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++++++++++++++ But that was the point of the greater east Asia prosperity sphere, to build a insurmountable line of fortified outposts of islands to protect Japans holdings. If Japan cant do that they should not get the income. Perhaps we can say on the second turn of isolation, the owning player does not receive income. That would give japan a chance to recover. Besides you keep bringing up that 4 IPC thing, when it is only the most resource rich island on the map, while most of these buggers are 1 IPC.
yes but for one single naval unit to destroy whatever the island produce seems unrealistic
convoy raiding does the same thing but factors in more ships required to intercept more income/shipping/coastline
I bring up 4 IPC thing because there are just as many high income islands as low income islands
East Indies 4, Borneo 4, Phillipines 3 vs Okinawa 1, New Guinea 1, Hawaii 1
Ok so the solution to island isolation would be to deny income after a second turn of isolation. This gives the owning player one turn to remedy the issue. Other than that and its his own fault.
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Its not important if you want a universal writing style, what is important is the mass players who benefit from this can get on with playing the game as soon as they finish reading it ONE TIME.
then you shouldn’t have to remember which country can be affects by which country
But the universal approach allows anybody to take the income, A historical version only allows the nations what historically and realistically could have done this. Of course is a game like attack, everybody can do what they want because all have equal capabilities.
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++++++++++These rules are also trying to balance the game, The axis are in need of some basic tools considering the fact that they are economically totally outclassed. And we address this by giving play balance and some historical justification. Your point would be correct if each nation started out with the same IPC and the same military forces.
do things for realism not balancing
until you’ve done substantial playtesting you have no idea on the state of game balance
you could easily be making it worst
AARHE is very different to revised, Germany armor and air force crushes Russia
lets not complaint about abattlemap and start playtesting
Yes right I do playtest… on the actual map that cost me $185.00 to print. I am playing the 1939 version and i can say that if you allow the allies to take off income its imbalanced. The Germans have a small window to win, but they have something thats reasonable.
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++++ what is written above is not a “static system” its just an outline of how income is stripped by naval ships, so that people are not confused into thinking that the axis are in the tank even more because we went against history in a variant designed to model History, and secondly, you made everybody have the same ability to sack 4 IPC or whatever because you want to give the allies even more things they can use their superior fleet for which bring imbalance.
it is static as it does not consider what is happening is the game, where are IPCs going to
my system don’t go against history, if Germany is confined to Europe like in history, then Allies can’t really perform convoy raid on Germany just like history
Allies can have a fleet in Altantic but it won’t do anything because Germany does not have shipping there, unless Germany performs differently to history
In AARHE both sides are given the historical abilities and also the ability to develop diplomacy and weaponry, but for example Germany is NOT given the ability to become the worlds largest naval power, because if they tried that it would bust them in every other theater of war, Likewise the allies are not going to get a jump on German merchant trade because frankly Germany was blockaded from trading outside of Europe, just like in ww1….so why in a version thats claiming to be Historical can you even consider giving the allies an equal ability to develop submarine warfare to the extent that Germany or Italy is losing IPCs because the British have ships in the Atlantic? If Germany didn’t trade with say Mexico, then why can they possibly be penalized in the same manner as Germany herself did against the allies did in the real war?
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++++++++ yes this is true, but its also true that the Axis cant pay for these items unless they are not spending it for land units. In the case of Argentina they are sinking ships that travel either to and from S America or go around the southern end. Look at a map of where the U-Boats operated and you will have the correct answer. www.uboat.net
that is the player’s option
the same can be said for Allies’ SBR bombing vs building landing air units
Argentina is only an example, the point is your (1) does not consider “where” like in (2) and (3)
and also none of them consider actual shipping
its ridiculous you can lose more than you ship
to bleed a player like that is unrealistic
What? who said lose a ship? We are discussing the western allies losing 1 IPC for each German sub or surface ship in Atlantic or Indian ocean. The rule exactly allows the only nation that historically effected the other nations to lose IPC, so that we are modeling what historically happened. Only the western allies had got income in this manner along with japan, so to model this we need those 3 lines of text.
this is quite similar to why AARHE have a round limit for SBR/rocket.
OK, but the British player is going to develop tech and buy more ships to sink the German ships. What we are doing is basically to simplify the convoy box system that normally would be in the game. Thats the starting point. The result because this system where you simply counted the German/ Italian ships and subtracted from western allies. That is the only thing we are doing. It worked in AAE and AAP.
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In the case of Hawaii, this is also true. If japan can build that many subs and send them near American territories, then the USA player has either lost the game already or Germany just fell a bit early and they used every thing possible for Europe.
I wouldn’t have such judgement
AARe had a static system too
1/2 IPC per submarine near IC
Japan can easily afford to gradually build submarines to park at Hawaii or Western US
In the 1939 version Japan cant do anything of the sort. They need to focus on realistic ideas. I remember AARe having a 1 IPC loss rule, but i guess they went to .5 IPC. In play testing i don’t see the need to go lower than 1 IPC.
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In the case of New Guinea, you can also look up what happened to Japanese shipping by American subs. If America built the historical equal to 10 subs, it would have been really effective.
well well well, in WWII American subs were actually positioned at the right place to hit convoys
a super high concentration of submarines at South East Pacific don’t do much against shipping at South East Asia
But thats not the rule! In the pacific the case is different, you need to be within ( in between ) the path from enemy controlled territory and factory.
OK LETS TRY THIS:
new idea…. Each submarine or surface ship within 2 sea zones of any western allied controlled territory can destroy one IPC ( must roll as usual) not to exceed the total value of this territory.
Example: If German subs are off Canada, they can take income not exceeding the total income of Canadian territories, plus they need to roll as usual. This method does not drain the economy.
How bout you try realistic numbers of subs and ships to see how much Germany actually destroys.
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That consistent rule as you call it is not a historical model from ww2. Its an everything for everybody approach that turns a historical game into checkers. Otherwise whats stopping the American player from building SS panzers? You cant just lump together stuff that didn’t happen in world war two in sole pursuit of “universality” Remember this IS a historical version.
it models realism
if gameplay occurs like history then things fall into place like history
its that simple
but players are not forced to do as the nation did in history
We are talking about capabilities. its not realistic to allow everybody to be able to do anything. Italy cant make the a bomb,
USA is not going to turn into a nazi state and fight the allies.
Some things are not to be allowed in a historical game.
The British are not going to be allowed to all of the sudden to become some huge submarine building nation and sink all the german convoys when the Germans don’t even have convoys. You might as well also ignore the fact that Germany is almost land locked, but force the allies to only invade Germany by sea. Thats about the same level as what you propose with the allies ability to sink “fantom German merchant convoys”
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++++++++ Nope. I already made it clear that Germany is not effected by IPC naval raids. Besides they use the medd as the focal point of supplies, which the allies can only attack directly with planes if they control Malta or whatever.
can’t just use what happened in history and apply it to all possible cases
if Germany captured more than small holdings in North Africa I don’t see why don’t need to secure convoy routes
or if you think switching between ships and trucks multiple times (eg. Australia to Africa via sea, across Africa via land, Africa to UK via sea) is an effective way to transport then we can relax my system further to allow that
If German captured all of Africa the supplies would run into the medd and transport to southern Europe. It would not go by way of the Atlantic and get shot at and sunk by the allies, yet your universal system allows this.
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That would be fine for a ‘universal’ version of Revised. This is a Historical version. It is also a balanced version. Not one time in playtest have i ever used what you wrote on that 4 IPC thingy, rather we used the historical model, because for balance reasons the axis have a very small navy and would have to retool the economy totally differently to start buying 10 subs. If they did that Russians would crush Germany
again I emphasis historic realism not historic replay
in terms of balanced or not maybe you should start playtesting fully rather than cherry picking rules you like where funny things can happen
If we succeed is modeling history AND also modeling what was realistically possible AND providing play balance so that the axis win nearly equally that the allies , then we have done what we needed to do. I can guarantee you that the way you keep making everything universal, its not the key to providing a historical or realistic version. Id rather playtest a version thats historical and realistic and then play test, than the other way around.
the 4 IPC thing is new, in attempt to incorporate your island isolation
my system is really just 1 IPC, just like in your system
except my system do not allow you do bleed a player unrealistically
The only reason why you wrote that 4 IPC thing was based entirely on your refusal to make a number of simple sentences, which clarify who can attack what.
2 rules:
- you don’t get income of small island territories if the other player occupies the sea zone for 2 complete turns.
- each European Axis naval unit in the pacific and Indian ocean costs the British player 1ipc ( each ship must roll as per rules)
thats all were talking about, but latter i added the idea that USA/ UK subs next to a Japanese IPC territory can also do this but also will roll.
Thats about as hard as this thing gets, but i have you with this 4 IPC, everybody does everything, 10 subs take off 10 ipc thingy…… Thats not the rules even for a second. Its only what is written in those 2 sentences and you can add the third to give the allies some historical play.
Its not like writing these 2 sentences are going to land you in prison or you become the laughing stock of Australia?
It will make every thing easy to understand then that 4 IPC rubbish