ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.
                1 warelephant moved from Jerusalem to Petra
                      Egypt take Petra from Seleucid
                1 phalanx moved from Jerusalem to Damascus
                      Egypt take Damascus from Seleucid
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
                1 archer and 1 phalanx moved from Pharan to SZ 59
                1 archer and 1 phalanx moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 1 chariot and 1 city; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                        Egypt roll dice for 1 flagship in Sidon, round 2 :  1/1 hits
                        Seleucid roll dice for 1 hoplite in Sidon, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 phalanx and 2 warelephants moved from Pharan to Jerusalem
                7 chariots moved from Alexandria to Jerusalem
                2 phalanxs moved from Alexandria to Memphis

    Place Units - Egypt
                1 chariot placed in Alexandria
                1 city placed in Jerusalem

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  1/1 hits
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 55 PUs; end with 57 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 61 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                3 horsearchers moved from Babylon to Vologesia
                1 warelephant moved from Babylon to Vologesia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Vologesia
                    Parthia attack with 3 horsearchers and 1 warelephant
                    Seleucid defend with 2 hoplites
                        Parthia roll dice for 3 horsearchers and 1 warelephant in Vologesia, round 2 :  2/4 hits
                        Seleucid roll dice for 2 hoplites in Vologesia, round 2 :  1/2 hits
                        2 hoplites owned by the Seleucid and 1 horsearcher owned by the Parthia lost in Vologesia
                    Parthia win, taking Vologesia from Seleucid with 2 horsearchers and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 horsearcher
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Parthia
                1 cataphract and 5 horsearchers moved from Persepolis to Babylon
                2 archers and 1 warelephant moved from Susa to Babylon
                2 archers and 1 catapult moved from Ecbatana to Susa

    Place Units - Parthia
                2 cataphracts and 4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 1,3 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 37 PUs; end with 37 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 33 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 34 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 leader moved from Majar to Sinda
                1 skirmisher moved from Majar to Sinda
                3 cataphracts moved from Majar to Sinda
                5 cataphracts, 3 catapults, 5 horsearchers, 8 skirmishers and 16 spearmen moved from Majar to Azara
                      Armenia take Azara from Bosporus
                1 spearman moved from Armavira to Artaxata
                1 skirmisher and 3 spearmen moved from Armavira to Phasis

    Purchase Units - Armenia
                Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Sinda
                    Armenia attack with 3 cataphracts, 1 leader and 1 skirmisher
                    Bosporus defend with 2 hoplites
                        Armenia roll dice for 3 cataphracts, 1 leader and 1 skirmisher in Sinda, round 2 :  4/5 hits
                        Bosporus roll dice for 2 hoplites in Sinda, round 2 :  0/2 hits
                        2 hoplites owned by the Bosporus lost in Sinda
                    Armenia win, taking Sinda from Bosporus with 3 cataphracts, 1 leader and 1 skirmisher remaining. Battle score for attacker is 14
                    Casualties for Bosporus: 2 hoplites
                Battle in Phasis
                    Armenia attack with 1 skirmisher and 3 spearmen
                    Bosporus defend with 1 archer
                        Armenia roll dice for 1 skirmisher and 3 spearmen in Phasis, round 2 :  0/4 hits
                        Bosporus roll dice for 1 archer in Phasis, round 2 :  1/1 hits
                        1 skirmisher owned by the Armenia lost in Phasis
                        Armenia roll dice for 3 spearmen in Phasis, round 3 :  1/3 hits
                        Bosporus roll dice for 1 archer in Phasis, round 3 :  0/1 hits
                        1 archer owned by the Bosporus lost in Phasis
                    Armenia win, taking Phasis from Bosporus with 3 spearmen remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 archer

    Non Combat Move - Armenia

    Place Units - Armenia
                1 catapult and 3 skirmishers placed in Armavira
                1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,1 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 25 PUs; end with 25 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 23 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.295
            Median : 3.000
            Variance : 1.488
            Standard Deviation : 1.220
            Total rolls : 44

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.
                1 bireme moved from SZ 37 to SZ 36
                1 skirmisher moved from Lilybaeum to SZ 36
                1 skirmisher moved from SZ 36 to Thapsus
                1 ballista, 1 leader and 5 legionaires moved from Thenae to Capsa
                2 cataphracts and 8 legionaires moved from Nemausus to Narbo
                1 skirmisher moved from Croton to SZ 44
                1 bireme and 1 skirmisher moved from SZ 44 to SZ 46
                1 skirmisher moved from SZ 46 to Apollonia

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 ballistas, 3 catapults and 7 legionaires; Remaining resources: 4 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                Battle in Narbo
                    RomanRepublic attack with 2 cataphracts and 8 legionaires
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                        RomanRepublic roll dice for 2 cataphracts and 8 legionaires in Narbo, round 2 :  5/10 hits
                        AI_Neutral roll dice for 1 cavalry_neutral and 2 warrior_neutrals in Narbo, round 2 :  2/3 hits
                        1 cavalry_neutral owned by the AI_Neutral, 2 legionaires owned by the RomanRepublic and 2 warrior_neutrals owned by the AI_Neutral lost in Narbo
                    RomanRepublic win, taking Thapsus from Carthage, taking Narbo from AI_Neutral with 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -12
                    Casualties for RomanRepublic: 2 legionaires
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Battle in Capsa
                    RomanRepublic attack with 1 ballista, 1 leader and 5 legionaires
                    Carthage defend with 1 hoplite
                        RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Capsa, round 2 :  2/7 hits
                        Carthage roll dice for 1 hoplite in Capsa, round 2 :  0/1 hits
                        1 hoplite owned by the Carthage lost in Capsa
                    RomanRepublic win, taking Capsa from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Apollonia

    Non Combat Move - RomanRepublic
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 37 to SZ 36
                1 skirmisher moved from Sabrata to Thenae
                2 ballistas moved from Lilybaeum to SZ 36
                1 catapult moved from Lilybaeum to SZ 36
                8 legionaires moved from Lilybaeum to SZ 36
                1 quadrireme moved from SZ 33 to SZ 36
                2 legionaires moved from Lilybaeum to SZ 36
                1 trireme moved from SZ 34 to SZ 28
                2 ballistas, 1 catapult, 1 flagship, 10 legionaires, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 36 to SZ 37
                2 ballistas, 1 catapult and 10 legionaires moved from SZ 37 to Thenae

    Place Units - RomanRepublic
                3 ballistas placed in Roma
                1 ballista and 3 legionaires placed in Caralis
                2 catapults and 3 legionaires placed in Lilybaeum
                1 catapult, 1 legionaire and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,1,2,5 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 85 PUs; end with 85 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 79 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 77 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 80 PUs
                city in Caralis creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Caralis creates 3 PUs; RomanRepublic end with 83 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 86 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 4 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.039
            Standard Deviation : 1.019
            Total rolls : 78

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 archers, 2 hoplites and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates
                1 catapult, 1 cavalry, 1 leader and 3 skirmishers moved from Athens to Larissa
                1 cavalry moved from Sparta to Athens
                1 hoplite moved from Thenae to Capsa
                1 trireme moved from SZ 37 to SZ 38
                1 hoplite moved from Syracuse to SZ 38
                1 hoplite and 1 trireme moved from SZ 38 to SZ 37
                1 hoplite moved from SZ 37 to Thenae
                1 hoplite moved from Messana to Syracuse
                1 hoplite moved from Massilia to Narbo
                1 bireme moved from SZ 18 to SZ 23

    Place Units - GreekCityStates
                4 archers and 1 hoplite placed in Larissa
                1 hoplite and 2 skirmishers placed in Athens

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 4,1,5 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 46 PUs
                city in Larissa creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Larissa creates 3 PUs; GreekCityStates end with 49 PUs
                city in Athens creates 1 techTokens; GreekCityStates end with 3 techTokens
                city in Athens creates 3 PUs; GreekCityStates end with 52 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 4 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.254
            Median : 3.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 59

