@Avner Still need your email to put into the game to get dice rolls
2016 strategic planner (Axis) vs JDOW (allies +24)
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Frankly, it somehow still feels to me like a loophole like I currently try to exploit that transports can’t NCM after the sub is attacked.
I mean after a J1 DOW with 3 TTs in sz6 it is usually no option for Japan to waive NCM novement just to kill that sub.
Thus there imo nothing Japan can do in that spot but suffer the convoy damage, can’t she? -
Yeah, but it’s not that big of a deal and it won’t happen often. At least Japan has the option of ignoring it.
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Please note about the sub in sz6:
If you decide to attack the sub you can consider the seazone hostile and attack the sub while moving units out of the seazone during combat move phase in order to avoid combat. So you could move a destroyer anywhere you want.
However the transports in sz6 can only leave the sz during combat move phase if the move results into combat.
This means: In case you decided to attack the sub the transports participate in the battle and in this case you can not do non combat movement with the transports in sz6.note taken
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
British defend with 1 cruiser
Italians win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Malta to Tobruk
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Albania to BulgariaTurn Complete - Italians
Italians collect 11 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from New Zealand to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 3 fighters and 2 tactical_bombers
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Southern France to Normandy Bordeaux
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea ZoneTurn Complete - French
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I edited my bomber to Novo and the Japanese Destroyer into sz35.
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Hold on, edit incoming
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No, good to go.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 46 PUs;Combat Move - Germans
2 submarines moved from 106 Sea Zone to 101 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from France to Southern France
1 cruiser moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 109 Sea Zone -
Combat action complete?
Scramble 3 fighters to sz109 and 1 fighter 1 sz101 then please.
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The russian sub in sz125 submerges.
And Sir, even if its round 2 now. I recommend to take air support in Normandy :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 46 PUs;Combat Move - Germans
2 submarines moved from 106 Sea Zone to 101 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from France to Southern France
1 cruiser moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 109 Sea Zone
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 cruiser
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser
Battle in Southern France
Germans attack with 3 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from French with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
3 artilleries, 1 fighter and 9 infantry moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
1 bomber moved from Germany to Western GermanyPlace Units - Germans
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 42 PUs (2 lost to blockades); end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
Sir, I said the Russian sub submerges, so no battle could take place in sz125. I put the cruiser back on the map for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Novgorod to 125 Sea Zone
1 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 bomber and 1 submarine
Germans defend with 1 cruiser
Russians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 15 infantry moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Eastern Poland to Caucasus
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
2 fighters moved from Eastern Poland to Russia
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 aaGun, 2 artilleries and 9 infantry moved from Novgorod to Archangel
1 bomber moved from 125 Sea Zone to Smolensk
3 infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
Friendly reminder that it’s your turn.
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i sent him a message about my absence sometime that day. its okay. I am now back from my trip and am ready to go
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Him = me = you ;)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 15 PUs;Combat Move - Japanese
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to Shan State
4 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 3 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone -
So you are attacking the sub in sz6?
just the reminder that in this case the transports in sz6 can not do any non combat moves.