L16 Radiant vs snake11eyes (Allies+19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 mech_infantrys moved from Jehol to Manchuria
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Sikang to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 bomber moved from Shantung to Manchuria
                1 bomber moved from Shantung to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 19 Sea Zone to Korea
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Shantung to Korea
                1 fighter moved from Shantung to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 battleship and 2 carriers moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 7 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 carrier
                        Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Americans lost in 7 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 :  1/4 hits
                        Russians roll dice for 3 infantry in Korea, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 7 infantry; Russians defend with 2 aaGuns
                        AA fire in Manchuria :  0/6 hits
                        Japanese roll dice for 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 :  6/12 hits
                        Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 2 :  3/7 hits
                        4 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 :  2/9 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 3 :  2/3 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 4 :  3/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Chinese: 7 infantry
                    Casualties for Russians: 2 aaGuns
                    Casualties for Japanese: 5 mech_infantrys
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                2 artilleries and 3 infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Sikang to Hopei
                1 mech_infantry moved from Sikang to Hopei
                1 fighter moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to Japan
                1 bomber moved from Manchuria to Japan
                1 bomber moved from Manchuria to Japan
                1 fighter moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to Japan
                1 fighter moved from 16 Sea Zone to Japan
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to Japan
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 aaGun moved from Shantung to Anhwe

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Norway to Finland
                1 bomber moved from Gibraltar to Finland
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 destroyer and 2 submarines moved from 26 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in Finland
                    Americans attack with 1 bomber and 2 infantry
                    Germans defend with 2 armour
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 2 infantry
                Battle in Formosa
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 submarines
                    Americans win, taking Formosa from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                7 submarines moved from 24 Sea Zone to 26 Sea Zone
                1 bomber moved from Finland to Norway
                7 bombers moved from Eastern United States to Norway
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Americans
                1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 factory_minor placed in Norway

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkmenistan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 mech_infantry moved from Caucasus to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                2 armour moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                2 fighters moved from United Kingdom to Norway
                1 battleship moved from 36 Sea Zone to 37 Sea Zone

    Place Units - British
                2 destroyers and 2 transports placed in 109 Sea Zone
                2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 4 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 2 armour in Caucasus, round 3 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 artilleries and 6 infantry moved from Ukraine to Rostov
                1 infantry moved from Romania to Bessarabia
                7 infantry moved from Yugoslavia to Romania
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4
                Italians collect 16 PUs (5 lost to blockades); end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 16 mech_infantrys moved from Rostov to Caucasus
                11 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 artillery moved from Belarus to Archangel
                1 tactical_bomber moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Archangel
                        Germans roll dice for 1 tactical_bomber in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 1 tactical_bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 armour moved from Novgorod to Karelia
                9 infantry moved from Eastern Poland to Baltic States
                7 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                14 artilleries and 17 infantry moved from Ukraine to Rostov
                9 infantry moved from Western Ukraine to Ukraine
                3 artilleries moved from Romania to Bessarabia
                3 infantry moved from Greater Southern Germany to Western Germany
                3 infantry moved from Greater Southern Germany to Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 armour placed in Novgorod
                3 artilleries placed in Romania
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • Well this sums up the game:
      Germans attack with 1 artillery and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Archangel
                        Germans roll dice for 1 tactical_bomber in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win with no units remaining. Battle score for attacker is -12

    What a waste of time this game was, another game decided by the dice.  Just like monopoly no skill just 100% luck.

    Want a re-match and hope we get a game decided by skill instead of luck?


  • Thank you for the game. I find your conclusion of the game to be a bad reflection of actual events. If you look back at the game you often left yourself in positions where a 50/50 battle could take place, as the allies I decided to risk it in several of these cases and in a few cases it went well for me. The same can be said for risks you took like hen you sunk the allied fleet off London the odds were actually very against you and that went great for you. To say that it was 100% dice and no skill is offensive to me as a player. So again thank you for the game but I am not interested in a rematch.

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