mech_infantrys moved from French Indo China to Hunan

    Place Units - Japanese
                3 artilleries placed in Manchuria
                3 armour placed in Kwangtung
                3 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship and 2 transports
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 2 transports
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Adding units owned by Japanese to Burma: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,1,3,1
                Japanese collect 47 PUs (11 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to Shan State: 1 infantry
                EDIT: Changing ownership of Borneo from Japanese to Dutch
                EDIT: Changing ownership of Borneo from Dutch to Japanese
                EDIT: Removing units owned by Japanese from Shan State: 1 infantry
                EDIT: Turning off Edit Mode

  • '15

    Sorry for the walk-in, I forgot to include that in my combat move.  And I wanted to transport the person off Borneo, but the game won’t let me for some reason.  Meh.  It’s not super important.

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