@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack vs Dawgoneit Axis vs Allies
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Hopei to Kweichow
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Hopei to Kweichow
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in 54 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 54 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 16 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/15 hits
Chinese roll dice for 16 infantry in Szechwan, round 2 : 7/16 hits
4 infantry owned by the Japanese, 7 infantry owned by the Chinese, 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win, taking Celebes from Dutch with 9 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Chinese: 7 infantry
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 3 fighters and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 3/5 hits
1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 3/5 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 mech_infantry moved from Suiyuyan to Kweichow
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Chahar to Hopei
1 armour moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.143
Median : 3.000
Variance : 0.691
Standard Deviation : 0.831
Total rolls : 56Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.226
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 54 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 infantry, 1 submarine and 2 transports
Japanese defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 bomber moved from 4 Sea Zone to British ColumbiaPlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
5 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 1 infantry
EDIT: Removing units owned by Neutral_Allies from Persia: 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by UK_Pacific to Persia: 3 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Changing PUs for British from 26 to 28
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Romania
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Romania
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to RomaniaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
1 armour owned by the British lost in Alexandria
Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Romania
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery and 7 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 7 infantry in Romania, round 2 : 1/8 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Romania, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Romania, round 4 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Romania
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Romania, round 5 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 5 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Russians: 1 artillery and 7 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
2 fighters moved from Romania to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 4.047
Median : 4.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 43Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.294
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.800
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 8 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
Any scramble orders for 110 Mr. Churchill?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 transports moved from 111 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 8 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports in 110 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 3 armour, 5 artilleries, 1 bomber, 4 fighters, 15 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters, 15 infantry and 4 tactical_bombers in United Kingdom, round 2 : 9/31 hits
British roll dice for 4 aaGuns, 1 artillery, 2 fighters, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 15/30 hits
3 infantry owned by the British, 2 infantry owned by the French, 15 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
1 armour and 2 artilleries retreated to Scotland
Germans roll dice for 2 armour and 3 artilleries in United Kingdom, round 3 : 1/5 hits
British roll dice for 1 artillery, 2 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/25 hits
1 infantry owned by the British, 2 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
British win with 1 artillery, 2 fighters, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is -41
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 15 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns and 4 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 infantry in Baltic States, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Baltic States, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Baltic States, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 infantry in Baltic States, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 8 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
1 artillery and 4 infantry moved from Karelia to Novgorod
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from Germany to Western Germany
2 armour moved from Germany to YugoslaviaPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.559
Median : 4.000
Variance : 0.204
Standard Deviation : 0.452
Total rolls : 143Germans Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.725
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 69British Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.250
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 64Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 4.400
Median : 4.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
Good defense in London, I needed to get the hits you had and for you to roll worse than me, maybe next turn
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bessarabia to Romania
4 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Amur to Manchuria
8 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 3 infantry
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 1 armour
retreated to Romania
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 4 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
4 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Romania to Belarus
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Russians
1 armour, 1 artillery and 1 fighter placed in Ukraine
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,5,4,3,2,6,1,6,6,6,6,5
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 42 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 2 : 10/15 hits
Chinese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 5/9 hits
9 infantry owned by the Russians, 3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
2 bombers moved from Manchuria to Jehol
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.317
Median : 3.000
Variance : 0.847
Standard Deviation : 0.921
Total rolls : 60Japanese Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.342
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from British Columbia to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 2 mech_infantrys moved from Alaska to British ColumbiaCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 2 fighters
Japanese defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry