No scramble.
L16 Radiant vs snake11eyes (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 mech_infantrys moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsi to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 bomber moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to Korea
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Shantung to Korea
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 battleship and 2 carriers moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 7 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 7 infantry; Russians defend with 2 aaGuns
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/12 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 2 : 3/7 hits
4 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 2/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 7 infantry
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 5 mech_infantrys
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Sikang to Hopei
1 mech_infantry moved from Sikang to Hopei
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 aaGun moved from Shantung to AnhwePlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
1 bomber moved from Gibraltar to Finland
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 destroyer and 2 submarines moved from 26 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Finland
Americans attack with 1 bomber and 2 infantry
Germans defend with 2 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 2 infantry
Battle in Formosa
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans win, taking Formosa from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
7 submarines moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Finland to Norway
7 bombers moved from Eastern United States to Norway
1 mech_infantry moved from Egypt to IraqPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Norway
1 battleship moved from 36 Sea Zone to 37 Sea ZonePlace Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
7 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4
Italians collect 16 PUs (5 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour and 16 mech_infantrys moved from Rostov to Caucasus
11 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Germans roll dice for 1 tactical_bomber in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Novgorod to Karelia
9 infantry moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
14 artilleries and 17 infantry moved from Ukraine to Rostov
9 infantry moved from Western Ukraine to Ukraine
3 artilleries moved from Romania to Bessarabia
3 infantry moved from Greater Southern Germany to Western Germany
3 infantry moved from Greater Southern Germany to GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Novgorod
3 artilleries placed in Romania
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Well this sums up the game:
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Germans roll dice for 1 tactical_bomber in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with no units remaining. Battle score for attacker is -12What a waste of time this game was, another game decided by the dice. Just like monopoly no skill just 100% luck.
Want a re-match and hope we get a game decided by skill instead of luck?
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Thank you for the game. I find your conclusion of the game to be a bad reflection of actual events. If you look back at the game you often left yourself in positions where a 50/50 battle could take place, as the allies I decided to risk it in several of these cases and in a few cases it went well for me. The same can be said for risks you took like hen you sunk the allied fleet off London the odds were actually very against you and that went great for you. To say that it was 100% dice and no skill is offensive to me as a player. So again thank you for the game but I am not interested in a rematch.





