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ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Macedonia
14 catapults, 16 cavalrys, 2 leaders, 12 phalanxs, 16 skirmishers and 16 warriors moved from Corinth to Sparta
1 skirmisher moved from Cyrene to SZ 52
1 quinquereme and 1 skirmisher moved from SZ 52 to SZ 50
1 skirmisher moved from SZ 50 to Sparta
1 skirmisher moved from Apollonia to Pella
2 skirmishers moved from Thessalonica to Pella
1 cavalry and 1 warrior moved from Dodona to PellaPurchase Units - Macedonia
Trigger MACeconomics: buyCity removed from MacedoniaProduction
Trigger MACeconomics: buyCityX added to MacedoniaProduction
Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 4 cavalrys, 1 phalanx, 4 skirmishers and 3 warriors; Remaining resources: 3 techTokens; 0 PUs;Combat - Macedonia
Battle in Sparta
Macedonia attack with 14 catapults, 16 cavalrys, 2 leaders, 12 phalanxs, 17 skirmishers and 16 warriors
GreekCityStates defend with 17 archers, 1 catapult, 4 cavalrys, 1 city, 15 hoplites, 1 leader, 26 skirmishers and 6 walls
Units damaged: 6 walls owned by the GreekCityStates and 1 leader owned by the GreekCityStates
Units damaged: 2 leaders owned by the Macedonia
Macedonia win, taking Sparta from GreekCityStates with 4 catapults and 4 phalanxs remaining. Battle score for attacker is 104
Casualties for Macedonia: 10 catapults, 16 cavalrys, 2 leaders, 8 phalanxs, 17 skirmishers and 16 warriors
Casualties for GreekCityStates: 17 archers, 1 catapult, 4 cavalrys, 15 hoplites, 1 leader, 26 skirmishers and 6 walls
Battle in Pella
Macedonia attack with 1 cavalry, 3 skirmishers and 1 warrior
AI_Barbarians defend with 1 archer and 1 spearman
Macedonia win, taking Pella from AI_Barbarians with 1 cavalry, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 5
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Barbarians: 1 archer and 1 spearmanNon Combat Move - Macedonia
1 bireme moved from SZ 54 to SZ 53
1 cavalry moved from Odessus to Thessalonica
1 cavalry moved from Philippopolis to ThessalonicaPlace Units - Macedonia
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from SZ 53: 1 bireme
EDIT: Adding units owned by Macedonia to SZ 50: 1 bireme
EDIT: Turning off Edit Mode
1 skirmisher placed in Corinth
1 skirmisher, 1 wall and 1 warrior placed in Apollonia
4 cavalrys placed in Thessalonica
Macedonia undo move 2.
1 phalanx, 1 wall and 1 warrior placed in Apollonia
1 skirmisher and 2 warriors placed in Thessalonica
2 skirmishers placed in CorinthResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 71 PUs; end with 71 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 68 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 67 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 66 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 65 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 63 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 66 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 69 PUs
city in Corinth creates 1 techTokens; Macedonia end with 3 techTokens
city in Corinth creates 3 PUs; Macedonia end with 72 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 75 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Bosporus
1 unit repaired.
1 cataphract moved from Artaxata to Gazaca
1 cataphract moved from Albana to Gazaca
1 cataphract moved from Sinope to Melitene
1 cataphract moved from Trapezus to Melitene
2 cataphracts moved from Antioch to DamascusPurchase Units - Bosporus
Trigger BOSquinqueremes: buyQuinquereme removed from BosporusProduction
Trigger BOSquinqueremes: buyQuinqueremeX added to BosporusProduction
Trigger BOSquinqueremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 2 archers, 6 cataphracts and 2 horsearchers; Remaining resources: 3 techTokens; 0 PUs;Combat - Bosporus
Battle in Melitene
Bosporus attack with 2 cataphracts
Parthia defend with 1 horsearcher
Bosporus win, taking Melitene from Parthia with 2 cataphracts remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Damascus
Bosporus attack with 2 cataphracts
Egypt defend with 1 phalanx
Bosporus win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Bosporus: 1 cataphract
Casualties for Egypt: 1 phalanx
Battle in Gazaca
Bosporus attack with 2 cataphracts
Parthia defend with 1 horsearcher
Bosporus win, taking Gazaca from Parthia with 2 cataphracts remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcherNon Combat Move - Bosporus
4 archers and 5 cataphracts moved from Armavira to Artaxata
1 cataphract moved from Satala to Antioch
2 cataphracts moved from Trapezus to Antioch
1 cataphract moved from Satala to Antioch
1 archer moved from Artaxata to Satala
1 archer and 8 cataphracts moved from Albana to Artaxata
1 horsearcher moved from Pergamum to Attalia
1 bireme and 2 flagships moved from SZ 70 to SZ 68
1 quadrireme moved from SZ 76 to SZ 80
1 cataphract moved from Theodesia to SZ 80
1 cataphract and 1 quadrireme moved from SZ 80 to SZ 76
1 cataphract moved from SZ 76 to Sinope
2 cataphracts moved from Azara to Armavira
3 cataphracts moved from Theodesia to AzaraPlace Units - Bosporus
1 wall placed in Albana
2 archers placed in Theodesia
2 cataphracts and 2 horsearchers placed in Albana
4 cataphracts placed in ArmaviraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 67 PUs; end with 67 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 66 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 63 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 62 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 65 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 68 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 71 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Pontus
3 chariots moved from Sinope to EdessaPurchase Units - Pontus
Pontus buy 5 chariots; Remaining resources: 2 techTokens; 0 PUs;Combat - Pontus
Battle in Edessa
Pontus attack with 3 chariots
Egypt defend with 1 archer and 1 chariot
Egypt win with 1 archer remaining. Battle score for attacker is -12
Casualties for Pontus: 3 chariots
Casualties for Egypt: 1 chariotNon Combat Move - Pontus
1 hoplite and 2 skirmishers moved from Tarsus to Antioch
1 skirmisher moved from Sinope to Tavium
8 chariots moved from Sardis to Tarsus
1 hoplite and 2 phalanxs moved from Sardis to AttaliaPlace Units - Pontus
5 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 26 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 24 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 27 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Antioch to Edessa
2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 flagships, 2 hoplites, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
2 hoplites moved from SZ 60 to Sidon
1 cataphract moved from Antioch to Sidon
1 cataphract moved from Antioch to Bostra
Seleucid take Bostra from Egypt
1 cataphract moved from Antioch to Palmyra
Seleucid take Palmyra from EgyptPurchase Units - Seleucid
Seleucid buy 1 cataphract, 2 hoplites and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;Combat - Seleucid
Battle in Edessa
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Edessa from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Sidon
Seleucid attack with 1 cataphract and 2 hoplites
Egypt defend with 1 archer and 1 chariot
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 7
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 2 hoplites and 1 warelephant placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremesActivate Technology - Seleucid
Seleucid activating quinqueremesTurn Complete - Seleucid
Seleucid collect 44 PUs; end with 44 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 42 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 41 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 40 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 39 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 38 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Alexandria to Cyrene
Egypt take Cyrene from Macedonia
1 warelephant moved from Paliurus to Paraetonium
1 leader moved from Paliurus to Alexandria
1 archer, 1 chariot and 1 phalanx moved from Jerusalem to Sidon
1 chariot and 1 phalanx moved from Jerusalem to Bostra
1 archer and 1 phalanx moved from Emesa to Damascus
1 phalanx and 1 warelephant moved from Emesa to Palmyra
1 archer and 2 phalanxs moved from Emesa to Edessa
1 archer moved from Emesa to Palmyra
5 chariots and 1 leader moved from Emesa to Amida
1 flagship moved from SZ 34 to SZ 35
1 archer, 4 phalanxs and 4 warelephants moved from Emesa to HatraPurchase Units - Egypt
Egypt buy 3 chariots, 1 phalanx and 3 warelephants; Remaining resources: 1 techTokens; 38 PUs;Combat - Egypt
Battle in Edessa
Egypt attack with 1 archer and 2 phalanxs
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Edessa from Seleucid with 1 phalanx remaining. Battle score for attacker is -2
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Damascus
Egypt attack with 1 archer and 1 phalanx
Bosporus defend with 1 cataphract
Egypt win, taking Damascus from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Bosporus: 1 cataphract
Battle in Palmyra
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Seleucid defend with 1 cataphract
Egypt win, taking Palmyra from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Sidon
Egypt attack with 1 archer, 1 chariot and 1 phalanx
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Bostra
Egypt attack with 1 chariot and 1 phalanx
Seleucid defend with 1 cataphract
Seleucid win with 1 cataphract remaining. Battle score for attacker is -15
Casualties for Egypt: 1 chariot and 1 phalanxNon Combat Move - Egypt
1 phalanx moved from Pharan to Jerusalem
1 archer and 1 phalanx moved from Memphis to Pharan
3 chariots moved from Alexandria to Jerusalem
2 warelephants moved from Alexandria to PharanPlace Units - Egypt
3 chariots, 1 phalanx and 3 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover biremesActivate Technology - Egypt
Egypt activating biremesTurn Complete - Egypt
Egypt collect 65 PUs; end with 103 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 100 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 103 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Parthia
1 unit repaired.
1 archer moved from Ctesiphon to Gazaca
2 horsearchers moved from East to Gazaca
3 archers, 1 catapult and 4 warelephants moved from Emesa to Hatra
1 warelephant moved from Seleucia to Bostra
1 archer, 1 horsearcher and 1 warelephant moved from Amida to Melitene
1 warelephant moved from Seleucia to Gazaca
1 cataphract and 1 horsearcher moved from Emesa to Bostra
1 horsearcher and 1 warelephant moved from Amida to Satala
1 horsearcher moved from Emesa to AmidaPurchase Units - Parthia
Trigger PARtriremes: buyTrireme removed from ParthiaProduction
Trigger PARtriremes: buyTriremeX added to ParthiaProduction
Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 catapult, 1 city and 5 horsearchers; Remaining resources: 3 techTokens; 1 PUs;Combat - Parthia
Battle in Melitene
Parthia attack with 1 archer, 1 horsearcher and 1 warelephant
Bosporus defend with 2 cataphracts
Parthia win, taking Melitene from Bosporus with 1 archer, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 16
Casualties for Bosporus: 2 cataphracts
Battle in Gazaca
Parthia attack with 1 archer, 2 horsearchers and 1 warelephant
Bosporus defend with 2 cataphracts
Parthia win, taking Gazaca from Bosporus with 1 warelephant remaining. Battle score for attacker is -4
Casualties for Bosporus: 2 cataphracts
Casualties for Parthia: 1 archer and 2 horsearchers
Battle in Bostra
Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant
Seleucid defend with 1 cataphract
Parthia win, taking Bostra from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 2
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 cataphract
Battle in Satala
Parthia attack with 1 horsearcher and 1 warelephant
Bosporus defend with 1 archer
Parthia win, taking Satala from Bosporus with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 horsearcherNon Combat Move - Parthia
1 horsearcher moved from Ctesiphon to Amida
1 cataphract, 3 horsearchers and 1 warelephant moved from Seleucia to Amida
1 catapult moved from East to Cyropolis
1 horsearcher moved from Persepolis to Ctesiphon
2 archers moved from Hatra to AmidaPlace Units - Parthia
1 city placed in Amida
Parthia undo move 1.
1 archer and 5 horsearchers placed in Seleucia
1 wall placed in Persepolis
1 catapult placed in Seleucia
1 city placed in BabylonResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 65 PUs; end with 66 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 64 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 61 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 60 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs
city in Babylon creates 1 techTokens; Parthia end with 1 techTokens
city in Babylon creates 3 PUs; Parthia end with 62 PUs
city in Seleucia creates 1 techTokens; Parthia end with 2 techTokens
city in Seleucia creates 3 PUs; Parthia end with 65 PUs
city in Persepolis creates 1 techTokens; Parthia end with 3 techTokens
city in Persepolis creates 3 PUs; Parthia end with 68 PUs
city in East creates 1 techTokens; Parthia end with 4 techTokens
city in East creates 3 PUs; Parthia end with 71 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 15
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 35 PUs;Turn Complete - Armenia
Armenia collect 2 PUs; end with 37 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - RomanRepublic
1 unit repaired.
3 legionaires moved from Acci to Corduba
1 cataphract moved from Gades to Corduba
2 legionaires moved from Acci to Corduba
1 legionaire moved from Gades to Acci
1 cataphract moved from Carthago Nova to Salmantica
7 cataphracts, 2 catapults and 25 legionaires moved from Castulo to Salmantica
2 legionaires moved from Toletum to Salmantica
2 legionaires moved from Valentia to Salmantica
1 legionaire moved from Tarraco to Toletum
2 legionaires moved from Tarraco to Valentia
3 cataphracts moved from Tarraco to Salmantica
1 leader moved from Tarraco to Salmantica
2 legionaires moved from Barcino to Valentia
1 legionaire moved from Massilia to Barcino
1 legionaire moved from Genua to Massilia
1 trireme moved from SZ 16 to SZ 14
1 legionaire moved from Gades to SZ 14
1 legionaire moved from SZ 14 to Tingis
1 bireme moved from SZ 34 to SZ 24
1 legionaire moved from Aleria to SZ 24
1 legionaire moved from SZ 24 to Caralis
1 legionaire moved from Messana to Lilybaeum
RomanRepublic take Lilybaeum from Carthage
1 skirmisher moved from Capua to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
1 flagship, 1 suprareme and 1 trireme moved from SZ 34 to SZ 44
1 trireme moved from SZ 41 to SZ 35
1 quadrireme and 1 suprareme moved from SZ 28 to SZ 35
1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 35
1 trireme moved from SZ 34 to SZ 44
1 ballista, 1 catapult, 5 legionaires and 3 skirmishers moved from Capua to Croton
2 legionaires and 1 skirmisher moved from Capua to Tarentum
1 suprareme moved from SZ 34 to SZ 44
1 catapult moved from Roma to Capua
1 trireme moved from SZ 34 to SZ 33
3 legionaires moved from Roma to Capua
2 legionaires moved from Roma to Capua
1 suprareme moved from SZ 34 to SZ 35Purchase Units - RomanRepublic
RomanRepublic buy 5 legionaires, 1 quadrireme, 5 skirmishers and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Salmantica
RomanRepublic attack with 11 cataphracts, 2 catapults, 1 leader and 29 legionaires
AI_Barbarians defend with 1 horsearcher and 2 skirmishers; AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Salmantica from AI_Neutral with 11 cataphracts, 2 catapults, 1 leader and 28 legionaires remaining. Battle score for attacker is 8
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Barbarians: 1 horsearcher and 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
Battle in Caralis
Battle in Corduba
RomanRepublic attack with 1 cataphract and 5 legionaires
AI_Barbarians defend with 1 archer, 1 skirmisher and 1 spearman
RomanRepublic win, taking Caralis from Carthage, taking Corduba from AI_Neutral with 1 cataphract and 1 legionaire remaining. Battle score for attacker is -7
Casualties for RomanRepublic: 4 legionaires
Casualties for AI_Barbarians: 1 archer, 1 skirmisher and 1 spearman
Battle in Tingis
Battle in DodonaNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
3 legionaires placed in Valentia
1 skirmisher placed in Gades
2 legionaires and 4 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeaponsActivate Technology - RomanRepublic
RomanRepublic activating siegeWeaponsTurn Complete - RomanRepublic
RomanRepublic collect 104 PUs; end with 104 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 103 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 102 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 95 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 92 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 91 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 94 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 97 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 100 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - GreekCityStates
1 hoplite moved from Narbo to Barcino
1 flagship moved from SZ 34 to SZ 35Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy nothing; Remaining resources: 1 techTokens; 14 PUs;Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 skirmisher and 1 wall were produced but were not placedResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 3 PUs; end with 17 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Pergamon
1 spearman moved from Barcino to Tarraco
1 spearman moved from Narbo to BarcinoPurchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 0 techTokens; 11 PUs;Non Combat Move - Pergamon
Turn Complete - Pergamon
Pergamon collect 3 PUs; end with 14 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Carthage
1 hoplite moved from Hippo Regius to SZ 31
1 bireme and 1 hoplite moved from SZ 31 to SZ 18
1 trireme moved from SZ 18 to SZ 29
1 hoplite moved from Igilgili to SZ 29
1 hoplite and 1 trireme moved from SZ 29 to SZ 18
2 hoplites moved from SZ 18 to Palma
1 hoplite moved from Syracuse to Messana
Carthage take Messana from RomanRepublic
2 catapults, 8 hoplites, 2 phalanxs and 4 warelephants moved from Syracuse to Lilybaeum
1 hoplite moved from Carthago to SZ 32
1 bireme, 1 hoplite and 1 trireme moved from SZ 32 to SZ 24
1 hoplite moved from SZ 24 to Aleria
3 biremes, 5 quadriremes, 4 quinqueremes, 3 supraremes and 8 triremes moved from SZ 32 to SZ 33
1 flagship moved from SZ 32 to SZ 33
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from SZ 32 to Caralis
1 cavalry, 1 hoplite and 1 warelephant moved from Igilgili to Cartenna
2 warelephants moved from Igilgili to CartennaPurchase Units - Carthage
Carthage buy 2 hoplites and 2 quadriremes; Remaining resources: 1 techTokens; 5 PUs;Combat - Carthage
Battle in SZ 24
Carthage attack with 1 bireme and 1 trireme
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 bireme
Battle in SZ 33
Carthage attack with 3 biremes, 1 flagship, 5 quadriremes, 4 quinqueremes, 3 supraremes and 8 triremes
RomanRepublic defend with 1 trireme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 3 biremes, 1 flagship, 5 quadriremes, 4 quinqueremes, 3 supraremes and 8 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 trireme
Battle in Caralis
Carthage attack with 1 hoplite
RomanRepublic defend with 1 legionaire
RomanRepublic win with 1 legionaire remaining. Battle score for attacker is -7
Casualties for Carthage: 1 hoplite
Battle in Cartenna
Carthage attack with 1 cavalry, 1 hoplite and 3 warelephants
AI_Barbarians defend with 1 warrior
Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 1 hoplite and 3 warelephants remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Palma
Carthage attack with 2 hoplites
RomanRepublic defend with 1 legionaire
Carthage win, taking Palma from RomanRepublic with 1 hoplite remaining. Battle score for attacker is -1
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 legionaire
Battle in Aleria
Battle in Lilybaeum
Carthage attack with 2 catapults, 8 hoplites, 2 phalanxs and 4 warelephants
RomanRepublic defend with 1 legionaire
Carthage win, taking Aleria from RomanRepublic, taking Lilybaeum from RomanRepublic with 1 catapult, 8 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is -1
Casualties for Carthage: 1 catapult
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Carthage
1 hoplite moved from Carthago to ZamaPlace Units - Carthage
2 quadriremes placed in SZ 32
2 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 56 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 53 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Apollonia to Dodona
1 cavalry moved from Pella to Nicopolis
Macedonia take Nicopolis from AI_Barbarians
1 cavalry moved from Nicopolis to Sardica
2 cavalrys, 1 skirmisher and 1 warrior moved from Thessalonica to Odessus
1 skirmisher and 1 warrior moved from Pella to Philippopolis
1 warrior moved from Thessalonica to Philippopolis
2 cavalrys moved from Thessalonica to PhilippopolisPurchase Units - Macedonia
Macedonia buy 7 phalanxs and 3 skirmishers; Remaining resources: 4 techTokens; 0 PUs;Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 cavalry
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sardica from AI_Barbarians with 1 cavalry remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Philippopolis
Macedonia attack with 2 cavalrys, 1 skirmisher and 2 warriors
AI_Barbarians defend with 3 skirmishers and 1 spearman
Macedonia win, taking Philippopolis from AI_Barbarians with 1 cavalry and 1 warrior remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry, 1 skirmisher and 1 warrior
Casualties for AI_Barbarians: 3 skirmishers and 1 spearman
Battle in Odessus
Macedonia attack with 2 cavalrys, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher and 1 spearman
Macedonia win, taking Odessus from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher and 1 spearman
Battle in Dodona
Macedonia attack with 1 skirmisher and 1 warrior
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Dodona from RomanRepublic with 1 warrior remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 skirmisherNon Combat Move - Macedonia
3 cavalrys moved from Thessalonica to Athens
1 quinquereme moved from SZ 50 to SZ 67
2 skirmishers moved from Corinth to Sparta
1 skirmisher moved from Corinth to SpartaPlace Units - Macedonia
1 skirmisher placed in Corinth
7 phalanxs placed in Sparta
2 skirmishers placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 69 PUs; end with 69 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 67 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 66 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 64 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 61 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 64 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 67 PUs
city in Corinth creates 1 techTokens; Macedonia end with 3 techTokens
city in Corinth creates 3 PUs; Macedonia end with 70 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 73 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Bosporus
2 cataphracts moved from Albana to Gazaca
2 cataphracts moved from Armavira to Satala
2 cataphracts moved from Antioch to Edessa
3 cataphracts moved from Antioch to DamascusPurchase Units - Bosporus
Bosporus buy 4 archers and 5 cataphracts; Remaining resources: 3 techTokens; 3 PUs;Combat - Bosporus
Battle in Edessa
Bosporus attack with 2 cataphracts
Egypt defend with 1 phalanx
1 cataphract owned by the Bosporus retreated to Antioch
Egypt win with 1 phalanx remaining. Battle score for attacker is -8
Casualties for Bosporus: 1 cataphract
Battle in Damascus
Bosporus attack with 3 cataphracts
Egypt defend with 1 archer and 1 phalanx
1 cataphract owned by the Bosporus retreated to Antioch
Egypt win with 1 phalanx remaining. Battle score for attacker is -8
Casualties for Bosporus: 2 cataphracts
Casualties for Egypt: 1 archer
Battle in Gazaca
Bosporus attack with 2 cataphracts
Parthia defend with 1 warelephant
Bosporus win, taking Gazaca from Parthia with 1 cataphract remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 cataphract
Casualties for Parthia: 1 warelephant
Battle in Satala
Bosporus attack with 2 cataphracts
Parthia defend with 1 warelephant
Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 10
Casualties for Parthia: 1 warelephantNon Combat Move - Bosporus
3 cataphracts moved from Azara to Armavira
4 cataphracts moved from Armavira to Artaxata
1 horsearcher moved from Albana to Artaxata
1 quadrireme moved from SZ 76 to SZ 80
2 archers moved from Theodesia to SZ 80
2 archers and 1 quadrireme moved from SZ 80 to SZ 76
1 cataphract moved from Sinope to Attalia
1 horsearcher moved from Attalia to Antioch
2 archers moved from SZ 76 to Sinope
1 bireme and 2 flagships moved from SZ 68 to SZ 53Place Units - Bosporus
4 archers placed in Armavira
Bosporus undo move 1.
4 cataphracts placed in Armavira
4 archers and 1 cataphract placed in AlbanaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover constructionActivate Technology - Bosporus
Bosporus activating constructionTurn Complete - Bosporus
Bosporus collect 65 PUs; end with 68 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 67 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 66 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 63 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 62 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 65 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 68 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 71 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Seleucid
3 cataphracts moved from Antioch to BostraPurchase Units - Seleucid
Trigger SELquinqueremes: buyQuinquereme removed from SeleucidProduction
Trigger SELquinqueremes: buyQuinqueremeX added to SeleucidProduction
Trigger SELquinqueremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 2 cataphracts, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;Combat - Seleucid
Battle in Bostra
Seleucid attack with 3 cataphracts
Parthia defend with 1 cataphract and 1 warelephant
Parthia win with no units remaining. Battle score for attacker is -6
Casualties for Parthia: 1 cataphract and 1 warelephant
Casualties for Seleucid: 3 cataphractsNon Combat Move - Seleucid
6 cataphracts moved from Antioch to Sidon
1 leader moved from Antioch to SidonPlace Units - Seleucid
2 cataphracts, 1 hoplite, 2 phalanxs and 1 wall placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 37 PUs; end with 37 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 34 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 33 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 32 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 31 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Pontus
2 chariots moved from Tarsus to Sidon
2 chariots moved from Tarsus to Damascus
2 chariots moved from Tarsus to Emesa
2 chariots moved from Tarsus to Edessa
5 chariots moved from Sinope to Melitene
1 skirmisher moved from Tavium to Melitene
1 flagship and 1 trireme moved from SZ 50 to SZ 45
1 skirmisher moved from Antioch to DamascusPurchase Units - Pontus
Pontus buy 5 chariots; Remaining resources: 2 techTokens; 0 PUs;Combat - Pontus
Battle in SZ 45
Pontus attack with 1 flagship and 1 trireme
RomanRepublic defend with 1 bireme
Pontus win with 1 flagship and 1 trireme remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 bireme
Battle in Emesa
Pontus attack with 2 chariots
Egypt defend with 1 archer
Pontus win, taking Emesa from Egypt with 2 chariots remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Edessa
Pontus attack with 2 chariots
Egypt defend with 1 phalanx
Pontus win, taking Edessa from Egypt with 1 chariot remaining. Battle score for attacker is 3
Casualties for Pontus: 1 chariot
Casualties for Egypt: 1 phalanx
Battle in Melitene
Pontus attack with 5 chariots and 1 skirmisher
Parthia defend with 1 archer, 1 horsearcher and 1 warelephant
Pontus win, taking Melitene from Parthia with 4 chariots remaining. Battle score for attacker is 14
Casualties for Pontus: 1 chariot and 1 skirmisher
Casualties for Parthia: 1 archer, 1 horsearcher and 1 warelephant
Battle in Damascus
Pontus attack with 2 chariots and 1 skirmisher
Egypt defend with 1 phalanx
Pontus win, taking Damascus from Egypt with 2 chariots and 1 skirmisher remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in Sidon
Pontus attack with 2 chariots
Egypt defend with 1 phalanx
Pontus win, taking Sidon from Egypt with 2 chariots remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanxNon Combat Move - Pontus
1 hoplite and 2 phalanxs moved from Attalia to TarsusPlace Units - Pontus
5 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover constructionActivate Technology - Pontus
Pontus activating constructionTurn Complete - Pontus
Pontus collect 34 PUs; end with 34 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 33 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 36 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Egypt
1 archer, 1 phalanx and 1 warelephant moved from Palmyra to Emesa
1 archer and 1 phalanx moved from Hatra to Edessa
5 chariots moved from Amida to Melitene
1 flagship moved from SZ 35 to SZ 50
3 chariots and 1 phalanx moved from Jerusalem to Damascus
3 phalanxs moved from Hatra to Amida
1 warelephant moved from Hatra to Amida
1 warelephant moved from Hatra to Amida
2 warelephants moved from Hatra to Seleucia
1 chariot moved from Alexandria to Pharan
1 chariot moved from Pharan to Jerusalem
3 warelephants moved from Alexandria to Pharan
2 chariots and 1 leader moved from Alexandria to Pharan
1 phalanx moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 chariot moved from Cyrene to ParaetoniumPurchase Units - Egypt
Trigger EGYbiremes: buyBireme removed from EgyptProduction
Trigger EGYbiremes: buyBiremeX added to EgyptProduction
Trigger EGYbiremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 2 chariots and 4 warelephants; Remaining resources: 1 techTokens; 51 PUs;Combat - Egypt
Battle in Emesa
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Pontus defend with 2 chariots
Egypt win, taking Emesa from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Pontus: 2 chariots
Battle in Edessa
Egypt attack with 1 archer and 1 phalanx
Pontus defend with 1 chariot
Egypt win, taking Edessa from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Battle in Melitene
Egypt attack with 5 chariots
Pontus defend with 4 chariots
Egypt win, taking Melitene from Pontus with 1 chariot remaining. Battle score for attacker is 0
Casualties for Pontus: 4 chariots
Casualties for Egypt: 4 chariots
Battle in Damascus
Egypt attack with 3 chariots and 1 phalanx
Pontus defend with 2 chariots and 1 skirmisher
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pontus: 2 chariots and 1 skirmisher
Casualties for Egypt: 2 chariots
Battle in SZ 50
Egypt attack with 1 flagship
Macedonia defend with 1 bireme
Egypt win with 1 flagship remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 biremeNon Combat Move - Egypt
1 leader moved from Amida to HatraPlace Units - Egypt
2 chariots, 1 wall and 4 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 61 PUs; end with 112 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 109 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 112 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Parthia
1 horsearcher moved from Amida to Tavium
Parthia take Tavium from Pontus
1 horsearcher moved from Amida to Trapezus
Parthia take Trapezus from Bosporus
1 horsearcher moved from Seleucia to Gazaca
1 horsearcher moved from Ctesiphon to Gazaca
1 catapult moved from Cyropolis to Gazaca
1 archer and 2 horsearchers moved from Amida to Satala
1 cataphract moved from Amida to SatalaPurchase Units - Parthia
Parthia buy 1 cataphract, 7 horsearchers and 2 warelephants; Remaining resources: 4 techTokens; 1 PUs;Combat - Parthia
Battle in Gazaca
Parthia attack with 1 catapult and 2 horsearchers
Bosporus defend with 1 cataphract
Parthia win, taking Gazaca from Bosporus with 1 catapult and 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 1 cataphract
Battle in Satala
Parthia attack with 1 archer, 1 cataphract and 2 horsearchers
Bosporus defend with 2 cataphracts
Parthia win, taking Satala from Bosporus with 1 archer, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 16
Casualties for Bosporus: 2 cataphractsNon Combat Move - Parthia
3 archers, 1 catapult and 4 warelephants moved from Hatra to Amida
1 archer and 1 catapult moved from Seleucia to Hatra
4 horsearchers moved from Seleucia to Amida
2 horsearchers moved from Amida to Hatra
1 horsearcher moved from Amida to Palmyra
1 warelephant moved from Amida to Hatra
1 archer moved from Amida to HatraPlace Units - Parthia
1 cataphract, 4 horsearchers and 2 warelephants placed in Seleucia
2 horsearchers placed in East
1 horsearcher placed in BabylonResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover supraremesActivate Technology - Parthia
Parthia activating supraremesTurn Complete - Parthia
Parthia collect 72 PUs; end with 73 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 72 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 71 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 68 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 67 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 66 PUs
city in Babylon creates 1 techTokens; Parthia end with 1 techTokens
city in Babylon creates 3 PUs; Parthia end with 69 PUs
city in Seleucia creates 1 techTokens; Parthia end with 2 techTokens
city in Seleucia creates 3 PUs; Parthia end with 72 PUs
city in Persepolis creates 1 techTokens; Parthia end with 3 techTokens
city in Persepolis creates 3 PUs; Parthia end with 75 PUs
city in East creates 1 techTokens; Parthia end with 4 techTokens
city in East creates 3 PUs; Parthia end with 78 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 37 PUs;Turn Complete - Armenia
Armenia collect 2 PUs; end with 39 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - GreekCityStates
1 flagship moved from SZ 35 to SZ 43Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer and 2 skirmishers; Remaining resources: 0 techTokens; 1 PUs;Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 3 skirmishers placed in CorinthTurn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Corinth creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Corinth creates 3 PUs; GreekCityStates end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - RomanRepublic
1 unit repaired.
