Scramble?
L15 Playoff Radiant vs Giallo (Allies+20)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung -
scramble?
-
Yea max scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 transport
Italians defend with 3 fighters
Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win, taking Northern Italy from Italians with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 battleships, 4 carriers, 3 cruisers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in French Indo China
5 transports placed in 101 Sea Zone
4 armour and 6 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to HunanPlace Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Siam to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Iraq to Volgograd
1 battleship and 1 cruiser moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Germans defend with 2 submarines
British win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
Battle in Northwest Persia
British attack with 3 armour, 14 artilleries, 8 infantry and 5 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Norway from Germans, taking Northwest Persia from Germans with 3 armour, 14 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Kazakhstan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in FormosaNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun moved from West India to Eastern Persia
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to RussiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to RussiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Hunan to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 cruiser
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Western Australia to Shan StatePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Northern Italy
5 bombers moved from Bryansk to Northern Italy
2 bombers moved from Novgorod to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Northern Italy
Germans attack with 5 bombers and 4 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 bombers and 4 infantry in Northern Italy, round 2 : 5/9 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 5 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
5 bombers moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Romania to Ukraine
13 armour, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Bryansk to Caucasus
15 artilleries and 34 infantry moved from Bryansk to Rostov
3 infantry moved from Novgorod to Karelia
1 armour moved from Vologda to Novgorod
4 bombers moved from 112 Sea Zone to Southern Italy
7 infantry moved from Germany to PolandPlace Units - Germans
3 armour placed in Romania
3 armour placed in Novgorod
1 bomber placed in France
3 infantry placed in Western Germany
2 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Samara to Sikang
Chinese take Sikang from Italians
15 artilleries and 61 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 15 artilleries and 61 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Russians win, taking Russia from Italians with 15 artilleries and 57 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Hopei to Kiangsu
1 aaGun moved from Kansu to Olgiy
4 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Chahar to Shantung
5 infantry moved from Kiangsu to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,4,6,5,6,4,6,2,6,3,3,4,2,4,6,3,2,2,4,5,6,2,2,6,3,2,5,5,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Kwangsi to Kiangsi
3 fighters moved from 20 Sea Zone to Kiangsi
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Philippines to Kiangsu
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in Kiangsi
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Morocco from Italians, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Kiangsu to French Indo China
3 fighters moved from Kiangsi to 35 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 fighters and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 bomber and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 66 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kweichow
7 artilleries and 3 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Hunan to Kweichow
6 artilleries and 7 infantry moved from Hunan to Kiangsi
1 armour moved from Kazakhstan to Urals
Russians take Urals from Germans
1 carrier and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - British
Battle in HainanNon Combat Move - British
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
3 armour moved from Iraq to Persia
1 aaGun moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from India to West India
3 armour, 14 artilleries and 5 mech_infantrys moved from Northwest Persia to Persia
6 infantry moved from Northwest Persia to PersiaPlace Units - British
3 armour placed in Egypt
British undo move 1.
3 infantry placed in Iraq
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Volgograd to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Volgograd to Caucasus
2 artilleries and 9 infantry moved from Rostov to UkraineCombat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 artilleries placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 carrier, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to Kiangsi
3 fighters moved from 35 Sea Zone to Kiangsi
1 fighter moved from Shan State to Eastern Persia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Karelia to Finland
4 armour moved from Novgorod to FinlandCombat - Germans
Battle in Finland
Germans attack with 4 armour and 3 infantry
British defend with 1 infantry
Germans roll dice for 4 armour and 3 infantry in Finland, round 2 : 3/7 hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 4 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to France
7 infantry moved from Poland to Baltic States
4 infantry moved from Germany to Poland
15 artilleries and 34 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Romania to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Romania
3 infantry placed in France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs





