110 only.
L16 Radiant vs snake11eyes (Allies+19)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Borneo
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Philippines
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter, 4 infantry and 1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Rostov
1 bomber moved from Poland to Rostov
1 bomber moved from Poland to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern PolandCombat - Germans
Battle in Rostov
Germans attack with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 1/3 hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 bombers, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 5/9 hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 aaGun owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Rostov to Romania
1 bomber moved from Rostov to Romania
1 tactical_bomber moved from Rostov to Western Ukraine
10 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Bessarabia to Western Ukraine
2 armour, 11 artilleries, 17 infantry and 16 mech_infantrys moved from Ukraine to Western Ukraine
9 infantry moved from Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Baltic StatesPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Novosibirsk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to VologdaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians win, taking Rostov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Novosibirsk to Russia
3 aaGuns, 3 armour, 3 artilleries and 46 infantry moved from Bryansk to RussiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
6 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Kiangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour moved from Turkmenistan to Kazakhstan
1 fighter moved from Kweichow to Kazakhstan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 bomber moved from Japan to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to AnhweCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 6 mech_infantrys in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in KoreaNon Combat Move - Japanese
1 bomber moved from Jehol to Shantung
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 carriers and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Yunnan to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Kazakhstan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Szechwan to KweichowPlace Units - Japanese
1 destroyer and 7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3
Japanese collect 40 PUs (6 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Norway
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 2 fighters, 7 submarines and 1 transport
7 submarines owned by the Japanese Submerged
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
7 submarines moved from 26 Sea Zone to 24 Sea ZonePlace Units - Americans
7 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
I assumed casualty for sz 6 if I was mistaken feel free to edit thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 battleship moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from West India to Yunnan
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from JapaneseCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 36 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from India to Yunnan
2 aaGuns, 1 artillery and 14 infantry moved from Shan State to Yunnan
1 artillery moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour, 1 artillery and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bulgaria to Romania
1 bomber moved from Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 carrier, 2 destroyers and 2 fighters; Americans defend with 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 carrier, 6 destroyers and 2 fighters in 97 Sea Zone, round 2 : 5/9 hits
1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win with 1 carrier, 5 destroyers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 1 destroyer
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
7 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3,3,5,4,2,3,4,2
Italians collect 8 PUs (11 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 submarine moved from 21 Sea Zone to 6 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Kwangsi
Battle in 6 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 7 submarines and 1 transport
7 submarines owned by the Japanese Submerged
Japanese win, taking 44 Sea Zone from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for ANZAC: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 2 destroyers moved from 41 Sea Zone to 37 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
2 artilleries moved from Baltic States to Belarus
1 tactical_bomber moved from Western Ukraine to Archangel
2 armour and 16 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
1 bomber moved from Romania to 97 Sea Zone
1 bomber moved from Romania to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers
British defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 5 bombers in 97 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 carrier, 5 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/8 hits
2 bombers owned by the Germans, 4 destroyers owned by the Americans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 3 bombers in 97 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers in 97 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 4 : 2/2 hits
2 bombers owned by the Germans lost in 97 Sea Zone
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 5 bombers
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 4 destroyers
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 2 armour and 16 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour and 16 mech_infantrys in Rostov, round 2 : 7/18 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 16 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
14 artilleries and 17 infantry moved from Western Ukraine to Ukraine
8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Romania to Ukraine
9 infantry moved from Eastern Poland to Western Ukraine
9 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Archangel to Novgorod
1 mech_infantry moved from Western Germany to Slovakia Hungary
6 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 artilleries placed in Romania
3 armour placed in Novgorod
1 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Manchuria to Korea
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 bomber moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,4,5,3,4,6,6,2,5,5,5
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 mech_infantrys moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsi to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 bomber moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to Korea
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Shantung to Korea
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 battleship and 2 carriers moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 7 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 7 infantry; Russians defend with 2 aaGuns
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/12 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 2 : 3/7 hits
4 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 2/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 7 infantry
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 5 mech_infantrys
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Sikang to Hopei
1 mech_infantry moved from Sikang to Hopei
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 aaGun moved from Shantung to AnhwePlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
1 bomber moved from Gibraltar to Finland
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 destroyer and 2 submarines moved from 26 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Finland
Americans attack with 1 bomber and 2 infantry
Germans defend with 2 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 2 infantry
Battle in Formosa
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans win, taking Formosa from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
7 submarines moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Finland to Norway
7 bombers moved from Eastern United States to Norway
1 mech_infantry moved from Egypt to IraqPlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Norway
1 battleship moved from 36 Sea Zone to 37 Sea ZonePlace Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
7 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4
Italians collect 16 PUs (5 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French