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
                2 catapults, 1 leader and 2 skirmishers moved from Sardis to Pessinus
                2 catapults, 4 cavalrys, 5 phalanxs, 8 skirmishers and 8 spearmen moved from Nicaea to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 catapult and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 phalanx and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                        Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 :  0/2 hits
                        Macedonia roll dice for 1 skirmisher in Byzantium, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon lost in Byzantium
                        Pergamon roll dice for 1 phalanx in Byzantium, round 3 :  1/1 hits
                        Macedonia roll dice for 1 skirmisher in Byzantium, round 3 :  0/1 hits
                        1 skirmisher owned by the Macedonia lost in Byzantium
                    Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Macedonia: 1 skirmisher
                Battle in Pessinus
                    Pergamon attack with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen
                    Pontus defend with 1 chariot and 1 skirmisher
                        Pergamon roll dice for 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen in Pessinus, round 2 :  14/32 hits
                        Pontus roll dice for 1 chariot and 1 skirmisher in Pessinus, round 2 :  1/2 hits
                    Units damaged: 1 leader owned by the Pergamon
                        1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 4 catapults, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 8 spearmen remaining. Battle score for attacker is 10
                    Casualties for Pontus: 1 chariot and 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to SZ 69
                1 spearman moved from SZ 69 to Larissa

    Place Units - Pergamon
                1 catapult and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 36 PUs; end with 36 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 25 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 19 times
                6 was rolled 20 times
            Average roll : 3.197
            Median : 3.000
            Variance : 1.191
            Standard Deviation : 1.091
            Total rolls : 132

    Null / Other
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Armenia Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Carthage Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Pergamon Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    Pontus Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    RomanRepublic Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.045
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Bosporus Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Egypt Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Parthia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Macedonia Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Seleucid Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 cavalry and 1 warelephant moved from Gades to Hispatis
                1 phalanx moved from Salmantica to Corduba
                1 cavalry moved from Gades to Corduba
                1 hoplite moved from Salmantica to Corduba
                1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Zama to Thapsus


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 cavalry and 1 warelephant moved from Gades to Hispatis
                1 phalanx moved from Salmantica to Corduba
                1 cavalry moved from Gades to Corduba
                1 hoplite moved from Salmantica to Corduba
                1 hoplite and 3 phalanxs moved from Salmantica to Emerita Augusta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Pax Julia to Emerita Augusta
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Zama to Thapsus

    Purchase Units - Carthage
                Carthage buy 1 cavalry, 1 hoplite and 4 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 2 hoplites
                    RomanRepublic defend with 1 skirmisher
                    RomanRepublic win with 1 skirmisher remaining. Battle score for attacker is -14
                    Casualties for Carthage: 2 hoplites
                Battle in Corduba
                    Carthage attack with 1 cavalry, 1 hoplite and 1 phalanx
                    AI_Barbarians defend with 1 leader
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader
                Battle in Emerita Augusta
                    Carthage attack with 2 cavalrys, 2 hoplites, 3 phalanxs and 1 warelephant
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    Carthage win, taking Emerita Augusta from AI_Neutral with 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Battle in Hispatis
                    Carthage attack with 1 cavalry and 1 warelephant
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                2 warelephants moved from Auzia to Igilgili
                2 hoplites moved from Auzia to Igilgili

    Place Units - Carthage
                1 cavalry, 1 hoplite and 4 phalanxs placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 40 PUs; end with 40 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 39 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 36 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 35 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
                city in Carthago creates 3 PUs; Carthage end with 37 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 40 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                2 warriors moved from Pella to Apollonia
                1 skirmisher moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 phalanx moved from Thessalonica to Byzantium


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                2 warriors moved from Pella to Apollonia
                1 skirmisher moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 phalanx moved from Thessalonica to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 1 phalanx and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Byzantium
                    Macedonia attack with 1 cavalry, 1 phalanx and 1 skirmisher
                    Pergamon defend with 1 phalanx
                    Macedonia win, taking Byzantium from Pergamon with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for Pergamon: 1 phalanx
                Battle in Apollonia
                    Macedonia attack with 2 warriors
                    GreekCityStates defend with 1 city; RomanRepublic defend with 1 skirmisher
                    Macedonia win, taking Apollonia from GreekCityStates with 2 warriors remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Macedonia
                2 phalanxs moved from Thessalonica to Byzantium
                1 cavalry and 1 warrior moved from Thessalonica to Byzantium
                2 skirmishers moved from Thessalonica to Byzantium