11 cataphracts moved from Salmantica to Lucus Augusti
2 catapults, 1 leader and 14 legionaires moved from Salmantica to Lucus Augusti
12 legionaires moved from Salmantica to Corduba
4 legionaires moved from Valentia to Corduba
1 legionaire moved from Massilia to Barcino
1 bireme moved from SZ 34 to SZ 26
2 legionaires and 1 skirmisher moved from Roma to SZ 28
2 legionaires, 1 quadrireme, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 24
2 legionaires and 1 skirmisher moved from SZ 24 to Aleria
1 trireme moved from SZ 34 to SZ 24
1 suprareme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 27
1 trireme moved from SZ 34 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 flagship moved from SZ 34 to SZ 35
1 quadrireme moved from SZ 34 to SZ 35
1 legionaire and 1 skirmisher moved from Croton to SZ 35
1 legionaire and 1 skirmisher moved from SZ 35 to Messana
1 quadrireme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires and 1 quadrireme moved from SZ 44 to SZ 50
2 legionaires moved from SZ 50 to Corinth
1 trireme moved from SZ 35 to SZ 44
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to Delphi
1 suprareme moved from SZ 35 to SZ 44
1 catapult and 1 legionaire moved from Croton to SZ 44
1 catapult, 1 legionaire and 1 suprareme moved from SZ 44 to SZ 45
1 catapult and 1 legionaire moved from SZ 45 to Dodona
1 suprareme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires moved from Tarentum to SZ 44
4 legionaires and 1 suprareme moved from SZ 44 to SZ 50
4 legionaires moved from SZ 50 to Athens
1 trireme moved from SZ 35 to SZ 44
1 ballista moved from Croton to SZ 44
1 ballista and 1 trireme moved from SZ 44 to SZ 50
1 ballista moved from SZ 50 to Athens
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 35 to SZ 45
1 trireme moved from SZ 34 to SZ 24
1 quadrireme moved from SZ 34 to SZ 24
1 flagship, 2 supraremes and 2 triremes moved from SZ 44 to SZ 50
1 flagship, 2 supraremes and 2 triremes moved from SZ 50 to SZ 53
1 legionaire moved from Valentia to Carthago NovaPurchase Units - RomanRepublic
Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 quadrireme, 2 supraremes and 1 trireme; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in SZ 24
RomanRepublic attack with 2 quadriremes, 2 supraremes and 3 triremes
Carthage defend with 1 bireme and 1 trireme
RomanRepublic win with 2 quadriremes, 2 supraremes and 3 triremes remaining. Battle score for attacker is 27
Casualties for Carthage: 1 bireme and 1 trireme
Battle in SZ 45
RomanRepublic attack with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes
Pontus defend with 1 flagship and 1 trireme
Units damaged: 1 flagship owned by the Pontus
RomanRepublic win with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 flagship and 1 trireme
Battle in SZ 53
RomanRepublic attack with 1 flagship, 2 supraremes and 2 triremes
Bosporus defend with 1 bireme and 2 flagships
RomanRepublic win with 1 flagship, 2 supraremes and 2 triremes remaining. Battle score for attacker is 10
Casualties for Bosporus: 1 bireme and 2 flagships
Battle in Lucus Augusti
RomanRepublic attack with 11 cataphracts, 2 catapults, 1 leader and 14 legionaires
AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 6 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lucus Augusti from AI_Neutral with 11 cataphracts, 2 catapults, 1 leader and 12 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
Casualties for AI_Neutral: 6 warrior_neutrals
Battle in Corduba
RomanRepublic attack with 16 legionaires
AI_Barbarians defend with 2 archers and 1 warrior
RomanRepublic win, taking Corduba from AI_Neutral with 14 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 2 archers and 1 warrior
Battle in Syracuse
Battle in Athens
RomanRepublic attack with 1 ballista and 4 legionaires
Macedonia defend with 3 cavalrys
RomanRepublic win, taking Syracuse from Carthage, taking Athens from Macedonia with 1 ballista and 4 legionaires remaining. Battle score for attacker is 18
Casualties for Macedonia: 3 cavalrys
Battle in Aleria
RomanRepublic attack with 2 legionaires and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Corinth
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 city and 1 skirmisher
RomanRepublic win, taking Corinth from Macedonia with 2 legionaires remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
Battle in Dodona
RomanRepublic attack with 1 catapult and 1 legionaire
Macedonia defend with 1 warrior
Macedonia win, taking Delphi from Macedonia with 1 warrior remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 1 catapult and 1 legionaire
Battle in Messana
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Messana from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hopliteNon Combat Move - RomanRepublic
1 catapult and 5 legionaires moved from Capua to Tarentum
1 skirmisher moved from Roma to Arretium
2 skirmishers moved from Roma to SalapiaPlace Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 1 legionaire and 1 wall placed in Roma
1 bireme and 1 suprareme placed in SZ 28
1 quadrireme, 1 suprareme and 1 trireme placed in SZ 25Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
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