Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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I see I should have landed 3 us fighters on caroline is it ok if i edit this?
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Sure, that’s fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
3 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Combat Move - French
1 infantry moved from Algeria to Tunisia
2 cruisers moved from 92 Sea Zone to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
3 fighters moved from New South Wales to 33 Sea Zone
2 fighters moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 67 PUs;
Germans buy 1 fighter, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 bombers moved from Western Germany to Archangel
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 bomber moved from Western Germany to Bryansk
3 artilleries and 3 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Eastern Poland
1 bomber moved from Bryansk to Ukraine
3 bombers moved from Archangel to Karelia
7 armour and 3 mech_infantrys moved from Finland to Karelia
1 armour moved from Baltic States to Karelia
1 mech_infantry moved from Novgorod to Baltic States
3 aaGuns, 13 artilleries and 14 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from France to Western GermanyPlace Units - Germans
1 fighter, 6 mech_infantrys and 3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 bombers moved from Philippines to Celebes
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
9 fighters and 4 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
2 armour moved from Jehol to Chahar
1 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from India to Shan State
1 infantry moved from West India to India
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to South West Africa
2 artilleries moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 artillery and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West AfricaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 9 fighters and 4 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in South West Africa
Battle in Nigeria
Battle in French West Africa
Battle in Celebes
Japanese attack with 1 artillery, 5 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking South West Africa from British, taking Nigeria from British, taking French West Africa from French, taking Celebes from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 4 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
8 submarines moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Philippines
9 fighters and 4 tactical_bombers moved from 34 Sea Zone to Philippines
5 bombers moved from Celebes to Philippines
1 fighter and 3 tactical_bombers moved from Japan to Philippines
2 transports moved from 72 Sea Zone to 71 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 71 Sea Zone to 81 Sea Zone
2 battleships and 2 cruisers moved from 72 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Turning off Edit Mode
5 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,3
Japanese collect 72 PUs (5 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 transports moved from 123 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from United Kingdom to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
5 bombers moved from United Kingdom to Western Germany -
scramble intercept?
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No scramble, no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 transports moved from 123 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from United Kingdom to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
5 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
2 bombers killed by AA
Bombing raid in Western Germany rolls: 8,4,4 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in Norway
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
3 bombers moved from Western Germany to United Kingdom
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Caroline Islands to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
1 battleship and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
EDIT: Adding units owned by Americans to United Kingdom: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
9 infantry moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Persia to Eastern Persia
4 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 battleship moved from 33 Sea Zone to 26 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caucasus
British attack with 3 fighters and 4 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
3 fighters moved from Caucasus to PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,3
British collect 21 PUs (2 lost to blockades); end with 21 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
FOrgot I had that fighter up there! Anyway, done editing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Finland: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Removing units owned by Italians from Western Germany: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning off Edit Mode
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 109 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French