    Place Units - Macedonia
                3 cavalrys, 1 phalanx and 3 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 42 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus

    Purchase Units - Bosporus
                Bosporus buy 2 archers, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens;

    Non Combat Move - Bosporus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
                3 cataphracts moved from Theodesia to Tanais
                2 cataphracts and 2 horsearchers moved from Sarmizegetusa to Olbia
                1 hoplite moved from Sarmizegetusa to Tyras

    Place Units - Bosporus
                2 archers, 1 hoplite and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 20 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 19 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 skirmisher moved from Heraclea Pontica to Nicaea
                1 chariot moved from Heraclea Pontica to Nicaea
                2 chariots moved from Satala to Artaxata


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 skirmisher moved from Heraclea Pontica to Nicaea
                1 chariot moved from Heraclea Pontica to Nicaea
                2 chariots moved from Satala to Artaxata

    Purchase Units - Pontus
                Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Artaxata
                    Pontus attack with 2 chariots
                    Armenia defend with 1 spearman
                    Pontus win, taking Artaxata from Armenia with 2 chariots remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman
                Battle in Nicaea
                    Pontus attack with 1 chariot and 1 skirmisher
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher

    Non Combat Move - Pontus
                1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Heraclea Pontica to Tavium

    Place Units - Pontus
                2 hoplites and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
                city in Sinope creates 3 PUs; Pontus end with 23 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens


  • TripleA Move Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                2 cataphracts and 2 hoplites moved from Antioch to SZ 61
                1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
                2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
                1 cataphract and 1 warelephant moved from Seleucia to Damascus
                1 hoplite moved from Seleucia to Vologesia
                1 hoplite moved from Euphrates to Vologesia
                2 phalanxs moved from Seleucia to Vologesia


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                2 cataphracts and 2 hoplites moved from Antioch to SZ 61
                1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
                2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
                1 cataphract and 1 warelephant moved from Seleucia to Damascus
                1 hoplite moved from Seleucia to Vologesia
                1 hoplite moved from Euphrates to Vologesia
                2 phalanxs moved from Seleucia to Vologesia

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 5 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 1 warelephant
                    Egypt defend with 1 phalanx
                    Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 phalanx
                Battle in SZ 59
                    Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                    Units damaged: 1 flagship owned by the Seleucid
                    Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 48
                    Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                    Casualties for Seleucid: 1 bireme
                Battle in Jerusalem
                    Seleucid attack with 6 cataphracts, 1 hoplite, 1 phalanx and 2 warelephants
                    Egypt defend with 7 chariots, 1 city, 1 leader, 1 phalanx and 2 warelephants
                    Egypt win with 2 chariots, 1 phalanx and 2 warelephants remaining. Battle score for attacker is -61
                    Casualties for Egypt: 5 chariots and 1 leader
                    Casualties for Seleucid: 6 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants
                Battle in Vologesia
                    Seleucid attack with 2 hoplites and 2 phalanxs
                    Parthia defend with 2 horsearchers and 1 warelephant
                    Parthia win with no units remaining. Battle score for attacker is -10
                    Casualties for Seleucid: 2 hoplites and 2 phalanxs
                    Casualties for Parthia: 2 horsearchers and 1 warelephant

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 cataphract, 5 hoplites and 1 phalanx placed in Seleucia
                2 phalanxs placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 52 PUs; end with 52 PUs total
                Seleucid collect 5 PUs from War Bonds; end with 57 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
                city in Antioch creates 3 PUs; Seleucid end with 56 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 59 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens


  • going to go ahead a resign this one also. Note to self. Do not hit neutrals in this game.

    GG ill start lotr one soon

  • TripleA

    Alright. GG. And yeah you definitely need to limit the number of neutrals you attack as I think most of the neutral armies are too strong on this map to be worth it.

    I’m also not convinced this map is totally balanced as I think the Roman alliance is considerably stronger.

Suggested Topics

  • 114
  • 59
  • 70
  • 89
  • 98
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.8k

Users

40.5k

Topics

1.8m

Posts