@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
G40L 2016 CDS (Allies +22) vs Karl7 (Axis) Rematch
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Lots of choices to be made, lots of fifty fifty battles :) Who is going to draw the short stick?
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Had it crossed your mind to attack Smolensk?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 55 PUs;
Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Bessarabia
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Bessarabia
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Bessarabia to Western Germany
1 artillery and 7 infantry moved from Western Germany to France
3 armour moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour moved from Eastern Poland to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Belgian Congo to Italian Somaliland
Russians take Italian Somaliland from Italians
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians
2 infantry placed in Volgograd
2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUsTerritory Summary for Russians :
Amur : 18 infantry
Kazakhstan : 1 infantry
Buryatia : 2 aaGuns
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour
Bryansk : 3 aaGuns, 1 armour, 26 artilleries and 29 infantry
Archangel : 1 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 aaGun and 8 infantry
Samara : 2 fighters, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag
Iraq : 1 flag
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 46
Japanese : 54 / 72
Americans : 57 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 13 / 10
Italians : 15 / 15
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Belgian Congo to Italian Somaliland
Russians take Italian Somaliland from Italians
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians
2 infantry placed in Volgograd
2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour
Bryansk : 3 aaGuns, 1 armour, 26 artilleries and 29 infantry
Archangel : 1 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 aaGun and 8 infantry
Samara : 2 fighters, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag
Iraq : 1 flag
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 46
Japanese : 54 / 72
Americans : 57 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 13 / 10
Italians : 15 / 15
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi Karl,
I made a error, I moved the french inf on board of trn, but they arent on the same usa trn. 1 is on a uk trn. Hope you dont mind if I edit that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 6 infantry moved from Manchuria to Korea
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
4 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
3 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from Borneo to 37 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Yunnan
2 bombers moved from Malaya to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
3 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
4 submarines moved from 50 Sea Zone to 62 Sea Zone
2 fighters moved from 50 Sea Zone to Northern Territory
1 battleship, 2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 8,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.Non Combat Move - Americans
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to 92 Sea Zone
1 tactical_bomber moved from Southern France to 110 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Northern Territory : 1 artillery, 5 fighters and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
50 Sea Zone : 3 submarines
37 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 5 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 3 armour, 4 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
96 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 transport
107 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 46
Japanese : 64 / 69
Americans : 60 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 6 / 10
Italians : 12 / 15
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 53
Russians : 34 / 46
Japanese : 64 / 69
Americans : 60 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 6 / 10
Italians : 12 / 15
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Tobruk to Libya
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 aaGun moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from West India to India
3 aaGuns moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 harbour, 26 infantry and 3 mech_infantrys
West India : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 4 aaGuns, 1 armour, 1 fighter, 9 infantry and 1 mech_infantry
Libya : 1 armour
Ethiopia : 1 flag
Bryansk : 1 fighter
80 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 armour, 1 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 46
Japanese : 64 / 69
Americans : 60 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 12 / 15
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Karl,
Could you please ask if I want to scramble. You didnt do this when you attacked me in seazone 55. I would like to have the possibility to decide for myself. Thank you.
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@cds:
Karl,
Could you please ask if I want to scramble. You didnt do this when you attacked me in seazone 55. I would like to have the possibility to decide for myself. Thank you.
Oh yeah, I meant to say something… I just assumed not. If you want to scram you can go ahead and roll it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Archangel to Western GermanyPlace Units - Italians
4 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;Combat Move - ANZAC
1 fighter and 2 mech_infantrys moved from New South Wales to Northern Territory
3 fighters moved from Northern Territory to India
1 fighter moved from Burma to India
2 fighters moved from Russia to Persia
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
1 cruiser moved from 50 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 5 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
Trans-Jordan : 2 infantry
Persia : 2 fightersProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 46
Japanese : 64 / 69
Americans : 57 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Tunisia to LibyaNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
Libya : 3 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 46
Japanese : 64 / 69
Americans : 57 / 80
Chinese : 0 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
4 bombers moved from Western Germany to Bessarabia
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Germans
Battle in Bessarabia
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Germany to Belarus
4 bombers moved from Bessarabia to Germany
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
8 infantry moved from France to Northern Italy
3 artilleries moved from France to Northern Italy
4 artilleries and 6 infantry moved from France to Western Germany
5 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter, 5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
The dice keep getting worse and worse :cry:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Samara to Russia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 1/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 4/9 hits
4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits
Japanese roll dice for 9 infantry in Korea, round 3 : 3/9 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 4 : 2/10 hits
Japanese roll dice for 7 infantry in Korea, round 4 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 7 infantry in Korea, round 5 : 2/7 hits
Japanese roll dice for 5 infantry in Korea, round 5 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 6 : 1/4 hits
Japanese roll dice for 3 infantry in Korea, round 6 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits
Japanese roll dice for 2 infantry in Korea, round 7 : 1/2 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits
Japanese roll dice for 2 infantry in Korea, round 8 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 10 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 10 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 11 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 11 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 12 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 12 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 15 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,2,3,1,6,6
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 aaGun and 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Kazakhstan : 2 infantry
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Bryansk : 3 aaGuns, 1 armour, 26 artilleries, 1 fighter, 32 infantry and 1 tactical_bomber
Archangel : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 aaGun and 7 infantry
125 Sea Zone : 1 flag
Iraq : 1 flag
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 46
Japanese : 56 / 69
Americans : 57 / 80
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking 37 Sea Zone from Americans, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Battle in Korea
Japanese attack with 2 fighters and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 armour moved from Hunan to Yunnan
3 armour moved from Kiangsu to Hunan
2 infantry moved from Malaya to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Tsinghai to Shensi
1 mech_infantry moved from Yunnan to ShensiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs





